Biome, Dungeon, DungeonRoom and Planet are now Resources.

This commit is contained in:
Relintai 2020-07-10 01:59:09 +02:00
parent c10d7b7b8c
commit 44add0a26e
4 changed files with 11 additions and 8 deletions

View File

@ -44,8 +44,8 @@ SOFTWARE.
class BiomeData;
class Biome : public Reference {
GDCLASS(Biome, Reference);
class Biome : public Resource {
GDCLASS(Biome, Resource);
public:
int get_current_seed();

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@ -24,6 +24,7 @@ SOFTWARE.
#define DUNGEON_H
#include "core/reference.h"
#include "core/resource.h"
#include "dungeon_corridor.h"
#include "dungeon_room.h"
@ -45,8 +46,8 @@ SOFTWARE.
class DungeonData;
class Dungeon : public Reference {
GDCLASS(Dungeon, Reference);
class Dungeon : public Resource {
GDCLASS(Dungeon, Resource);
public:
int get_current_seed();

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@ -24,6 +24,7 @@ SOFTWARE.
#define DUNGEON_ROOM_H
#include "core/reference.h"
#include "core/resource.h"
#include "core/vector.h"
#include "../data/dungeon_room_data.h"
@ -46,8 +47,8 @@ SOFTWARE.
class DungeonRoomData;
class DungeonRoom : public Reference {
GDCLASS(DungeonRoom, Reference);
class DungeonRoom : public Resource {
GDCLASS(DungeonRoom, Resource);
public:
int get_current_seed();

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@ -25,6 +25,7 @@ SOFTWARE.
#include "core/image.h"
#include "core/reference.h"
#include "core/resource.h"
#include "biome.h"
#include "dungeon.h"
@ -40,8 +41,8 @@ SOFTWARE.
class PlanetData;
class Planet : public Reference {
GDCLASS(Planet, Reference);
class Planet : public Resource {
GDCLASS(Planet, Resource);
public:
int get_current_seed();