A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
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2020-02-16 02:50:35 +01:00
data Cleanups to the api, also props will now get added to VoxelmanLibrary. 2020-02-16 02:50:35 +01:00
doc_classes Doc setup. 2019-12-25 14:08:42 +01:00
main Cleanups to the api, also props will now get added to VoxelmanLibrary. 2020-02-16 02:50:35 +01:00
queued Clang format everything. 2020-01-09 04:28:08 +01:00
.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
config.py Doc setup. 2019-12-25 14:08:42 +01:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
register_types.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
SCsub Fix shared module detection. 2020-01-03 21:06:06 +01:00
world_generator.cpp Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
world_generator.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00

World Generator

World generator Engine module. Right now it's mostly data classes.