A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
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2020-07-18 12:09:28 +02:00
data Fix 2 typos. 2020-07-18 12:09:28 +02:00
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main Biome, Dungeon, DungeonRoom and Planet are now Resources. 2020-07-10 01:59:09 +02:00
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.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
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LICENSE Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
register_types.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
SCsub Fix compile when the props module isn't present. 2020-06-27 18:25:51 +02:00
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world_generator.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00

World Generator

World generator Engine module. Right now it's mostly data classes.