A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
Go to file
2020-01-09 04:28:08 +01:00
data Clang format everything. 2020-01-09 04:28:08 +01:00
doc_classes Doc setup. 2019-12-25 14:08:42 +01:00
main Clang format everything. 2020-01-09 04:28:08 +01:00
queued Clang format everything. 2020-01-09 04:28:08 +01:00
.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
config.py Doc setup. 2019-12-25 14:08:42 +01:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE The project has MIT license now. 2019-11-22 00:55:42 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Clang format everything. 2020-01-09 04:28:08 +01:00
register_types.h Left out the .h file. 2019-09-19 23:32:22 +02:00
SCsub Fix shared module detection. 2020-01-03 21:06:06 +01:00
world_generator.cpp Clang format everything. 2020-01-09 04:28:08 +01:00
world_generator.h Clang format everything. 2020-01-09 04:28:08 +01:00

World Generator

World generator Engine module. Right now it's mostly data classes.