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https://github.com/Relintai/world_generator.git
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The module can now be built as a shared library.
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3
.gitignore
vendored
3
.gitignore
vendored
@ -4,4 +4,5 @@
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*.meta
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*.obj
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*.pyc
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*.bc
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*.bc
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*.os
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46
SCsub
46
SCsub
@ -1,6 +1,8 @@
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import os
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Import('env')
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import os
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module_env = env.Clone()
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if os.path.isdir('../entity_spell_system'):
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print("ESS FOUND")
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@ -10,20 +12,36 @@ if os.path.isdir('../voxelman'):
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print("VOXELMAN FOUND")
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env.Append(CPPDEFINES=['VOXELMAN_PRESENT'])
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env.add_source_files(env.modules_sources,"register_types.cpp")
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sources = [
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env.add_source_files(env.modules_sources,"main/dungeon_room.cpp")
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env.add_source_files(env.modules_sources,"main/dungeon_corridor.cpp")
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env.add_source_files(env.modules_sources,"main/dungeon.cpp")
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env.add_source_files(env.modules_sources,"main/biome.cpp")
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env.add_source_files(env.modules_sources,"main/planet.cpp")
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"register_types.cpp",
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env.add_source_files(env.modules_sources,"data/dungeon_room_data.cpp")
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env.add_source_files(env.modules_sources,"data/dungeon_corridor_data.cpp")
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env.add_source_files(env.modules_sources,"data/dungeon_data.cpp")
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env.add_source_files(env.modules_sources,"data/biome_data.cpp")
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env.add_source_files(env.modules_sources,"data/planet_data.cpp")
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env.add_source_files(env.modules_sources,"data/world_generator_prop_data.cpp")
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"main/dungeon_room.cpp",
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"main/dungeon_corridor.cpp",
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"main/dungeon.cpp",
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"main/biome.cpp",
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"main/planet.cpp",
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env.add_source_files(env.modules_sources,"world_generator.cpp")
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"data/dungeon_room_data.cpp",
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"data/dungeon_corridor_data.cpp",
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"data/dungeon_data.cpp",
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"data/biome_data.cpp",
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"data/planet_data.cpp",
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"data/world_generator_prop_data.cpp",
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"world_generator.cpp",
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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# Shared lib compilation
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module_env.Append(CCFLAGS=['-fPIC'])
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module_env['LIBS'] = []
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shared_lib = module_env.SharedLibrary(target='#bin/world_generator', source=sources)
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shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
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env.Append(LIBS=[shared_lib_shim])
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env.Append(LIBPATH=['#bin'])
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else:
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# Static compilation
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module_env.add_source_files(env.modules_sources, sources)
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