Did the same to Dungeon and DungeonData.

This commit is contained in:
Relintai 2020-07-21 18:41:52 +02:00
parent 9ccdac99c2
commit 3911f42894
8 changed files with 435 additions and 819 deletions

1
SCsub
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@ -29,7 +29,6 @@ sources = [
"data/dungeon_room_data.cpp",
"data/dungeon_corridor_data.cpp",
"data/dungeon_data.cpp",
"data/world_generator_prop_data.cpp",
"world_generator.cpp",

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@ -7,7 +7,6 @@ def configure(env):
def get_doc_classes():
return [
"DungeonCorridorData",
"DungeonData",
"DungeonRoomData",
"WorldGeneratorPropData",

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@ -1,583 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "dungeon_data.h"
#include "core/version.h"
#include "../main/dungeon.h"
Ref<Dungeon> DungeonData::get_dungeon() {
return _dungeon;
}
void DungeonData::set_dungeon(const Ref<Dungeon> &dungeon) {
_dungeon = dungeon;
}
Vector2 DungeonData::get_level_range() {
return _level_range;
}
void DungeonData::set_level_range(Vector2 value) {
_level_range = value;
}
//Min Size
int DungeonData::get_min_sizex() {
return _min_sizex;
}
void DungeonData::set_min_sizex(int value) {
_min_sizex = value;
}
int DungeonData::get_min_sizey() {
return _min_sizey;
}
void DungeonData::set_min_sizey(int value) {
_min_sizey = value;
}
int DungeonData::get_min_sizez() {
return _min_sizez;
}
void DungeonData::set_min_sizez(int value) {
_min_sizez = value;
}
//Max Size
int DungeonData::get_max_sizex() {
return _max_sizex;
}
void DungeonData::set_max_sizex(int value) {
_max_sizex = value;
}
int DungeonData::get_max_sizey() {
return _max_sizey;
}
void DungeonData::set_max_sizey(int value) {
_max_sizey = value;
}
int DungeonData::get_max_sizez() {
return _max_sizez;
}
void DungeonData::set_max_sizez(int value) {
_max_sizez = value;
}
int DungeonData::get_min_room_count() {
return _min_room_count;
}
void DungeonData::set_min_room_count(int value) {
_min_room_count = value;
}
int DungeonData::get_max_room_count() {
return _max_room_count;
}
void DungeonData::set_max_room_count(int value) {
_max_room_count = value;
}
//Rooms
Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
return _dungeon_room_datas.get(index);
}
void DungeonData::set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data) {
ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
_dungeon_room_datas.set(index, dungeon_room_data);
}
void DungeonData::add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data) {
_dungeon_room_datas.push_back(dungeon_room_data);
}
void DungeonData::remove_dungeon_room_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
_dungeon_room_datas.remove(index);
}
int DungeonData::get_dungeon_room_data_count() const {
return _dungeon_room_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_room_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_room_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_room_datas[i].get_ref_ptr());
#else
r.push_back(_dungeon_room_datas[i]);
#endif
}
return r;
}
void DungeonData::set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas) {
_dungeon_room_datas.clear();
for (int i = 0; i < dungeon_room_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_room_datas[i]);
_dungeon_room_datas.push_back(dungeon_room_data);
}
}
//Start Rooms
Ref<DungeonRoomData> DungeonData::get_dungeon_start_room_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref<DungeonRoomData>());
return _dungeon_start_room_datas.get(index);
}
void DungeonData::set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data) {
ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
_dungeon_start_room_datas.set(index, dungeon_start_room_data);
}
void DungeonData::add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data) {
_dungeon_start_room_datas.push_back(dungeon_start_room_data);
}
void DungeonData::remove_dungeon_start_room_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
_dungeon_start_room_datas.remove(index);
}
int DungeonData::get_dungeon_start_room_data_count() const {
return _dungeon_start_room_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_start_room_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_start_room_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_start_room_datas[i].get_ref_ptr());
#else
r.push_back(_dungeon_start_room_datas[i]);
#endif
}
return r;
}
void DungeonData::set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas) {
_dungeon_start_room_datas.clear();
for (int i = 0; i < dungeon_start_room_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_room_datas[i]);
_dungeon_start_room_datas.push_back(dungeon_start_room_data);
}
}
//End Rooms
Ref<DungeonRoomData> DungeonData::get_dungeon_end_room_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref<DungeonRoomData>());
return _dungeon_end_room_datas.get(index);
}
void DungeonData::set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data) {
ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
_dungeon_end_room_datas.set(index, dungeon_end_room_data);
}
void DungeonData::add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data) {
_dungeon_end_room_datas.push_back(dungeon_end_room_data);
}
void DungeonData::remove_dungeon_end_room_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
_dungeon_end_room_datas.remove(index);
}
int DungeonData::get_dungeon_end_room_data_count() const {
return _dungeon_end_room_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_end_room_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_end_room_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_end_room_datas[i].get_ref_ptr());
#else
r.push_back(_dungeon_end_room_datas[i]);
#endif
}
return r;
}
void DungeonData::set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas) {
_dungeon_end_room_datas.clear();
for (int i = 0; i < dungeon_end_room_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_room_datas[i]);
_dungeon_end_room_datas.push_back(dungeon_end_room_data);
}
}
//Corridors
Ref<DungeonRoomData> DungeonData::get_dungeon_corridor_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref<DungeonRoomData>());
return _dungeon_corridor_datas.get(index);
}
void DungeonData::set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data) {
ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
_dungeon_corridor_datas.set(index, dungeon_corridor_data);
}
void DungeonData::add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data) {
_dungeon_corridor_datas.push_back(dungeon_corridor_data);
}
void DungeonData::remove_dungeon_corridor_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
_dungeon_corridor_datas.remove(index);
}
int DungeonData::get_dungeon_corridor_data_count() const {
return _dungeon_corridor_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_corridor_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_corridor_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_corridor_datas[i].get_ref_ptr());
#else
r.push_back(_dungeon_corridor_datas[i]);
#endif
}
return r;
}
void DungeonData::set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas) {
_dungeon_corridor_datas.clear();
for (int i = 0; i < dungeon_corridor_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridor_datas[i]);
_dungeon_corridor_datas.push_back(dungeon_corridor_data);
}
}
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> DungeonData::get_entity_data(const int index) const {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
return _entity_datas.get(index);
}
void DungeonData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.set(index, entity_data);
}
void DungeonData::add_entity_data(const Ref<EntityData> entity_data) {
_entity_datas.push_back(entity_data);
}
void DungeonData::remove_entity_data(const int index) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.remove(index);
}
int DungeonData::get_entity_data_count() const {
return _entity_datas.size();
}
Vector<Variant> DungeonData::get_entity_datas() {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_datas[i].get_ref_ptr());
#else
r.push_back(_entity_datas[i]);
#endif
}
return r;
}
void DungeonData::set_entity_datas(const Vector<Variant> &entity_datas) {
_entity_datas.clear();
for (int i = 0; i < entity_datas.size(); i++) {
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
_entity_datas.push_back(entity_data);
}
}
#endif
#ifdef VOXELMAN_PRESENT
//// Surfaces ////
Ref<VoxelSurface> DungeonData::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void DungeonData::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void DungeonData::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void DungeonData::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int DungeonData::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> DungeonData::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
r.push_back(_voxel_surfaces[i]);
#endif
}
return r;
}
void DungeonData::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
//Environments
Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void DungeonData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void DungeonData::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void DungeonData::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int DungeonData::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> DungeonData::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
#endif
}
return r;
}
void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
#endif
Ref<Dungeon> DungeonData::instance() {
Ref<Dungeon> dungeon;
if (!_dungeon.is_valid()) {
dungeon.instance();
} else {
dungeon = _dungeon->duplicate();
}
dungeon->set_data(Ref<DungeonData>(this));
return dungeon;
}
DungeonData::DungeonData() {
_min_sizex = 0;
_min_sizey = 0;
_min_sizez = 0;
_max_sizex = 0;
_max_sizey = 0;
_max_sizez = 0;
_min_room_count = 0;
_max_room_count = 0;
}
DungeonData::~DungeonData() {
#ifdef VOXELMAN_PRESENT
_environment_datas.clear();
#endif
_dungeon_room_datas.clear();
_dungeon_start_room_datas.clear();
_dungeon_end_room_datas.clear();
_dungeon_corridor_datas.clear();
#ifdef ESS_PRESENT
_entity_datas.clear();
#endif
#ifdef VOXELMAN_PRESENT
_entity_datas.clear();
_voxel_surfaces.clear();
_liquid_voxel_surfaces.clear();
#endif
}
void DungeonData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_dungeon"), &DungeonData::get_dungeon);
ClassDB::bind_method(D_METHOD("set_dungeon", "value"), &DungeonData::set_dungeon);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dungeon", PROPERTY_HINT_RESOURCE_TYPE, "Dungeon"), "set_dungeon", "get_dungeon");
ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
//Min Size
ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex);
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey);
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez);
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
//Max Size
ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex);
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey);
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez);
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
//Room Count
ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count);
ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count);
ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
//Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_room_data", "index"), &DungeonData::remove_dungeon_room_data);
ClassDB::bind_method(D_METHOD("get_dungeon_room_data_count"), &DungeonData::get_dungeon_room_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_room_datas"), &DungeonData::get_dungeon_room_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
//Start Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas");
//End Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas");
//Corridors
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas");
#ifdef ESS_PRESENT
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data);
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas);
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
#endif
#ifdef VOXELMAN_PRESENT
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonData::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonData::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonData::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonData::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonData::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonData::get_voxel_surface);
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonData::set_voxel_surface);
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonData::add_voxel_surface);
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonData::remove_voxel_surface);
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonData::get_voxel_surface_count);
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonData::get_voxel_surfaces);
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonData::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
#endif
ClassDB::bind_method(D_METHOD("instance"), &DungeonData::instance);
}

View File

@ -1,203 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef DUNGEON_DATA_H
#define DUNGEON_DATA_H
#include "core/resource.h"
#include "core/script_language.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "../main/dungeon.h"
#include "dungeon_corridor_data.h"
#include "dungeon_room_data.h"
#ifdef VOXELMAN_PRESENT
#include "../../voxelman/library/voxel_surface.h"
#include "../../voxelman/world/environment_data.h"
#endif
#ifdef ESS_PRESENT
#include "../../entity_spell_system/entities/data/entity_data.h"
#endif
class Dungeon;
class DungeonData : public Resource {
GDCLASS(DungeonData, Resource);
public:
Ref<Dungeon> get_dungeon();
void set_dungeon(const Ref<Dungeon> &dungeon);
Vector2 get_level_range();
void set_level_range(Vector2 value);
//Min Size
int get_min_sizex();
void set_min_sizex(int value);
int get_min_sizey();
void set_min_sizey(int value);
int get_min_sizez();
void set_min_sizez(int value);
//Max Size
int get_max_sizex();
void set_max_sizex(int value);
int get_max_sizey();
void set_max_sizey(int value);
int get_max_sizez();
void set_max_sizez(int value);
//Room Count
int get_min_room_count();
void set_min_room_count(int value);
int get_max_room_count();
void set_max_room_count(int value);
#ifdef VOXELMAN_PRESENT
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
#endif
//Rooms
Ref<DungeonRoomData> get_dungeon_room_data(const int index) const;
void set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data);
void add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data);
void remove_dungeon_room_data(const int index);
int get_dungeon_room_data_count() const;
Vector<Variant> get_dungeon_room_datas();
void set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas);
//Start Rooms
Ref<DungeonRoomData> get_dungeon_start_room_data(const int index) const;
void set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data);
void add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data);
void remove_dungeon_start_room_data(const int index);
int get_dungeon_start_room_data_count() const;
Vector<Variant> get_dungeon_start_room_datas();
void set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas);
//End Rooms
Ref<DungeonRoomData> get_dungeon_end_room_data(const int index) const;
void set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data);
void add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data);
void remove_dungeon_end_room_data(const int index);
int get_dungeon_end_room_data_count() const;
Vector<Variant> get_dungeon_end_room_datas();
void set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas);
//Corridors
Ref<DungeonRoomData> get_dungeon_corridor_data(const int index) const;
void set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data);
void add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data);
void remove_dungeon_corridor_data(const int index);
int get_dungeon_corridor_data_count() const;
Vector<Variant> get_dungeon_corridor_datas();
void set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas);
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> get_entity_data(const int index) const;
void set_entity_data(const int index, const Ref<EntityData> entity_data);
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
#endif
#ifdef VOXELMAN_PRESENT
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
#endif
Ref<Dungeon> instance();
DungeonData();
~DungeonData();
protected:
static void _bind_methods();
private:
Ref<Dungeon> _dungeon;
Vector2 _level_range;
int _min_sizex;
int _min_sizey;
int _min_sizez;
int _max_sizex;
int _max_sizey;
int _max_sizez;
int _min_room_count;
int _max_room_count;
#ifdef VOXELMAN_PRESENT
Vector<Ref<EnvironmentData> > _environment_datas;
#endif
Vector<Ref<DungeonRoomData> > _dungeon_room_datas;
Vector<Ref<DungeonRoomData> > _dungeon_start_room_datas;
Vector<Ref<DungeonRoomData> > _dungeon_end_room_datas;
Vector<Ref<DungeonRoomData> > _dungeon_corridor_datas;
#ifdef ESS_PRESENT
Vector<Ref<EntityData> > _entity_datas;
#endif
#ifdef VOXELMAN_PRESENT
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
#endif
};
#endif

View File

@ -185,7 +185,7 @@ Vector<Variant> Biome::get_dungeons() {
void Biome::set_dungeons(const Vector<Variant> &dungeon_datas) {
_dungeons.clear();
for (int i = 0; i < dungeon_datas.size(); i++) {
Ref<DungeonData> dungeon_data = Ref<DungeonData>(dungeon_datas[i]);
Ref<Dungeon> dungeon_data = Ref<Dungeon>(dungeon_datas[i]);
_dungeons.push_back(dungeon_data);
}

View File

@ -36,6 +36,64 @@ void Dungeon::set_level_range(Vector2 value) {
_level_range = value;
}
//Min Size
int Dungeon::get_min_sizex() {
return _min_sizex;
}
void Dungeon::set_min_sizex(int value) {
_min_sizex = value;
}
int Dungeon::get_min_sizey() {
return _min_sizey;
}
void Dungeon::set_min_sizey(int value) {
_min_sizey = value;
}
int Dungeon::get_min_sizez() {
return _min_sizez;
}
void Dungeon::set_min_sizez(int value) {
_min_sizez = value;
}
//Max Size
int Dungeon::get_max_sizex() {
return _max_sizex;
}
void Dungeon::set_max_sizex(int value) {
_max_sizex = value;
}
int Dungeon::get_max_sizey() {
return _max_sizey;
}
void Dungeon::set_max_sizey(int value) {
_max_sizey = value;
}
int Dungeon::get_max_sizez() {
return _max_sizez;
}
void Dungeon::set_max_sizez(int value) {
_max_sizez = value;
}
int Dungeon::get_min_room_count() {
return _min_room_count;
}
void Dungeon::set_min_room_count(int value) {
_min_room_count = value;
}
int Dungeon::get_max_room_count() {
return _max_room_count;
}
void Dungeon::set_max_room_count(int value) {
_max_room_count = value;
}
//Position
int Dungeon::get_posx() {
return _posx;
@ -96,13 +154,6 @@ void Dungeon::set_environment(Ref<EnvironmentData> value) {
}
#endif
Ref<DungeonData> Dungeon::get_data() {
return _data;
}
void Dungeon::set_data(Ref<DungeonData> value) {
_data = value;
}
//Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
@ -127,6 +178,26 @@ int Dungeon::get_dungeon_room_count() const {
return _dungeon_rooms.size();
}
Vector<Variant> Dungeon::get_dungeon_rooms() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_rooms.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_rooms[i].get_ref_ptr());
#else
r.push_back(_dungeon_rooms[i]);
#endif
}
return r;
}
void Dungeon::set_dungeon_rooms(const Vector<Variant> &dungeon_rooms) {
_dungeon_rooms.clear();
for (int i = 0; i < dungeon_rooms.size(); i++) {
Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_rooms[i]);
_dungeon_rooms.push_back(dungeon_room_data);
}
}
//Start Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_start_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref<DungeonRoom>());
@ -151,6 +222,26 @@ int Dungeon::get_dungeon_start_room_count() const {
return _dungeon_start_rooms.size();
}
Vector<Variant> Dungeon::get_dungeon_start_rooms() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_start_rooms.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_start_rooms[i].get_ref_ptr());
#else
r.push_back(_dungeon_start_rooms[i]);
#endif
}
return r;
}
void Dungeon::set_dungeon_start_rooms(const Vector<Variant> &dungeon_start_rooms) {
_dungeon_start_rooms.clear();
for (int i = 0; i < dungeon_start_rooms.size(); i++) {
Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_rooms[i]);
_dungeon_start_rooms.push_back(dungeon_start_room_data);
}
}
//End Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_end_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref<DungeonRoom>());
@ -175,6 +266,26 @@ int Dungeon::get_dungeon_end_room_count() const {
return _dungeon_end_rooms.size();
}
Vector<Variant> Dungeon::get_dungeon_end_rooms() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_end_rooms.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_end_rooms[i].get_ref_ptr());
#else
r.push_back(_dungeon_end_rooms[i]);
#endif
}
return r;
}
void Dungeon::set_dungeon_end_rooms(const Vector<Variant> &dungeon_end_rooms) {
_dungeon_end_rooms.clear();
for (int i = 0; i < dungeon_end_rooms.size(); i++) {
Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_rooms[i]);
_dungeon_end_rooms.push_back(dungeon_end_room_data);
}
}
//Corridors
Ref<DungeonCorridor> Dungeon::get_dungeon_corridor(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref<DungeonCorridor>());
@ -198,6 +309,26 @@ int Dungeon::get_dungeon_corridor_count() const {
return _dungeon_corridors.size();
}
Vector<Variant> Dungeon::get_dungeon_corridors() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_corridors.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_corridors[i].get_ref_ptr());
#else
r.push_back(_dungeon_corridors[i]);
#endif
}
return r;
}
void Dungeon::set_dungeon_corridors(const Vector<Variant> &dungeon_corridors) {
_dungeon_corridors.clear();
for (int i = 0; i < dungeon_corridors.size(); i++) {
Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridors[i]);
_dungeon_corridors.push_back(dungeon_corridor_data);
}
}
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> Dungeon::get_entity_data(const int index) const {
@ -221,12 +352,117 @@ void Dungeon::remove_entity_data(const int index) {
int Dungeon::get_entity_data_count() const {
return _entity_datas.size();
}
Vector<Variant> Dungeon::get_entity_datas() {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_datas[i].get_ref_ptr());
#else
r.push_back(_entity_datas[i]);
#endif
}
return r;
}
void Dungeon::set_entity_datas(const Vector<Variant> &entity_datas) {
_entity_datas.clear();
for (int i = 0; i < entity_datas.size(); i++) {
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
_entity_datas.push_back(entity_data);
}
}
#endif
#ifdef VOXELMAN_PRESENT
//// Surfaces ////
Ref<VoxelSurface> Dungeon::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void Dungeon::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void Dungeon::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void Dungeon::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int Dungeon::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> Dungeon::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
r.push_back(_voxel_surfaces[i]);
#endif
}
return r;
}
void Dungeon::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
//Environments
Ref<EnvironmentData> Dungeon::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void Dungeon::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void Dungeon::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void Dungeon::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int Dungeon::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> Dungeon::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
#endif
}
return r;
}
void Dungeon::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
#endif
void Dungeon::setup() {
if (!_data.is_valid())
return;
if (has_method("_setup")) {
call("_setup");
}
@ -234,17 +470,14 @@ void Dungeon::setup() {
#ifdef VOXELMAN_PRESENT
void Dungeon::setup_library(Ref<VoxelmanLibrary> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
for (int i = 0; i < get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = get_voxel_surface(i);
if (s.is_valid()) {
library->add_voxel_surface(s);
@ -325,6 +558,17 @@ Ref<Image> Dungeon::generate_map() {
Dungeon::Dungeon() {
_current_seed = 0;
_min_sizex = 0;
_min_sizey = 0;
_min_sizez = 0;
_max_sizex = 0;
_max_sizey = 0;
_max_sizez = 0;
_min_room_count = 0;
_max_room_count = 0;
_posx = 0;
_posy = 0;
_posz = 0;
@ -340,7 +584,6 @@ Dungeon::~Dungeon() {
_environment.unref();
#endif
_data.unref();
_dungeon_rooms.clear();
_dungeon_start_rooms.clear();
_dungeon_end_rooms.clear();
@ -349,6 +592,15 @@ Dungeon::~Dungeon() {
#ifdef ESS_PRESENT
_entity_datas.clear();
#endif
#ifdef VOXELMAN_PRESENT
_environment_datas.clear();
#endif
#ifdef VOXELMAN_PRESENT
_voxel_surfaces.clear();
_liquid_voxel_surfaces.clear();
#endif
}
void Dungeon::_bind_methods() {
@ -384,6 +636,41 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Dungeon::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
//Min Size
ClassDB::bind_method(D_METHOD("get_min_sizex"), &Dungeon::get_min_sizex);
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &Dungeon::set_min_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
ClassDB::bind_method(D_METHOD("get_min_sizey"), &Dungeon::get_min_sizey);
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &Dungeon::set_min_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
ClassDB::bind_method(D_METHOD("get_min_sizez"), &Dungeon::get_min_sizez);
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &Dungeon::set_min_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
//Max Size
ClassDB::bind_method(D_METHOD("get_max_sizex"), &Dungeon::get_max_sizex);
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &Dungeon::set_max_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
ClassDB::bind_method(D_METHOD("get_max_sizey"), &Dungeon::get_max_sizey);
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &Dungeon::set_max_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
ClassDB::bind_method(D_METHOD("get_max_sizez"), &Dungeon::get_max_sizez);
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &Dungeon::set_max_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
//Room Count
ClassDB::bind_method(D_METHOD("get_min_room_count"), &Dungeon::get_min_room_count);
ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &Dungeon::set_min_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
ClassDB::bind_method(D_METHOD("get_max_room_count"), &Dungeon::get_max_room_count);
ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &Dungeon::set_max_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
//Position
ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx);
ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx);
@ -422,10 +709,6 @@ void Dungeon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
#endif
ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonData", 0), "set_data", "get_data");
//Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
@ -434,6 +717,10 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
ClassDB::bind_method(D_METHOD("get_dungeon_rooms"), &Dungeon::get_dungeon_rooms);
ClassDB::bind_method(D_METHOD("set_dungeon_rooms", "dungeon_rooms"), &Dungeon::set_dungeon_rooms);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_rooms", "get_dungeon_rooms");
//Start Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room);
ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room);
@ -442,6 +729,10 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count);
ClassDB::bind_method(D_METHOD("get_dungeon_start_rooms"), &Dungeon::get_dungeon_start_rooms);
ClassDB::bind_method(D_METHOD("set_dungeon_start_rooms", "dungeon_start_rooms"), &Dungeon::set_dungeon_start_rooms);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_rooms", "get_dungeon_start_rooms");
//End Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room);
ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room);
@ -449,6 +740,10 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room);
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count);
ClassDB::bind_method(D_METHOD("get_dungeon_end_rooms"), &Dungeon::get_dungeon_end_rooms);
ClassDB::bind_method(D_METHOD("set_dungeon_end_rooms", "dungeon_end_rooms"), &Dungeon::set_dungeon_end_rooms);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_rooms", "get_dungeon_end_rooms");
//Corridors
ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor);
ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor);
@ -456,6 +751,10 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor);
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
ClassDB::bind_method(D_METHOD("get_dungeon_corridors"), &Dungeon::get_dungeon_corridors);
ClassDB::bind_method(D_METHOD("set_dungeon_corridors", "dungeon_corridors"), &Dungeon::set_dungeon_corridors);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridors", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridors", "get_dungeon_corridors");
#ifdef ESS_PRESENT
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data);
@ -463,6 +762,34 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_datas"), &Dungeon::get_entity_datas);
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &Dungeon::set_entity_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
#endif
#ifdef VOXELMAN_PRESENT
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Dungeon::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Dungeon::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Dungeon::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Dungeon::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Dungeon::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &Dungeon::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Dungeon::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Dungeon::get_voxel_surface);
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &Dungeon::set_voxel_surface);
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &Dungeon::add_voxel_surface);
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &Dungeon::remove_voxel_surface);
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &Dungeon::get_voxel_surface_count);
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &Dungeon::get_voxel_surfaces);
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &Dungeon::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
#endif
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));

View File

@ -29,8 +29,6 @@ SOFTWARE.
#include "dungeon_corridor.h"
#include "dungeon_room.h"
#include "../data/dungeon_data.h"
#ifdef VOXELMAN_PRESENT
#include "../../voxelman/library/voxelman_library.h"
#include "../../voxelman/world/environment_data.h"
@ -44,8 +42,6 @@ SOFTWARE.
#include "../../entity_spell_system/entities/data/entity_data.h"
#endif
class DungeonData;
class Dungeon : public Resource {
GDCLASS(Dungeon, Resource);
@ -56,6 +52,33 @@ public:
Vector2 get_level_range();
void set_level_range(Vector2 value);
//Min Size
int get_min_sizex();
void set_min_sizex(int value);
int get_min_sizey();
void set_min_sizey(int value);
int get_min_sizez();
void set_min_sizez(int value);
//Max Size
int get_max_sizex();
void set_max_sizex(int value);
int get_max_sizey();
void set_max_sizey(int value);
int get_max_sizez();
void set_max_sizez(int value);
//Room Count
int get_min_room_count();
void set_min_room_count(int value);
int get_max_room_count();
void set_max_room_count(int value);
//Pos
int get_posx();
void set_posx(int value);
@ -86,9 +109,6 @@ public:
void set_environment(Ref<EnvironmentData> value);
#endif
Ref<DungeonData> get_data();
void set_data(Ref<DungeonData> value);
//Rooms
Ref<DungeonRoom> get_dungeon_room(const int index) const;
void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
@ -96,6 +116,9 @@ public:
void remove_dungeon_room(const int index);
int get_dungeon_room_count() const;
Vector<Variant> get_dungeon_rooms();
void set_dungeon_rooms(const Vector<Variant> &dungeon_rooms);
//Start Rooms
Ref<DungeonRoom> get_dungeon_start_room(const int index) const;
void set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room);
@ -103,6 +126,9 @@ public:
void remove_dungeon_start_room(const int index);
int get_dungeon_start_room_count() const;
Vector<Variant> get_dungeon_start_rooms();
void set_dungeon_start_rooms(const Vector<Variant> &dungeon_start_rooms);
//End Rooms
Ref<DungeonRoom> get_dungeon_end_room(const int index) const;
void set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room);
@ -110,6 +136,9 @@ public:
void remove_dungeon_end_room(const int index);
int get_dungeon_end_room_count() const;
Vector<Variant> get_dungeon_end_rooms();
void set_dungeon_end_rooms(const Vector<Variant> &dungeon_end_rooms);
//Corridors
Ref<DungeonCorridor> get_dungeon_corridor(const int index) const;
void set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridors);
@ -117,6 +146,9 @@ public:
void remove_dungeon_corridor(const int index);
int get_dungeon_corridor_count() const;
Vector<Variant> get_dungeon_corridors();
void set_dungeon_corridors(const Vector<Variant> &dungeon_corridors);
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> get_entity_data(const int index) const;
@ -124,6 +156,34 @@ public:
void add_entity_data(const Ref<EntityData> entity_datas);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
#endif
#ifdef VOXELMAN_PRESENT
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
#endif
#ifdef VOXELMAN_PRESENT
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
#endif
void setup();
@ -162,11 +222,21 @@ private:
int _room_count;
int _min_sizex;
int _min_sizey;
int _min_sizez;
int _max_sizex;
int _max_sizey;
int _max_sizez;
int _min_room_count;
int _max_room_count;
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
#endif
Ref<DungeonData> _data;
Vector<Ref<DungeonRoom> > _dungeon_rooms;
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
@ -175,6 +245,15 @@ private:
#ifdef ESS_PRESENT
Vector<Ref<EntityData> > _entity_datas;
#endif
#ifdef VOXELMAN_PRESENT
Vector<Ref<EnvironmentData> > _environment_datas;
#endif
#ifdef VOXELMAN_PRESENT
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
#endif
};
#endif

View File

@ -23,7 +23,6 @@ SOFTWARE.
#include "register_types.h"
#include "data/dungeon_corridor_data.h"
#include "data/dungeon_data.h"
#include "data/dungeon_room_data.h"
#include "data/world_generator_prop_data.h"
@ -38,7 +37,6 @@ SOFTWARE.
void register_world_generator_types() {
ClassDB::register_class<DungeonRoomData>();
ClassDB::register_class<DungeonCorridorData>();
ClassDB::register_class<DungeonData>();
ClassDB::register_class<WorldGeneratorPropData>();
ClassDB::register_class<DungeonRoom>();