mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-12 10:15:07 +01:00
Same thing with DungonRooms and Corridors.
This commit is contained in:
parent
3911f42894
commit
e7acee7614
2
SCsub
2
SCsub
@ -27,8 +27,6 @@ sources = [
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"main/biome.cpp",
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"main/planet.cpp",
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"data/dungeon_room_data.cpp",
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"data/dungeon_corridor_data.cpp",
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"data/world_generator_prop_data.cpp",
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"world_generator.cpp",
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@ -6,8 +6,6 @@ def configure(env):
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def get_doc_classes():
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return [
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"DungeonCorridorData",
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"DungeonRoomData",
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"WorldGeneratorPropData",
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"Planet",
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@ -1,54 +0,0 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "dungeon_corridor_data.h"
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int DungeonCorridorData::get_max_connections() {
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return _max_connections;
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}
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void DungeonCorridorData::set_max_connections(int value) {
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_max_connections = value;
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}
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Ref<DungeonCorridor> DungeonCorridorData::setup_corridor(int seed) {
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if (has_method("_setup_corridor")) {
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return call("_setup_corridor", seed);
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}
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return Ref<DungeonCorridor>();
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}
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DungeonCorridorData::DungeonCorridorData() {
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_max_connections = 2;
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}
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DungeonCorridorData::~DungeonCorridorData() {
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}
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void DungeonCorridorData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "corridor", PROPERTY_HINT_RESOURCE_TYPE, "DungeonCorridor"), "_setup_corridor", PropertyInfo(Variant::INT, "seed")));
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ClassDB::bind_method(D_METHOD("setup_corridor", "seed"), &DungeonCorridorData::setup_corridor);
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ClassDB::bind_method(D_METHOD("get_max_connections"), &DungeonCorridorData::get_max_connections);
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ClassDB::bind_method(D_METHOD("set_max_connections", "value"), &DungeonCorridorData::set_max_connections);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_connections"), "set_max_connections", "get_max_connections");
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}
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@ -1,49 +0,0 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef DUNGEON_CORRIDOR_DATA_H
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#define DUNGEON_CORRIDOR_DATA_H
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#include "dungeon_room_data.h"
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#include "../main/dungeon_corridor.h"
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class DungeonCorridorData : public DungeonRoomData {
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GDCLASS(DungeonCorridorData, DungeonRoomData);
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public:
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int get_max_connections();
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void set_max_connections(int value);
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Ref<DungeonCorridor> setup_corridor(int seed);
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DungeonCorridorData();
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~DungeonCorridorData();
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protected:
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static void _bind_methods();
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private:
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int _max_connections;
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};
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#endif
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@ -1,385 +0,0 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "dungeon_room_data.h"
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#include "core/version.h"
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Ref<DungeonRoom> DungeonRoomData::get_dungeon_room() {
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return _dungeon_room;
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}
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void DungeonRoomData::set_dungeon_room(const Ref<DungeonRoom> &room) {
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_dungeon_room = room;
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}
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Vector2 DungeonRoomData::get_level_range() {
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return _level_range;
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}
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void DungeonRoomData::set_level_range(Vector2 value) {
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_level_range = value;
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}
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//Min Size
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int DungeonRoomData::get_min_sizex() {
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return _min_sizex;
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}
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void DungeonRoomData::set_min_sizex(int value) {
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_min_sizex = value;
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}
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int DungeonRoomData::get_min_sizey() {
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return _min_sizey;
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}
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void DungeonRoomData::set_min_sizey(int value) {
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_min_sizey = value;
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}
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int DungeonRoomData::get_min_sizez() {
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return _min_sizez;
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}
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void DungeonRoomData::set_min_sizez(int value) {
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_min_sizez = value;
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}
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//Max Size
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int DungeonRoomData::get_max_sizex() {
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return _max_sizex;
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}
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void DungeonRoomData::set_max_sizex(int value) {
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_max_sizex = value;
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}
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int DungeonRoomData::get_max_sizey() {
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return _max_sizey;
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}
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void DungeonRoomData::set_max_sizey(int value) {
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_max_sizey = value;
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}
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int DungeonRoomData::get_max_sizez() {
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return _max_sizez;
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}
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void DungeonRoomData::set_max_sizez(int value) {
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_max_sizez = value;
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}
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//Props
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Ref<WorldGeneratorPropData> DungeonRoomData::get_prop_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
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return _prop_datas.get(index);
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}
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void DungeonRoomData::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.set(index, prop_data);
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}
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void DungeonRoomData::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
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_prop_datas.push_back(prop_data);
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}
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void DungeonRoomData::remove_prop_data(const int index) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.remove(index);
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}
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int DungeonRoomData::get_prop_data_count() const {
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return _prop_datas.size();
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}
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Vector<Variant> DungeonRoomData::get_prop_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _prop_datas.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_prop_datas[i].get_ref_ptr());
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#else
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r.push_back(_prop_datas[i]);
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#endif
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}
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return r;
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}
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void DungeonRoomData::set_prop_datas(const Vector<Variant> &prop_datas) {
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_prop_datas.clear();
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for (int i = 0; i < prop_datas.size(); i++) {
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Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
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_prop_datas.push_back(prop_data);
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}
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}
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#ifdef VOXELMAN_PRESENT
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//Environments
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Ref<EnvironmentData> DungeonRoomData::get_environment_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
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return _environment_datas.get(index);
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}
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void DungeonRoomData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
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ERR_FAIL_INDEX(index, _environment_datas.size());
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_environment_datas.set(index, environment_data);
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}
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void DungeonRoomData::add_environment_data(const Ref<EnvironmentData> environment_data) {
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_environment_datas.push_back(environment_data);
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}
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void DungeonRoomData::remove_environment_data(const int index) {
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ERR_FAIL_INDEX(index, _environment_datas.size());
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_environment_datas.remove(index);
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}
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int DungeonRoomData::get_environment_data_count() const {
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return _environment_datas.size();
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}
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Vector<Variant> DungeonRoomData::get_environment_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _environment_datas.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_environment_datas[i].get_ref_ptr());
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#else
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r.push_back(_environment_datas[i]);
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#endif
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}
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return r;
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}
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void DungeonRoomData::set_environment_datas(const Vector<Variant> &environment_datas) {
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_environment_datas.clear();
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for (int i = 0; i < environment_datas.size(); i++) {
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Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
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_environment_datas.push_back(environment_data);
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}
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}
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//// Surfaces ////
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Ref<VoxelSurface> DungeonRoomData::get_voxel_surface(const int index) const {
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ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
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return _voxel_surfaces.get(index);
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}
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void DungeonRoomData::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
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ERR_FAIL_INDEX(index, _voxel_surfaces.size());
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_voxel_surfaces.set(index, voxel_surface);
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}
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void DungeonRoomData::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
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_voxel_surfaces.push_back(voxel_surface);
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}
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void DungeonRoomData::remove_voxel_surface(const int index) {
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ERR_FAIL_INDEX(index, _voxel_surfaces.size());
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_voxel_surfaces.remove(index);
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}
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int DungeonRoomData::get_voxel_surface_count() const {
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return _voxel_surfaces.size();
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}
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Vector<Variant> DungeonRoomData::get_voxel_surfaces() {
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Vector<Variant> r;
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for (int i = 0; i < _voxel_surfaces.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_voxel_surfaces[i].get_ref_ptr());
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#else
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r.push_back(_voxel_surfaces[i]);
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#endif
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}
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return r;
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}
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void DungeonRoomData::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
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_voxel_surfaces.clear();
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for (int i = 0; i < voxel_surfaces.size(); i++) {
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Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
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_voxel_surfaces.push_back(voxel_surface);
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}
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}
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#endif
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#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> DungeonRoomData::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
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return _entity_datas.get(index);
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}
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void DungeonRoomData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void DungeonRoomData::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void DungeonRoomData::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int DungeonRoomData::get_entity_data_count() const {
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return _entity_datas.size();
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}
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Vector<Variant> DungeonRoomData::get_entity_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _entity_datas.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_entity_datas[i].get_ref_ptr());
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#else
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r.push_back(_entity_datas[i]);
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#endif
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}
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return r;
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}
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void DungeonRoomData::set_entity_datas(const Vector<Variant> &entity_datas) {
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_entity_datas.clear();
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for (int i = 0; i < entity_datas.size(); i++) {
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Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
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_entity_datas.push_back(entity_data);
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}
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}
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#endif
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Ref<DungeonRoom> DungeonRoomData::instance() {
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Ref<DungeonRoom> dungeon_room;
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if (!_dungeon_room.is_valid()) {
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dungeon_room.instance();
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} else {
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dungeon_room = _dungeon_room->duplicate();
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}
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dungeon_room->set_data(Ref<DungeonRoomData>(this));
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return dungeon_room;
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}
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DungeonRoomData::DungeonRoomData() {
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_min_sizex = 0;
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_min_sizey = 0;
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_min_sizez = 0;
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_max_sizex = 0;
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_max_sizey = 0;
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_max_sizez = 0;
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}
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DungeonRoomData::~DungeonRoomData() {
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_prop_datas.clear();
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#ifdef ESS_PRESENT
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_entity_datas.clear();
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#endif
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#ifdef VOXELMAN_PRESENT
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_environment_datas.clear();
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_voxel_surfaces.clear();
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_liquid_voxel_surfaces.clear();
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#endif
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}
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void DungeonRoomData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_dungeon_room"), &DungeonRoomData::get_dungeon_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_room", "value"), &DungeonRoomData::set_dungeon_room);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dungeon_room", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom"), "set_dungeon_room", "get_dungeon_room");
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ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoomData::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoomData::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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//Min Size
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ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonRoomData::get_min_sizex);
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ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonRoomData::set_min_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
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ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonRoomData::get_min_sizey);
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ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonRoomData::set_min_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
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ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonRoomData::get_min_sizez);
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ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonRoomData::set_min_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
|
||||
|
||||
//Max Size
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonRoomData::get_max_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonRoomData::set_max_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonRoomData::get_max_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonRoomData::set_max_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonRoomData::get_max_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonRoomData::set_max_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
|
||||
|
||||
//Props
|
||||
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoomData::get_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoomData::set_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoomData::add_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoomData::remove_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoomData::get_prop_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_prop_datas"), &DungeonRoomData::get_prop_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &DungeonRoomData::set_prop_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoomData::get_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonRoomData::set_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoomData::add_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoomData::remove_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoomData::get_entity_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonRoomData::get_entity_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonRoomData::set_entity_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonRoomData::get_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonRoomData::set_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonRoomData::add_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonRoomData::remove_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonRoomData::get_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonRoomData::get_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonRoomData::set_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonRoomData::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonRoomData::set_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonRoomData::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonRoomData::remove_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonRoomData::get_voxel_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonRoomData::get_voxel_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonRoomData::set_voxel_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
||||
#endif
|
||||
|
||||
ClassDB::bind_method(D_METHOD("instance"), &DungeonRoomData::instance);
|
||||
}
|
@ -1,157 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef DUNGEON_ROOM_DATA_H
|
||||
#define DUNGEON_ROOM_DATA_H
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "core/script_language.h"
|
||||
#include "core/ustring.h"
|
||||
|
||||
#include "../main/dungeon_room.h"
|
||||
#include "world_generator_prop_data.h"
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
#include "../../voxelman/library/voxel_surface.h"
|
||||
#include "../../voxelman/world/environment_data.h"
|
||||
#endif
|
||||
|
||||
class DungeonRoom;
|
||||
|
||||
class DungeonRoomData : public Resource {
|
||||
GDCLASS(DungeonRoomData, Resource);
|
||||
|
||||
public:
|
||||
Ref<DungeonRoom> get_dungeon_room();
|
||||
void set_dungeon_room(const Ref<DungeonRoom> &room);
|
||||
|
||||
Vector2 get_level_range();
|
||||
void set_level_range(Vector2 value);
|
||||
|
||||
//Min Size
|
||||
int get_min_sizex();
|
||||
void set_min_sizex(int value);
|
||||
|
||||
int get_min_sizey();
|
||||
void set_min_sizey(int value);
|
||||
|
||||
int get_min_sizez();
|
||||
void set_min_sizez(int value);
|
||||
|
||||
//Max Size
|
||||
int get_max_sizex();
|
||||
void set_max_sizex(int value);
|
||||
|
||||
int get_max_sizey();
|
||||
void set_max_sizey(int value);
|
||||
|
||||
int get_max_sizez();
|
||||
void set_max_sizez(int value);
|
||||
|
||||
//Prop Data
|
||||
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
|
||||
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
|
||||
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
|
||||
void remove_prop_data(const int index);
|
||||
int get_prop_data_count() const;
|
||||
|
||||
Vector<Variant> get_prop_datas();
|
||||
void set_prop_datas(const Vector<Variant> &prop_datas);
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//TOO: Environments are useful for every game, this should be decoupled from voxelman.
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> get_environment_data(const int index) const;
|
||||
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
||||
void add_environment_data(const Ref<EnvironmentData> environment_data);
|
||||
void remove_environment_data(const int index);
|
||||
int get_environment_data_count() const;
|
||||
|
||||
Vector<Variant> get_environment_datas();
|
||||
void set_environment_datas(const Vector<Variant> &environment_datas);
|
||||
|
||||
//Surfaces
|
||||
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
||||
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
||||
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
||||
void remove_voxel_surface(const int index);
|
||||
int get_voxel_surface_count() const;
|
||||
|
||||
Vector<Variant> get_voxel_surfaces();
|
||||
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
||||
|
||||
#else
|
||||
//TODO Create generic binds
|
||||
#endif
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> get_entity_data(const int index) const;
|
||||
void set_entity_data(const int index, const Ref<EntityData> entity_data);
|
||||
void add_entity_data(const Ref<EntityData> entity_data);
|
||||
void remove_entity_data(const int index);
|
||||
int get_entity_data_count() const;
|
||||
|
||||
Vector<Variant> get_entity_datas();
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
Ref<DungeonRoom> instance();
|
||||
|
||||
DungeonRoomData();
|
||||
~DungeonRoomData();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Ref<DungeonRoom> _dungeon_room;
|
||||
|
||||
Vector2 _level_range;
|
||||
|
||||
int _min_sizex;
|
||||
int _min_sizey;
|
||||
int _min_sizez;
|
||||
|
||||
int _max_sizex;
|
||||
int _max_sizey;
|
||||
int _max_sizez;
|
||||
|
||||
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Vector<Ref<EnvironmentData> > _environment_datas;
|
||||
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
||||
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
@ -192,7 +192,7 @@ Vector<Variant> Dungeon::get_dungeon_rooms() {
|
||||
void Dungeon::set_dungeon_rooms(const Vector<Variant> &dungeon_rooms) {
|
||||
_dungeon_rooms.clear();
|
||||
for (int i = 0; i < dungeon_rooms.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_rooms[i]);
|
||||
Ref<DungeonRoom> dungeon_room_data = Ref<DungeonRoom>(dungeon_rooms[i]);
|
||||
|
||||
_dungeon_rooms.push_back(dungeon_room_data);
|
||||
}
|
||||
@ -236,7 +236,7 @@ Vector<Variant> Dungeon::get_dungeon_start_rooms() {
|
||||
void Dungeon::set_dungeon_start_rooms(const Vector<Variant> &dungeon_start_rooms) {
|
||||
_dungeon_start_rooms.clear();
|
||||
for (int i = 0; i < dungeon_start_rooms.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_rooms[i]);
|
||||
Ref<DungeonRoom> dungeon_start_room_data = Ref<DungeonRoom>(dungeon_start_rooms[i]);
|
||||
|
||||
_dungeon_start_rooms.push_back(dungeon_start_room_data);
|
||||
}
|
||||
@ -280,7 +280,7 @@ Vector<Variant> Dungeon::get_dungeon_end_rooms() {
|
||||
void Dungeon::set_dungeon_end_rooms(const Vector<Variant> &dungeon_end_rooms) {
|
||||
_dungeon_end_rooms.clear();
|
||||
for (int i = 0; i < dungeon_end_rooms.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_rooms[i]);
|
||||
Ref<DungeonRoom> dungeon_end_room_data = Ref<DungeonRoom>(dungeon_end_rooms[i]);
|
||||
|
||||
_dungeon_end_rooms.push_back(dungeon_end_room_data);
|
||||
}
|
||||
@ -323,7 +323,7 @@ Vector<Variant> Dungeon::get_dungeon_corridors() {
|
||||
void Dungeon::set_dungeon_corridors(const Vector<Variant> &dungeon_corridors) {
|
||||
_dungeon_corridors.clear();
|
||||
for (int i = 0; i < dungeon_corridors.size(); i++) {
|
||||
Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridors[i]);
|
||||
Ref<DungeonRoom> dungeon_corridor_data = Ref<DungeonRoom>(dungeon_corridors[i]);
|
||||
|
||||
_dungeon_corridors.push_back(dungeon_corridor_data);
|
||||
}
|
||||
@ -719,7 +719,7 @@ void Dungeon::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_rooms"), &Dungeon::get_dungeon_rooms);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_rooms", "dungeon_rooms"), &Dungeon::set_dungeon_rooms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_rooms", "get_dungeon_rooms");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoom", PROPERTY_USAGE_DEFAULT, "DungeonRoom"), "set_dungeon_rooms", "get_dungeon_rooms");
|
||||
|
||||
//Start Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room);
|
||||
@ -731,7 +731,7 @@ void Dungeon::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_start_rooms"), &Dungeon::get_dungeon_start_rooms);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_start_rooms", "dungeon_start_rooms"), &Dungeon::set_dungeon_start_rooms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_rooms", "get_dungeon_start_rooms");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoom", PROPERTY_USAGE_DEFAULT, "DungeonRoom"), "set_dungeon_start_rooms", "get_dungeon_start_rooms");
|
||||
|
||||
//End Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room);
|
||||
@ -742,7 +742,7 @@ void Dungeon::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_end_rooms"), &Dungeon::get_dungeon_end_rooms);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_end_rooms", "dungeon_end_rooms"), &Dungeon::set_dungeon_end_rooms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_rooms", "get_dungeon_end_rooms");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_rooms", PROPERTY_HINT_NONE, "17/17:DungeonRoom", PROPERTY_USAGE_DEFAULT, "DungeonRoom"), "set_dungeon_end_rooms", "get_dungeon_end_rooms");
|
||||
|
||||
//Corridors
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor);
|
||||
@ -753,7 +753,7 @@ void Dungeon::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridors"), &Dungeon::get_dungeon_corridors);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_corridors", "dungeon_corridors"), &Dungeon::set_dungeon_corridors);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridors", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridors", "get_dungeon_corridors");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridors", PROPERTY_HINT_NONE, "17/17:DungeonCorridor", PROPERTY_USAGE_DEFAULT, "DungeonCorridor"), "set_dungeon_corridors", "get_dungeon_corridors");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
|
@ -36,6 +36,50 @@ void DungeonRoom::set_level_range(Vector2 value) {
|
||||
_level_range = value;
|
||||
}
|
||||
|
||||
//Min Size
|
||||
int DungeonRoom::get_min_sizex() {
|
||||
return _min_sizex;
|
||||
}
|
||||
void DungeonRoom::set_min_sizex(int value) {
|
||||
_min_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_min_sizey() {
|
||||
return _min_sizey;
|
||||
}
|
||||
void DungeonRoom::set_min_sizey(int value) {
|
||||
_min_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_min_sizez() {
|
||||
return _min_sizez;
|
||||
}
|
||||
void DungeonRoom::set_min_sizez(int value) {
|
||||
_min_sizez = value;
|
||||
}
|
||||
|
||||
//Max Size
|
||||
int DungeonRoom::get_max_sizex() {
|
||||
return _max_sizex;
|
||||
}
|
||||
void DungeonRoom::set_max_sizex(int value) {
|
||||
_max_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_max_sizey() {
|
||||
return _max_sizey;
|
||||
}
|
||||
void DungeonRoom::set_max_sizey(int value) {
|
||||
_max_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_max_sizez() {
|
||||
return _max_sizez;
|
||||
}
|
||||
void DungeonRoom::set_max_sizez(int value) {
|
||||
_max_sizez = value;
|
||||
}
|
||||
|
||||
//Position
|
||||
int DungeonRoom::get_posx() {
|
||||
return _posx;
|
||||
@ -89,13 +133,6 @@ void DungeonRoom::set_environment(Ref<EnvironmentData> value) {
|
||||
}
|
||||
#endif
|
||||
|
||||
Ref<DungeonRoomData> DungeonRoom::get_data() {
|
||||
return _data;
|
||||
}
|
||||
void DungeonRoom::set_data(Ref<DungeonRoomData> value) {
|
||||
_data = value;
|
||||
}
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Ref<VoxelStructure> DungeonRoom::get_structure() {
|
||||
return _structure;
|
||||
@ -128,6 +165,115 @@ int DungeonRoom::get_prop_data_count() const {
|
||||
return _prop_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_prop_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _prop_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_prop_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_prop_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_prop_datas(const Vector<Variant> &prop_datas) {
|
||||
_prop_datas.clear();
|
||||
for (int i = 0; i < prop_datas.size(); i++) {
|
||||
Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
|
||||
|
||||
_prop_datas.push_back(prop_data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
Ref<EnvironmentData> DungeonRoom::get_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
|
||||
|
||||
return _environment_datas.get(index);
|
||||
}
|
||||
void DungeonRoom::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _environment_datas.size());
|
||||
|
||||
_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void DungeonRoom::add_environment_data(const Ref<EnvironmentData> environment_data) {
|
||||
_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void DungeonRoom::remove_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _environment_datas.size());
|
||||
|
||||
_environment_datas.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_environment_data_count() const {
|
||||
return _environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
|
||||
|
||||
_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
|
||||
//// Surfaces ////
|
||||
Ref<VoxelSurface> DungeonRoom::get_voxel_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
|
||||
|
||||
return _voxel_surfaces.get(index);
|
||||
}
|
||||
void DungeonRoom::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.set(index, voxel_surface);
|
||||
}
|
||||
void DungeonRoom::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
void DungeonRoom::remove_voxel_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_voxel_surface_count() const {
|
||||
return _voxel_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_voxel_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
|
||||
_voxel_surfaces.clear();
|
||||
for (int i = 0; i < voxel_surfaces.size(); i++) {
|
||||
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
|
||||
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> DungeonRoom::get_entity_data(const int index) const {
|
||||
@ -151,12 +297,30 @@ void DungeonRoom::remove_entity_data(const int index) {
|
||||
int DungeonRoom::get_entity_data_count() const {
|
||||
return _entity_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_entity_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _entity_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_entity_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_entity_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_entity_datas(const Vector<Variant> &entity_datas) {
|
||||
_entity_datas.clear();
|
||||
for (int i = 0; i < entity_datas.size(); i++) {
|
||||
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
|
||||
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void DungeonRoom::setup() {
|
||||
if (!_data.is_valid())
|
||||
return;
|
||||
|
||||
if (has_method("_setup")) {
|
||||
call("_setup");
|
||||
}
|
||||
@ -164,17 +328,14 @@ void DungeonRoom::setup() {
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
void DungeonRoom::setup_library(Ref<VoxelmanLibrary> library) {
|
||||
if (!_data.is_valid())
|
||||
return;
|
||||
|
||||
if (has_method("_setup_library")) {
|
||||
call("_setup_library", library);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::_setup_library(Ref<VoxelmanLibrary> library) {
|
||||
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
|
||||
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
|
||||
for (int i = 0; i < get_voxel_surface_count(); ++i) {
|
||||
Ref<VoxelSurface> s = get_voxel_surface(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
library->add_voxel_surface(s);
|
||||
@ -182,8 +343,8 @@ void DungeonRoom::_setup_library(Ref<VoxelmanLibrary> library) {
|
||||
}
|
||||
|
||||
#ifdef PROPS_PRESENT
|
||||
for (int i = 0; i < _data->get_prop_data_count(); ++i) {
|
||||
Ref<WorldGeneratorPropData> s = _data->get_prop_data(i);
|
||||
for (int i = 0; i < get_prop_data_count(); ++i) {
|
||||
Ref<WorldGeneratorPropData> s = get_prop_data(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
Ref<PackedScene> pd = s->get_prop();
|
||||
@ -232,6 +393,14 @@ void DungeonRoom::generate_chunk(Ref<Resource> chunk, bool spawn_mobs) {
|
||||
DungeonRoom::DungeonRoom() {
|
||||
_current_seed = 0;
|
||||
|
||||
_min_sizex = 0;
|
||||
_min_sizey = 0;
|
||||
_min_sizez = 0;
|
||||
|
||||
_max_sizex = 0;
|
||||
_max_sizey = 0;
|
||||
_max_sizez = 0;
|
||||
|
||||
_posx = 0;
|
||||
_posy = 0;
|
||||
_posz = 0;
|
||||
@ -241,7 +410,6 @@ DungeonRoom::DungeonRoom() {
|
||||
_sizez = 0;
|
||||
}
|
||||
DungeonRoom::~DungeonRoom() {
|
||||
_data.unref();
|
||||
_prop_datas.clear();
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
@ -252,6 +420,12 @@ DungeonRoom::~DungeonRoom() {
|
||||
#ifdef ESS_PRESENT
|
||||
_entity_datas.clear();
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_environment_datas.clear();
|
||||
_voxel_surfaces.clear();
|
||||
_liquid_voxel_surfaces.clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
void DungeonRoom::_bind_methods() {
|
||||
@ -288,6 +462,32 @@ void DungeonRoom::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoom::set_level_range);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
|
||||
|
||||
//Min Size
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonRoom::get_min_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonRoom::set_min_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonRoom::get_min_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonRoom::set_min_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonRoom::get_min_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonRoom::set_min_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
|
||||
|
||||
//Max Size
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonRoom::get_max_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonRoom::set_max_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonRoom::get_max_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonRoom::set_max_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonRoom::get_max_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonRoom::set_max_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
|
||||
|
||||
//Position
|
||||
ClassDB::bind_method(D_METHOD("get_posx"), &DungeonRoom::get_posx);
|
||||
ClassDB::bind_method(D_METHOD("set_posx", "value"), &DungeonRoom::set_posx);
|
||||
@ -320,10 +520,6 @@ void DungeonRoom::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
|
||||
#endif
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_data"), &DungeonRoom::get_data);
|
||||
ClassDB::bind_method(D_METHOD("set_data", "value"), &DungeonRoom::set_data);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoomData", 0), "set_data", "get_data");
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure);
|
||||
ClassDB::bind_method(D_METHOD("set_structure", "value"), &DungeonRoom::set_structure);
|
||||
@ -337,6 +533,10 @@ void DungeonRoom::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_prop_datas"), &DungeonRoom::get_prop_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &DungeonRoom::set_prop_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoom::get_entity_data);
|
||||
@ -344,5 +544,33 @@ void DungeonRoom::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoom::add_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoom::remove_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoom::get_entity_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonRoom::get_entity_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonRoom::set_entity_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonRoom::get_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonRoom::set_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonRoom::add_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonRoom::remove_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonRoom::get_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonRoom::get_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonRoom::set_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonRoom::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonRoom::set_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonRoom::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonRoom::remove_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonRoom::get_voxel_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonRoom::get_voxel_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonRoom::set_voxel_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
||||
#endif
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ SOFTWARE.
|
||||
#include "core/resource.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#include "../data/dungeon_room_data.h"
|
||||
#include "../data/world_generator_prop_data.h"
|
||||
|
||||
#include "scene/resources/packed_scene.h"
|
||||
@ -45,8 +44,6 @@ SOFTWARE.
|
||||
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||
#endif
|
||||
|
||||
class DungeonRoomData;
|
||||
|
||||
class DungeonRoom : public Resource {
|
||||
GDCLASS(DungeonRoom, Resource);
|
||||
|
||||
@ -57,6 +54,26 @@ public:
|
||||
Vector2 get_level_range();
|
||||
void set_level_range(Vector2 value);
|
||||
|
||||
//Min Size
|
||||
int get_min_sizex();
|
||||
void set_min_sizex(int value);
|
||||
|
||||
int get_min_sizey();
|
||||
void set_min_sizey(int value);
|
||||
|
||||
int get_min_sizez();
|
||||
void set_min_sizez(int value);
|
||||
|
||||
//Max Size
|
||||
int get_max_sizex();
|
||||
void set_max_sizex(int value);
|
||||
|
||||
int get_max_sizey();
|
||||
void set_max_sizey(int value);
|
||||
|
||||
int get_max_sizez();
|
||||
void set_max_sizez(int value);
|
||||
|
||||
//Pos
|
||||
int get_posx();
|
||||
void set_posx(int value);
|
||||
@ -83,9 +100,6 @@ public:
|
||||
void set_environment(Ref<EnvironmentData> value);
|
||||
#endif
|
||||
|
||||
Ref<DungeonRoomData> get_data();
|
||||
void set_data(Ref<DungeonRoomData> value);
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Structure
|
||||
Ref<VoxelStructure> get_structure();
|
||||
@ -99,6 +113,36 @@ public:
|
||||
void remove_prop_data(const int index);
|
||||
int get_prop_data_count() const;
|
||||
|
||||
Vector<Variant> get_prop_datas();
|
||||
void set_prop_datas(const Vector<Variant> &prop_datas);
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//TOO: Environments are useful for every game, this should be decoupled from voxelman.
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> get_environment_data(const int index) const;
|
||||
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
||||
void add_environment_data(const Ref<EnvironmentData> environment_data);
|
||||
void remove_environment_data(const int index);
|
||||
int get_environment_data_count() const;
|
||||
|
||||
Vector<Variant> get_environment_datas();
|
||||
void set_environment_datas(const Vector<Variant> &environment_datas);
|
||||
|
||||
//Surfaces
|
||||
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
||||
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
||||
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
||||
void remove_voxel_surface(const int index);
|
||||
int get_voxel_surface_count() const;
|
||||
|
||||
Vector<Variant> get_voxel_surfaces();
|
||||
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
||||
|
||||
#else
|
||||
//TODO Create generic binds
|
||||
#endif
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> get_entity_data(const int index) const;
|
||||
@ -106,6 +150,9 @@ public:
|
||||
void add_entity_data(const Ref<EntityData> entity_data);
|
||||
void remove_entity_data(const int index);
|
||||
int get_entity_data_count() const;
|
||||
|
||||
Vector<Variant> get_entity_datas();
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
void setup();
|
||||
@ -132,6 +179,14 @@ private:
|
||||
|
||||
Vector2 _level_range;
|
||||
|
||||
int _min_sizex;
|
||||
int _min_sizey;
|
||||
int _min_sizez;
|
||||
|
||||
int _max_sizex;
|
||||
int _max_sizey;
|
||||
int _max_sizez;
|
||||
|
||||
int _posx;
|
||||
int _posy;
|
||||
int _posz;
|
||||
@ -145,12 +200,17 @@ private:
|
||||
Ref<VoxelStructure> _structure;
|
||||
#endif
|
||||
|
||||
Ref<DungeonRoomData> _data;
|
||||
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Vector<Ref<EnvironmentData> > _environment_datas;
|
||||
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
||||
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -22,8 +22,6 @@ SOFTWARE.
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#include "data/dungeon_corridor_data.h"
|
||||
#include "data/dungeon_room_data.h"
|
||||
#include "data/world_generator_prop_data.h"
|
||||
|
||||
#include "main/biome.h"
|
||||
@ -35,8 +33,6 @@ SOFTWARE.
|
||||
#include "world_generator.h"
|
||||
|
||||
void register_world_generator_types() {
|
||||
ClassDB::register_class<DungeonRoomData>();
|
||||
ClassDB::register_class<DungeonCorridorData>();
|
||||
ClassDB::register_class<WorldGeneratorPropData>();
|
||||
|
||||
ClassDB::register_class<DungeonRoom>();
|
||||
|
Loading…
Reference in New Issue
Block a user