mirror of
https://github.com/Relintai/world_generator.git
synced 2025-04-13 21:30:51 +02:00
Did the same to Dungeon and DungeonData.
This commit is contained in:
parent
9ccdac99c2
commit
3911f42894
1
SCsub
1
SCsub
@ -29,7 +29,6 @@ sources = [
|
||||
|
||||
"data/dungeon_room_data.cpp",
|
||||
"data/dungeon_corridor_data.cpp",
|
||||
"data/dungeon_data.cpp",
|
||||
"data/world_generator_prop_data.cpp",
|
||||
|
||||
"world_generator.cpp",
|
||||
|
@ -7,7 +7,6 @@ def configure(env):
|
||||
def get_doc_classes():
|
||||
return [
|
||||
"DungeonCorridorData",
|
||||
"DungeonData",
|
||||
"DungeonRoomData",
|
||||
"WorldGeneratorPropData",
|
||||
|
||||
|
@ -1,583 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "dungeon_data.h"
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#include "../main/dungeon.h"
|
||||
|
||||
Ref<Dungeon> DungeonData::get_dungeon() {
|
||||
return _dungeon;
|
||||
}
|
||||
void DungeonData::set_dungeon(const Ref<Dungeon> &dungeon) {
|
||||
_dungeon = dungeon;
|
||||
}
|
||||
|
||||
Vector2 DungeonData::get_level_range() {
|
||||
return _level_range;
|
||||
}
|
||||
void DungeonData::set_level_range(Vector2 value) {
|
||||
_level_range = value;
|
||||
}
|
||||
|
||||
//Min Size
|
||||
int DungeonData::get_min_sizex() {
|
||||
return _min_sizex;
|
||||
}
|
||||
void DungeonData::set_min_sizex(int value) {
|
||||
_min_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonData::get_min_sizey() {
|
||||
return _min_sizey;
|
||||
}
|
||||
void DungeonData::set_min_sizey(int value) {
|
||||
_min_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonData::get_min_sizez() {
|
||||
return _min_sizez;
|
||||
}
|
||||
void DungeonData::set_min_sizez(int value) {
|
||||
_min_sizez = value;
|
||||
}
|
||||
|
||||
//Max Size
|
||||
int DungeonData::get_max_sizex() {
|
||||
return _max_sizex;
|
||||
}
|
||||
void DungeonData::set_max_sizex(int value) {
|
||||
_max_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonData::get_max_sizey() {
|
||||
return _max_sizey;
|
||||
}
|
||||
void DungeonData::set_max_sizey(int value) {
|
||||
_max_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonData::get_max_sizez() {
|
||||
return _max_sizez;
|
||||
}
|
||||
void DungeonData::set_max_sizez(int value) {
|
||||
_max_sizez = value;
|
||||
}
|
||||
|
||||
int DungeonData::get_min_room_count() {
|
||||
return _min_room_count;
|
||||
}
|
||||
void DungeonData::set_min_room_count(int value) {
|
||||
_min_room_count = value;
|
||||
}
|
||||
|
||||
int DungeonData::get_max_room_count() {
|
||||
return _max_room_count;
|
||||
}
|
||||
void DungeonData::set_max_room_count(int value) {
|
||||
_max_room_count = value;
|
||||
}
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
|
||||
|
||||
return _dungeon_room_datas.get(index);
|
||||
}
|
||||
void DungeonData::set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
|
||||
|
||||
_dungeon_room_datas.set(index, dungeon_room_data);
|
||||
}
|
||||
void DungeonData::add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data) {
|
||||
_dungeon_room_datas.push_back(dungeon_room_data);
|
||||
}
|
||||
void DungeonData::remove_dungeon_room_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
|
||||
|
||||
_dungeon_room_datas.remove(index);
|
||||
}
|
||||
|
||||
int DungeonData::get_dungeon_room_data_count() const {
|
||||
return _dungeon_room_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_dungeon_room_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_room_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_room_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_room_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas) {
|
||||
_dungeon_room_datas.clear();
|
||||
for (int i = 0; i < dungeon_room_datas.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_room_datas[i]);
|
||||
|
||||
_dungeon_room_datas.push_back(dungeon_room_data);
|
||||
}
|
||||
}
|
||||
|
||||
//Start Rooms
|
||||
Ref<DungeonRoomData> DungeonData::get_dungeon_start_room_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref<DungeonRoomData>());
|
||||
|
||||
return _dungeon_start_room_datas.get(index);
|
||||
}
|
||||
void DungeonData::set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
|
||||
|
||||
_dungeon_start_room_datas.set(index, dungeon_start_room_data);
|
||||
}
|
||||
void DungeonData::add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data) {
|
||||
_dungeon_start_room_datas.push_back(dungeon_start_room_data);
|
||||
}
|
||||
void DungeonData::remove_dungeon_start_room_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
|
||||
|
||||
_dungeon_start_room_datas.remove(index);
|
||||
}
|
||||
|
||||
int DungeonData::get_dungeon_start_room_data_count() const {
|
||||
return _dungeon_start_room_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_dungeon_start_room_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_start_room_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_start_room_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_start_room_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas) {
|
||||
_dungeon_start_room_datas.clear();
|
||||
for (int i = 0; i < dungeon_start_room_datas.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_room_datas[i]);
|
||||
|
||||
_dungeon_start_room_datas.push_back(dungeon_start_room_data);
|
||||
}
|
||||
}
|
||||
|
||||
//End Rooms
|
||||
Ref<DungeonRoomData> DungeonData::get_dungeon_end_room_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref<DungeonRoomData>());
|
||||
|
||||
return _dungeon_end_room_datas.get(index);
|
||||
}
|
||||
void DungeonData::set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
|
||||
|
||||
_dungeon_end_room_datas.set(index, dungeon_end_room_data);
|
||||
}
|
||||
void DungeonData::add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data) {
|
||||
_dungeon_end_room_datas.push_back(dungeon_end_room_data);
|
||||
}
|
||||
void DungeonData::remove_dungeon_end_room_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
|
||||
|
||||
_dungeon_end_room_datas.remove(index);
|
||||
}
|
||||
|
||||
int DungeonData::get_dungeon_end_room_data_count() const {
|
||||
return _dungeon_end_room_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_dungeon_end_room_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_end_room_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_end_room_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_end_room_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas) {
|
||||
_dungeon_end_room_datas.clear();
|
||||
for (int i = 0; i < dungeon_end_room_datas.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_room_datas[i]);
|
||||
|
||||
_dungeon_end_room_datas.push_back(dungeon_end_room_data);
|
||||
}
|
||||
}
|
||||
|
||||
//Corridors
|
||||
Ref<DungeonRoomData> DungeonData::get_dungeon_corridor_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref<DungeonRoomData>());
|
||||
|
||||
return _dungeon_corridor_datas.get(index);
|
||||
}
|
||||
void DungeonData::set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
|
||||
|
||||
_dungeon_corridor_datas.set(index, dungeon_corridor_data);
|
||||
}
|
||||
void DungeonData::add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data) {
|
||||
_dungeon_corridor_datas.push_back(dungeon_corridor_data);
|
||||
}
|
||||
void DungeonData::remove_dungeon_corridor_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
|
||||
|
||||
_dungeon_corridor_datas.remove(index);
|
||||
}
|
||||
|
||||
int DungeonData::get_dungeon_corridor_data_count() const {
|
||||
return _dungeon_corridor_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_dungeon_corridor_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_corridor_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_corridor_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_corridor_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas) {
|
||||
_dungeon_corridor_datas.clear();
|
||||
for (int i = 0; i < dungeon_corridor_datas.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridor_datas[i]);
|
||||
|
||||
_dungeon_corridor_datas.push_back(dungeon_corridor_data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> DungeonData::get_entity_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
|
||||
|
||||
return _entity_datas.get(index);
|
||||
}
|
||||
void DungeonData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
|
||||
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||
|
||||
_entity_datas.set(index, entity_data);
|
||||
}
|
||||
void DungeonData::add_entity_data(const Ref<EntityData> entity_data) {
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
void DungeonData::remove_entity_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||
|
||||
_entity_datas.remove(index);
|
||||
}
|
||||
int DungeonData::get_entity_data_count() const {
|
||||
return _entity_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_entity_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _entity_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_entity_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_entity_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_entity_datas(const Vector<Variant> &entity_datas) {
|
||||
_entity_datas.clear();
|
||||
for (int i = 0; i < entity_datas.size(); i++) {
|
||||
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
|
||||
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//// Surfaces ////
|
||||
Ref<VoxelSurface> DungeonData::get_voxel_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
|
||||
|
||||
return _voxel_surfaces.get(index);
|
||||
}
|
||||
void DungeonData::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.set(index, voxel_surface);
|
||||
}
|
||||
void DungeonData::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
void DungeonData::remove_voxel_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.remove(index);
|
||||
}
|
||||
int DungeonData::get_voxel_surface_count() const {
|
||||
return _voxel_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_voxel_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
|
||||
_voxel_surfaces.clear();
|
||||
for (int i = 0; i < voxel_surfaces.size(); i++) {
|
||||
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
|
||||
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
}
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
|
||||
|
||||
return _environment_datas.get(index);
|
||||
}
|
||||
void DungeonData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _environment_datas.size());
|
||||
|
||||
_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void DungeonData::add_environment_data(const Ref<EnvironmentData> environment_data) {
|
||||
_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void DungeonData::remove_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _environment_datas.size());
|
||||
|
||||
_environment_datas.remove(index);
|
||||
}
|
||||
int DungeonData::get_environment_data_count() const {
|
||||
return _environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonData::get_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
|
||||
|
||||
_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Ref<Dungeon> DungeonData::instance() {
|
||||
Ref<Dungeon> dungeon;
|
||||
|
||||
if (!_dungeon.is_valid()) {
|
||||
dungeon.instance();
|
||||
} else {
|
||||
dungeon = _dungeon->duplicate();
|
||||
}
|
||||
|
||||
dungeon->set_data(Ref<DungeonData>(this));
|
||||
|
||||
return dungeon;
|
||||
}
|
||||
|
||||
DungeonData::DungeonData() {
|
||||
_min_sizex = 0;
|
||||
_min_sizey = 0;
|
||||
_min_sizez = 0;
|
||||
|
||||
_max_sizex = 0;
|
||||
_max_sizey = 0;
|
||||
_max_sizez = 0;
|
||||
|
||||
_min_room_count = 0;
|
||||
_max_room_count = 0;
|
||||
}
|
||||
DungeonData::~DungeonData() {
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_environment_datas.clear();
|
||||
#endif
|
||||
|
||||
_dungeon_room_datas.clear();
|
||||
_dungeon_start_room_datas.clear();
|
||||
_dungeon_end_room_datas.clear();
|
||||
_dungeon_corridor_datas.clear();
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
_entity_datas.clear();
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_entity_datas.clear();
|
||||
_voxel_surfaces.clear();
|
||||
_liquid_voxel_surfaces.clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
void DungeonData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon"), &DungeonData::get_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon", "value"), &DungeonData::set_dungeon);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dungeon", PROPERTY_HINT_RESOURCE_TYPE, "Dungeon"), "set_dungeon", "get_dungeon");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range);
|
||||
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
|
||||
|
||||
//Min Size
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
|
||||
|
||||
//Max Size
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
|
||||
|
||||
//Room Count
|
||||
ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count);
|
||||
ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count);
|
||||
ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
|
||||
|
||||
//Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_room_data", "index"), &DungeonData::remove_dungeon_room_data);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room_data_count"), &DungeonData::get_dungeon_room_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room_datas"), &DungeonData::get_dungeon_room_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
|
||||
|
||||
//Start Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas");
|
||||
|
||||
//End Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas");
|
||||
|
||||
//Corridors
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonData::add_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonData::remove_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonData::get_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonData::get_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonData::set_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonData::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonData::set_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonData::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonData::remove_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonData::get_voxel_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonData::get_voxel_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonData::set_voxel_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
||||
#endif
|
||||
|
||||
ClassDB::bind_method(D_METHOD("instance"), &DungeonData::instance);
|
||||
}
|
@ -1,203 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef DUNGEON_DATA_H
|
||||
#define DUNGEON_DATA_H
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "core/script_language.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#include "../main/dungeon.h"
|
||||
#include "dungeon_corridor_data.h"
|
||||
#include "dungeon_room_data.h"
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
#include "../../voxelman/library/voxel_surface.h"
|
||||
#include "../../voxelman/world/environment_data.h"
|
||||
#endif
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||
#endif
|
||||
|
||||
class Dungeon;
|
||||
|
||||
class DungeonData : public Resource {
|
||||
GDCLASS(DungeonData, Resource);
|
||||
|
||||
public:
|
||||
Ref<Dungeon> get_dungeon();
|
||||
void set_dungeon(const Ref<Dungeon> &dungeon);
|
||||
|
||||
Vector2 get_level_range();
|
||||
void set_level_range(Vector2 value);
|
||||
|
||||
//Min Size
|
||||
int get_min_sizex();
|
||||
void set_min_sizex(int value);
|
||||
|
||||
int get_min_sizey();
|
||||
void set_min_sizey(int value);
|
||||
|
||||
int get_min_sizez();
|
||||
void set_min_sizez(int value);
|
||||
|
||||
//Max Size
|
||||
int get_max_sizex();
|
||||
void set_max_sizex(int value);
|
||||
|
||||
int get_max_sizey();
|
||||
void set_max_sizey(int value);
|
||||
|
||||
int get_max_sizez();
|
||||
void set_max_sizez(int value);
|
||||
|
||||
//Room Count
|
||||
int get_min_room_count();
|
||||
void set_min_room_count(int value);
|
||||
|
||||
int get_max_room_count();
|
||||
void set_max_room_count(int value);
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
Ref<EnvironmentData> get_environment_data(const int index) const;
|
||||
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
||||
void add_environment_data(const Ref<EnvironmentData> environment_data);
|
||||
void remove_environment_data(const int index);
|
||||
int get_environment_data_count() const;
|
||||
|
||||
Vector<Variant> get_environment_datas();
|
||||
void set_environment_datas(const Vector<Variant> &environment_datas);
|
||||
#endif
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoomData> get_dungeon_room_data(const int index) const;
|
||||
void set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data);
|
||||
void add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data);
|
||||
void remove_dungeon_room_data(const int index);
|
||||
int get_dungeon_room_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_room_datas();
|
||||
void set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas);
|
||||
|
||||
//Start Rooms
|
||||
Ref<DungeonRoomData> get_dungeon_start_room_data(const int index) const;
|
||||
void set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data);
|
||||
void add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data);
|
||||
void remove_dungeon_start_room_data(const int index);
|
||||
int get_dungeon_start_room_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_start_room_datas();
|
||||
void set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas);
|
||||
|
||||
//End Rooms
|
||||
Ref<DungeonRoomData> get_dungeon_end_room_data(const int index) const;
|
||||
void set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data);
|
||||
void add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data);
|
||||
void remove_dungeon_end_room_data(const int index);
|
||||
int get_dungeon_end_room_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_end_room_datas();
|
||||
void set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas);
|
||||
|
||||
//Corridors
|
||||
Ref<DungeonRoomData> get_dungeon_corridor_data(const int index) const;
|
||||
void set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data);
|
||||
void add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data);
|
||||
void remove_dungeon_corridor_data(const int index);
|
||||
int get_dungeon_corridor_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_corridor_datas();
|
||||
void set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas);
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> get_entity_data(const int index) const;
|
||||
void set_entity_data(const int index, const Ref<EntityData> entity_data);
|
||||
void add_entity_data(const Ref<EntityData> entity_data);
|
||||
void remove_entity_data(const int index);
|
||||
int get_entity_data_count() const;
|
||||
|
||||
Vector<Variant> get_entity_datas();
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Surfaces
|
||||
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
||||
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
||||
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
||||
void remove_voxel_surface(const int index);
|
||||
int get_voxel_surface_count() const;
|
||||
|
||||
Vector<Variant> get_voxel_surfaces();
|
||||
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
||||
|
||||
#endif
|
||||
|
||||
Ref<Dungeon> instance();
|
||||
|
||||
DungeonData();
|
||||
~DungeonData();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Ref<Dungeon> _dungeon;
|
||||
|
||||
Vector2 _level_range;
|
||||
|
||||
int _min_sizex;
|
||||
int _min_sizey;
|
||||
int _min_sizez;
|
||||
|
||||
int _max_sizex;
|
||||
int _max_sizey;
|
||||
int _max_sizez;
|
||||
|
||||
int _min_room_count;
|
||||
int _max_room_count;
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Vector<Ref<EnvironmentData> > _environment_datas;
|
||||
#endif
|
||||
|
||||
Vector<Ref<DungeonRoomData> > _dungeon_room_datas;
|
||||
Vector<Ref<DungeonRoomData> > _dungeon_start_room_datas;
|
||||
Vector<Ref<DungeonRoomData> > _dungeon_end_room_datas;
|
||||
Vector<Ref<DungeonRoomData> > _dungeon_corridor_datas;
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
||||
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
@ -185,7 +185,7 @@ Vector<Variant> Biome::get_dungeons() {
|
||||
void Biome::set_dungeons(const Vector<Variant> &dungeon_datas) {
|
||||
_dungeons.clear();
|
||||
for (int i = 0; i < dungeon_datas.size(); i++) {
|
||||
Ref<DungeonData> dungeon_data = Ref<DungeonData>(dungeon_datas[i]);
|
||||
Ref<Dungeon> dungeon_data = Ref<Dungeon>(dungeon_datas[i]);
|
||||
|
||||
_dungeons.push_back(dungeon_data);
|
||||
}
|
||||
|
367
main/dungeon.cpp
367
main/dungeon.cpp
@ -36,6 +36,64 @@ void Dungeon::set_level_range(Vector2 value) {
|
||||
_level_range = value;
|
||||
}
|
||||
|
||||
//Min Size
|
||||
int Dungeon::get_min_sizex() {
|
||||
return _min_sizex;
|
||||
}
|
||||
void Dungeon::set_min_sizex(int value) {
|
||||
_min_sizex = value;
|
||||
}
|
||||
|
||||
int Dungeon::get_min_sizey() {
|
||||
return _min_sizey;
|
||||
}
|
||||
void Dungeon::set_min_sizey(int value) {
|
||||
_min_sizey = value;
|
||||
}
|
||||
|
||||
int Dungeon::get_min_sizez() {
|
||||
return _min_sizez;
|
||||
}
|
||||
void Dungeon::set_min_sizez(int value) {
|
||||
_min_sizez = value;
|
||||
}
|
||||
|
||||
//Max Size
|
||||
int Dungeon::get_max_sizex() {
|
||||
return _max_sizex;
|
||||
}
|
||||
void Dungeon::set_max_sizex(int value) {
|
||||
_max_sizex = value;
|
||||
}
|
||||
|
||||
int Dungeon::get_max_sizey() {
|
||||
return _max_sizey;
|
||||
}
|
||||
void Dungeon::set_max_sizey(int value) {
|
||||
_max_sizey = value;
|
||||
}
|
||||
|
||||
int Dungeon::get_max_sizez() {
|
||||
return _max_sizez;
|
||||
}
|
||||
void Dungeon::set_max_sizez(int value) {
|
||||
_max_sizez = value;
|
||||
}
|
||||
|
||||
int Dungeon::get_min_room_count() {
|
||||
return _min_room_count;
|
||||
}
|
||||
void Dungeon::set_min_room_count(int value) {
|
||||
_min_room_count = value;
|
||||
}
|
||||
|
||||
int Dungeon::get_max_room_count() {
|
||||
return _max_room_count;
|
||||
}
|
||||
void Dungeon::set_max_room_count(int value) {
|
||||
_max_room_count = value;
|
||||
}
|
||||
|
||||
//Position
|
||||
int Dungeon::get_posx() {
|
||||
return _posx;
|
||||
@ -96,13 +154,6 @@ void Dungeon::set_environment(Ref<EnvironmentData> value) {
|
||||
}
|
||||
#endif
|
||||
|
||||
Ref<DungeonData> Dungeon::get_data() {
|
||||
return _data;
|
||||
}
|
||||
void Dungeon::set_data(Ref<DungeonData> value) {
|
||||
_data = value;
|
||||
}
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
|
||||
@ -127,6 +178,26 @@ int Dungeon::get_dungeon_room_count() const {
|
||||
return _dungeon_rooms.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_dungeon_rooms() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_rooms.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_rooms[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_rooms[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_dungeon_rooms(const Vector<Variant> &dungeon_rooms) {
|
||||
_dungeon_rooms.clear();
|
||||
for (int i = 0; i < dungeon_rooms.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_rooms[i]);
|
||||
|
||||
_dungeon_rooms.push_back(dungeon_room_data);
|
||||
}
|
||||
}
|
||||
|
||||
//Start Rooms
|
||||
Ref<DungeonRoom> Dungeon::get_dungeon_start_room(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref<DungeonRoom>());
|
||||
@ -151,6 +222,26 @@ int Dungeon::get_dungeon_start_room_count() const {
|
||||
return _dungeon_start_rooms.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_dungeon_start_rooms() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_start_rooms.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_start_rooms[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_start_rooms[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_dungeon_start_rooms(const Vector<Variant> &dungeon_start_rooms) {
|
||||
_dungeon_start_rooms.clear();
|
||||
for (int i = 0; i < dungeon_start_rooms.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_rooms[i]);
|
||||
|
||||
_dungeon_start_rooms.push_back(dungeon_start_room_data);
|
||||
}
|
||||
}
|
||||
|
||||
//End Rooms
|
||||
Ref<DungeonRoom> Dungeon::get_dungeon_end_room(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref<DungeonRoom>());
|
||||
@ -175,6 +266,26 @@ int Dungeon::get_dungeon_end_room_count() const {
|
||||
return _dungeon_end_rooms.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_dungeon_end_rooms() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_end_rooms.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_end_rooms[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_end_rooms[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_dungeon_end_rooms(const Vector<Variant> &dungeon_end_rooms) {
|
||||
_dungeon_end_rooms.clear();
|
||||
for (int i = 0; i < dungeon_end_rooms.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_rooms[i]);
|
||||
|
||||
_dungeon_end_rooms.push_back(dungeon_end_room_data);
|
||||
}
|
||||
}
|
||||
|
||||
//Corridors
|
||||
Ref<DungeonCorridor> Dungeon::get_dungeon_corridor(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref<DungeonCorridor>());
|
||||
@ -198,6 +309,26 @@ int Dungeon::get_dungeon_corridor_count() const {
|
||||
return _dungeon_corridors.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_dungeon_corridors() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeon_corridors.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeon_corridors[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeon_corridors[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_dungeon_corridors(const Vector<Variant> &dungeon_corridors) {
|
||||
_dungeon_corridors.clear();
|
||||
for (int i = 0; i < dungeon_corridors.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridors[i]);
|
||||
|
||||
_dungeon_corridors.push_back(dungeon_corridor_data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> Dungeon::get_entity_data(const int index) const {
|
||||
@ -221,12 +352,117 @@ void Dungeon::remove_entity_data(const int index) {
|
||||
int Dungeon::get_entity_data_count() const {
|
||||
return _entity_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_entity_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _entity_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_entity_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_entity_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_entity_datas(const Vector<Variant> &entity_datas) {
|
||||
_entity_datas.clear();
|
||||
for (int i = 0; i < entity_datas.size(); i++) {
|
||||
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
|
||||
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//// Surfaces ////
|
||||
Ref<VoxelSurface> Dungeon::get_voxel_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
|
||||
|
||||
return _voxel_surfaces.get(index);
|
||||
}
|
||||
void Dungeon::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.set(index, voxel_surface);
|
||||
}
|
||||
void Dungeon::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
void Dungeon::remove_voxel_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.remove(index);
|
||||
}
|
||||
int Dungeon::get_voxel_surface_count() const {
|
||||
return _voxel_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_voxel_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
|
||||
_voxel_surfaces.clear();
|
||||
for (int i = 0; i < voxel_surfaces.size(); i++) {
|
||||
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
|
||||
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
}
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> Dungeon::get_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
|
||||
|
||||
return _environment_datas.get(index);
|
||||
}
|
||||
void Dungeon::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _environment_datas.size());
|
||||
|
||||
_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void Dungeon::add_environment_data(const Ref<EnvironmentData> environment_data) {
|
||||
_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void Dungeon::remove_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _environment_datas.size());
|
||||
|
||||
_environment_datas.remove(index);
|
||||
}
|
||||
int Dungeon::get_environment_data_count() const {
|
||||
return _environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Dungeon::get_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Dungeon::set_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
|
||||
|
||||
_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void Dungeon::setup() {
|
||||
if (!_data.is_valid())
|
||||
return;
|
||||
|
||||
if (has_method("_setup")) {
|
||||
call("_setup");
|
||||
}
|
||||
@ -234,17 +470,14 @@ void Dungeon::setup() {
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
void Dungeon::setup_library(Ref<VoxelmanLibrary> library) {
|
||||
if (!_data.is_valid())
|
||||
return;
|
||||
|
||||
if (has_method("_setup_library")) {
|
||||
call("_setup_library", library);
|
||||
}
|
||||
}
|
||||
|
||||
void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
|
||||
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
|
||||
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
|
||||
for (int i = 0; i < get_voxel_surface_count(); ++i) {
|
||||
Ref<VoxelSurface> s = get_voxel_surface(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
library->add_voxel_surface(s);
|
||||
@ -325,6 +558,17 @@ Ref<Image> Dungeon::generate_map() {
|
||||
Dungeon::Dungeon() {
|
||||
_current_seed = 0;
|
||||
|
||||
_min_sizex = 0;
|
||||
_min_sizey = 0;
|
||||
_min_sizez = 0;
|
||||
|
||||
_max_sizex = 0;
|
||||
_max_sizey = 0;
|
||||
_max_sizez = 0;
|
||||
|
||||
_min_room_count = 0;
|
||||
_max_room_count = 0;
|
||||
|
||||
_posx = 0;
|
||||
_posy = 0;
|
||||
_posz = 0;
|
||||
@ -340,7 +584,6 @@ Dungeon::~Dungeon() {
|
||||
_environment.unref();
|
||||
#endif
|
||||
|
||||
_data.unref();
|
||||
_dungeon_rooms.clear();
|
||||
_dungeon_start_rooms.clear();
|
||||
_dungeon_end_rooms.clear();
|
||||
@ -349,6 +592,15 @@ Dungeon::~Dungeon() {
|
||||
#ifdef ESS_PRESENT
|
||||
_entity_datas.clear();
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_environment_datas.clear();
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_voxel_surfaces.clear();
|
||||
_liquid_voxel_surfaces.clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Dungeon::_bind_methods() {
|
||||
@ -384,6 +636,41 @@ void Dungeon::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Dungeon::set_level_range);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
|
||||
|
||||
//Min Size
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizex"), &Dungeon::get_min_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &Dungeon::set_min_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizey"), &Dungeon::get_min_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &Dungeon::set_min_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizez"), &Dungeon::get_min_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &Dungeon::set_min_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
|
||||
|
||||
//Max Size
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizex"), &Dungeon::get_max_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &Dungeon::set_max_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizey"), &Dungeon::get_max_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &Dungeon::set_max_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizez"), &Dungeon::get_max_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &Dungeon::set_max_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
|
||||
|
||||
//Room Count
|
||||
ClassDB::bind_method(D_METHOD("get_min_room_count"), &Dungeon::get_min_room_count);
|
||||
ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &Dungeon::set_min_room_count);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_room_count"), &Dungeon::get_max_room_count);
|
||||
ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &Dungeon::set_max_room_count);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
|
||||
|
||||
//Position
|
||||
ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx);
|
||||
ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx);
|
||||
@ -422,10 +709,6 @@ void Dungeon::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
|
||||
#endif
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data);
|
||||
ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonData", 0), "set_data", "get_data");
|
||||
|
||||
//Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
|
||||
@ -434,6 +717,10 @@ void Dungeon::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_rooms"), &Dungeon::get_dungeon_rooms);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_rooms", "dungeon_rooms"), &Dungeon::set_dungeon_rooms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_rooms", "get_dungeon_rooms");
|
||||
|
||||
//Start Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room);
|
||||
@ -442,6 +729,10 @@ void Dungeon::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_rooms"), &Dungeon::get_dungeon_start_rooms);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_start_rooms", "dungeon_start_rooms"), &Dungeon::set_dungeon_start_rooms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_rooms", "get_dungeon_start_rooms");
|
||||
|
||||
//End Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room);
|
||||
@ -449,6 +740,10 @@ void Dungeon::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_rooms"), &Dungeon::get_dungeon_end_rooms);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_end_rooms", "dungeon_end_rooms"), &Dungeon::set_dungeon_end_rooms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_rooms", "get_dungeon_end_rooms");
|
||||
|
||||
//Corridors
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor);
|
||||
@ -456,6 +751,10 @@ void Dungeon::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridors"), &Dungeon::get_dungeon_corridors);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_corridors", "dungeon_corridors"), &Dungeon::set_dungeon_corridors);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridors", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridors", "get_dungeon_corridors");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data);
|
||||
@ -463,6 +762,34 @@ void Dungeon::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_entity_datas"), &Dungeon::get_entity_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &Dungeon::set_entity_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Dungeon::get_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Dungeon::set_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Dungeon::add_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Dungeon::remove_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Dungeon::get_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_environment_datas"), &Dungeon::get_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Dungeon::set_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Dungeon::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &Dungeon::set_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &Dungeon::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &Dungeon::remove_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &Dungeon::get_voxel_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &Dungeon::get_voxel_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &Dungeon::set_voxel_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
||||
#endif
|
||||
|
||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
|
||||
|
@ -29,8 +29,6 @@ SOFTWARE.
|
||||
#include "dungeon_corridor.h"
|
||||
#include "dungeon_room.h"
|
||||
|
||||
#include "../data/dungeon_data.h"
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
#include "../../voxelman/library/voxelman_library.h"
|
||||
#include "../../voxelman/world/environment_data.h"
|
||||
@ -44,8 +42,6 @@ SOFTWARE.
|
||||
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||
#endif
|
||||
|
||||
class DungeonData;
|
||||
|
||||
class Dungeon : public Resource {
|
||||
GDCLASS(Dungeon, Resource);
|
||||
|
||||
@ -56,6 +52,33 @@ public:
|
||||
Vector2 get_level_range();
|
||||
void set_level_range(Vector2 value);
|
||||
|
||||
//Min Size
|
||||
int get_min_sizex();
|
||||
void set_min_sizex(int value);
|
||||
|
||||
int get_min_sizey();
|
||||
void set_min_sizey(int value);
|
||||
|
||||
int get_min_sizez();
|
||||
void set_min_sizez(int value);
|
||||
|
||||
//Max Size
|
||||
int get_max_sizex();
|
||||
void set_max_sizex(int value);
|
||||
|
||||
int get_max_sizey();
|
||||
void set_max_sizey(int value);
|
||||
|
||||
int get_max_sizez();
|
||||
void set_max_sizez(int value);
|
||||
|
||||
//Room Count
|
||||
int get_min_room_count();
|
||||
void set_min_room_count(int value);
|
||||
|
||||
int get_max_room_count();
|
||||
void set_max_room_count(int value);
|
||||
|
||||
//Pos
|
||||
int get_posx();
|
||||
void set_posx(int value);
|
||||
@ -86,9 +109,6 @@ public:
|
||||
void set_environment(Ref<EnvironmentData> value);
|
||||
#endif
|
||||
|
||||
Ref<DungeonData> get_data();
|
||||
void set_data(Ref<DungeonData> value);
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoom> get_dungeon_room(const int index) const;
|
||||
void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
|
||||
@ -96,6 +116,9 @@ public:
|
||||
void remove_dungeon_room(const int index);
|
||||
int get_dungeon_room_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_rooms();
|
||||
void set_dungeon_rooms(const Vector<Variant> &dungeon_rooms);
|
||||
|
||||
//Start Rooms
|
||||
Ref<DungeonRoom> get_dungeon_start_room(const int index) const;
|
||||
void set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room);
|
||||
@ -103,6 +126,9 @@ public:
|
||||
void remove_dungeon_start_room(const int index);
|
||||
int get_dungeon_start_room_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_start_rooms();
|
||||
void set_dungeon_start_rooms(const Vector<Variant> &dungeon_start_rooms);
|
||||
|
||||
//End Rooms
|
||||
Ref<DungeonRoom> get_dungeon_end_room(const int index) const;
|
||||
void set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room);
|
||||
@ -110,6 +136,9 @@ public:
|
||||
void remove_dungeon_end_room(const int index);
|
||||
int get_dungeon_end_room_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_end_rooms();
|
||||
void set_dungeon_end_rooms(const Vector<Variant> &dungeon_end_rooms);
|
||||
|
||||
//Corridors
|
||||
Ref<DungeonCorridor> get_dungeon_corridor(const int index) const;
|
||||
void set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridors);
|
||||
@ -117,6 +146,9 @@ public:
|
||||
void remove_dungeon_corridor(const int index);
|
||||
int get_dungeon_corridor_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_corridors();
|
||||
void set_dungeon_corridors(const Vector<Variant> &dungeon_corridors);
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> get_entity_data(const int index) const;
|
||||
@ -124,6 +156,34 @@ public:
|
||||
void add_entity_data(const Ref<EntityData> entity_datas);
|
||||
void remove_entity_data(const int index);
|
||||
int get_entity_data_count() const;
|
||||
|
||||
Vector<Variant> get_entity_datas();
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
Ref<EnvironmentData> get_environment_data(const int index) const;
|
||||
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
||||
void add_environment_data(const Ref<EnvironmentData> environment_data);
|
||||
void remove_environment_data(const int index);
|
||||
int get_environment_data_count() const;
|
||||
|
||||
Vector<Variant> get_environment_datas();
|
||||
void set_environment_datas(const Vector<Variant> &environment_datas);
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Surfaces
|
||||
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
||||
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
||||
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
||||
void remove_voxel_surface(const int index);
|
||||
int get_voxel_surface_count() const;
|
||||
|
||||
Vector<Variant> get_voxel_surfaces();
|
||||
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
||||
|
||||
#endif
|
||||
|
||||
void setup();
|
||||
@ -162,11 +222,21 @@ private:
|
||||
|
||||
int _room_count;
|
||||
|
||||
int _min_sizex;
|
||||
int _min_sizey;
|
||||
int _min_sizez;
|
||||
|
||||
int _max_sizex;
|
||||
int _max_sizey;
|
||||
int _max_sizez;
|
||||
|
||||
int _min_room_count;
|
||||
int _max_room_count;
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Ref<EnvironmentData> _environment;
|
||||
#endif
|
||||
|
||||
Ref<DungeonData> _data;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_rooms;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
|
||||
@ -175,6 +245,15 @@ private:
|
||||
#ifdef ESS_PRESENT
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Vector<Ref<EnvironmentData> > _environment_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
||||
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -23,7 +23,6 @@ SOFTWARE.
|
||||
#include "register_types.h"
|
||||
|
||||
#include "data/dungeon_corridor_data.h"
|
||||
#include "data/dungeon_data.h"
|
||||
#include "data/dungeon_room_data.h"
|
||||
#include "data/world_generator_prop_data.h"
|
||||
|
||||
@ -38,7 +37,6 @@ SOFTWARE.
|
||||
void register_world_generator_types() {
|
||||
ClassDB::register_class<DungeonRoomData>();
|
||||
ClassDB::register_class<DungeonCorridorData>();
|
||||
ClassDB::register_class<DungeonData>();
|
||||
ClassDB::register_class<WorldGeneratorPropData>();
|
||||
|
||||
ClassDB::register_class<DungeonRoom>();
|
||||
|
Loading…
Reference in New Issue
Block a user