broken_seals/game
2022-07-31 19:55:46 +02:00
..
addons Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
autoload Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
core
cursors Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
entity_classes
fonts
icons
materials
models
modules
particles/magic
player Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
props/teleporters/dungeon
scenes Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
scripts Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
shaders
spell_effects/enchanter
tests Set the texture_scale for the test dungeon's TiledWallData to 2. 2022-07-31 19:55:46 +02:00
textures Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
tools
ui Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
worlds/test_world Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
.gitignore
audio_bus_layout.tres
icon.png
icon.png.flags
icon.png.import
project.pandemonium Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
world_generator_settings.tres