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eb7b5788c8
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Same change to Dungeon.
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2021-04-18 22:03:25 +02:00 |
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70595c6965
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Grouped together class variables aswell.
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2021-04-18 22:01:03 +02:00 |
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441f548c99
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Moved the voxelman specific methods/binds together in DungeonRoom. Also found 2 remaining #else statements.
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2021-04-18 21:59:59 +02:00 |
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e3080525e8
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Removed the properties which gets created if voxelman isn't present. They weren't that useful.
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2021-04-18 20:14:09 +02:00 |
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d12ab222a2
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Fix compile for 4.0.
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2021-02-06 11:45:52 +01:00 |
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805928da18
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Update for the newest voxelman.
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2020-10-27 23:24:45 +01:00 |
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c7a98e704d
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Added data variants of the dungeon room properties to the dungeon class.
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2020-08-23 00:55:35 +02:00 |
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2b17341ac2
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Fix compile without Voxelman.
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2020-08-01 11:37:38 +02:00 |
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bc2ee7171a
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Now instance() will create the proper class instance, and also set up the script on it.
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2020-07-22 01:59:53 +02:00 |
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eed7f40e51
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Fix call parameters.
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2020-07-21 22:53:09 +02:00 |
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bc7b040fc3
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Automatically setup scripts aswell in the base classes.
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2020-07-21 22:44:14 +02:00 |
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457de8cb4c
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Don't try to duplicate non valid resources.
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2020-07-21 22:27:51 +02:00 |
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cf3c6db8c4
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Add "p_" prefix to the virtual _instance()'s parameters, as in gdscript seed, and instance are both seen as methods.
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2020-07-21 22:19:25 +02:00 |
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a1b988e154
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Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members.
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2020-07-21 22:03:59 +02:00 |
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e7acee7614
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Same thing with DungonRooms and Corridors.
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2020-07-21 19:32:21 +02:00 |
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3911f42894
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Did the same to Dungeon and DungeonData.
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2020-07-21 18:41:52 +02:00 |
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9ccdac99c2
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Also merged together BiomeData and Biome.
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2020-07-21 18:06:47 +02:00 |
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733f754783
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Merged PlanetData into Planet.
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2020-07-21 17:28:28 +02:00 |
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59dde526b9
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Complete some of the _setup_library methods.
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2020-07-20 18:30:39 +02:00 |
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882008ac7f
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Remove a few unneeded class variables. Also hide a few properties from the editor/serialization.
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2020-07-18 18:23:36 +02:00 |
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358a62d919
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Don't call setup() in set_data.
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2020-07-18 14:36:14 +02:00 |
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873a5f3e4a
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Fix property type information.
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2020-07-18 12:44:35 +02:00 |
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9f696b50ab
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Fix 2 typos.
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2020-07-18 12:09:28 +02:00 |
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b70154cbdd
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Add instance() helper to the data classes.
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2020-07-17 20:53:40 +02:00 |
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9a4f9f9809
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Replaced target script and target class names with proper classes.
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2020-07-10 02:37:40 +02:00 |
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44add0a26e
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Biome, Dungeon, DungeonRoom and Planet are now Resources.
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2020-07-10 01:59:09 +02:00 |
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c10d7b7b8c
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Fix compile when the props module isn't present.
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2020-06-27 18:25:51 +02:00 |
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97f10512f8
|
Sync classref with current source.
|
2020-04-20 17:37:18 +02:00 |
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627a22dc2b
|
Update for the latest Voxelman.
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2020-04-19 23:36:05 +02:00 |
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9d946f1623
|
Sync classref with the current source.
|
2020-04-14 17:00:18 +02:00 |
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4fe75fd30b
|
Clang format.
|
2020-04-10 13:56:08 +02:00 |
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52f7bcdd12
|
Fix build for 4.0.
|
2020-04-09 12:35:10 +02:00 |
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ccd54e340b
|
Fix compile without dependencies.
|
2020-04-06 22:35:30 +02:00 |
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b03cbf18f7
|
Props are now PackedScenes.
|
2020-04-04 17:22:40 +02:00 |
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eef846860c
|
Sync classref with the current source.
|
2020-04-03 09:36:30 +02:00 |
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|
9471551987
|
Fix compile after the last Voxelman change.
|
2020-04-03 09:33:23 +02:00 |
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35a2ab30fe
|
VoxelChunk is now inherited from Resource.
|
2020-04-02 21:28:58 +02:00 |
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533c25e96f
|
Update the class list in config.py, and sync classref to the current source.
|
2020-03-22 01:09:53 +01:00 |
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a08917370c
|
Cleanups to the api, also props will now get added to VoxelmanLibrary.
|
2020-02-16 02:50:35 +01:00 |
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09372b1469
|
Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted).
|
2020-01-31 19:57:03 +01:00 |
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e5f5d205f8
|
Clang format everything.
|
2020-01-09 04:28:08 +01:00 |
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|
459538d6b9
|
Fix shared module detection.
|
2020-01-03 21:06:06 +01:00 |
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ddc91f7f08
|
The module can now be built as a shared library.
|
2020-01-03 16:55:12 +01:00 |
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|
63da1cc4a2
|
Doc setup.
|
2019-12-25 14:08:42 +01:00 |
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58e38c07bd
|
Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested.
|
2019-12-19 18:49:32 +01:00 |
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290d973ea9
|
Quick and dirty Readme.md.
|
2019-11-22 00:57:24 +01:00 |
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|
335495eebd
|
The project has MIT license now.
|
2019-11-22 00:55:42 +01:00 |
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|
851d09ef15
|
Fix compile.
|
2019-11-16 23:56:56 +01:00 |
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|
42b7cecec6
|
Brought back the changes from the voxelman Repository.
|
2019-11-16 23:43:46 +01:00 |
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|
572d7c7493
|
Typo fix and update.
|
2019-11-07 21:31:58 +01:00 |
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