Remove a few unneeded class variables. Also hide a few properties from the editor/serialization.

This commit is contained in:
Relintai 2020-07-18 18:23:36 +02:00
parent 358a62d919
commit 882008ac7f
8 changed files with 6 additions and 9 deletions

View File

@ -284,7 +284,7 @@ Ref<Biome> BiomeData::instance() {
Ref<Biome> biome;
if (!_biome.is_valid()) {
biome.instance();
biome.instance();
} else {
biome = _biome->duplicate();
}

View File

@ -166,7 +166,6 @@ protected:
static void _bind_methods();
private:
String _target_class_name;
Ref<Dungeon> _dungeon;
Vector2 _level_range;

View File

@ -129,7 +129,6 @@ protected:
static void _bind_methods();
private:
String _target_class_name;
Ref<DungeonRoom> _dungeon_room;
Vector2 _level_range;

View File

@ -106,7 +106,6 @@ protected:
private:
int _id;
String _target_class_name;
Ref<Planet> _planet;
Vector2 _level_range;

View File

@ -257,7 +257,7 @@ void Biome::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "BiomeData"), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "BiomeData", 0), "set_data", "get_data");
//Props
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data);

View File

@ -392,7 +392,7 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonData"), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonData", 0), "set_data", "get_data");
//Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);

View File

@ -322,7 +322,7 @@ void DungeonRoom::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data"), &DungeonRoom::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &DungeonRoom::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoomData"), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoomData", 0), "set_data", "get_data");
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure);

View File

@ -168,9 +168,9 @@ Planet::~Planet() {
_environment.unref();
#endif
_data.unref();
_biomes.clear();
_dungeons.clear();
_data.unref();
}
void Planet::_bind_methods() {
@ -211,7 +211,7 @@ void Planet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data"), &Planet::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Planet::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData", 0), "set_data", "get_data");
//biomes
ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome);