A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
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2020-08-23 00:55:35 +02:00
data Same thing with DungonRooms and Corridors. 2020-07-21 19:32:21 +02:00
doc_classes Sync classref with current source. 2020-04-20 17:37:18 +02:00
main Added data variants of the dungeon room properties to the dungeon class. 2020-08-23 00:55:35 +02:00
queued Clang format everything. 2020-01-09 04:28:08 +01:00
.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
config.py Same thing with DungonRooms and Corridors. 2020-07-21 19:32:21 +02:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Same thing with DungonRooms and Corridors. 2020-07-21 19:32:21 +02:00
register_types.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
SCsub Same thing with DungonRooms and Corridors. 2020-07-21 19:32:21 +02:00
world_generator.cpp Merged PlanetData into Planet. 2020-07-21 17:28:28 +02:00
world_generator.h Merged PlanetData into Planet. 2020-07-21 17:28:28 +02:00

World Generator

World generator Engine module. Right now it's mostly data classes.