A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
Go to file
2020-07-21 18:06:47 +02:00
data Also merged together BiomeData and Biome. 2020-07-21 18:06:47 +02:00
doc_classes Sync classref with current source. 2020-04-20 17:37:18 +02:00
main Also merged together BiomeData and Biome. 2020-07-21 18:06:47 +02:00
queued Clang format everything. 2020-01-09 04:28:08 +01:00
.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
config.py Also merged together BiomeData and Biome. 2020-07-21 18:06:47 +02:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Also merged together BiomeData and Biome. 2020-07-21 18:06:47 +02:00
register_types.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
SCsub Also merged together BiomeData and Biome. 2020-07-21 18:06:47 +02:00
world_generator.cpp Merged PlanetData into Planet. 2020-07-21 17:28:28 +02:00
world_generator.h Merged PlanetData into Planet. 2020-07-21 17:28:28 +02:00

World Generator

World generator Engine module. Right now it's mostly data classes.