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Biome, Dungeon, DungeonRoom and Planet are now Resources.
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@ -44,8 +44,8 @@ SOFTWARE.
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class BiomeData;
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class Biome : public Reference {
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GDCLASS(Biome, Reference);
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class Biome : public Resource {
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GDCLASS(Biome, Resource);
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public:
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int get_current_seed();
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@ -24,6 +24,7 @@ SOFTWARE.
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#define DUNGEON_H
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#include "core/reference.h"
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#include "core/resource.h"
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#include "dungeon_corridor.h"
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#include "dungeon_room.h"
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@ -45,8 +46,8 @@ SOFTWARE.
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class DungeonData;
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class Dungeon : public Reference {
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GDCLASS(Dungeon, Reference);
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class Dungeon : public Resource {
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GDCLASS(Dungeon, Resource);
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public:
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int get_current_seed();
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@ -24,6 +24,7 @@ SOFTWARE.
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#define DUNGEON_ROOM_H
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/vector.h"
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#include "../data/dungeon_room_data.h"
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@ -46,8 +47,8 @@ SOFTWARE.
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class DungeonRoomData;
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class DungeonRoom : public Reference {
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GDCLASS(DungeonRoom, Reference);
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class DungeonRoom : public Resource {
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GDCLASS(DungeonRoom, Resource);
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public:
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int get_current_seed();
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@ -25,6 +25,7 @@ SOFTWARE.
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#include "core/image.h"
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#include "core/reference.h"
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#include "core/resource.h"
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#include "biome.h"
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#include "dungeon.h"
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@ -40,8 +41,8 @@ SOFTWARE.
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class PlanetData;
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class Planet : public Reference {
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GDCLASS(Planet, Reference);
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class Planet : public Resource {
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GDCLASS(Planet, Resource);
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public:
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int get_current_seed();
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