Same change to Dungeon.

This commit is contained in:
Relintai 2021-04-18 22:03:25 +02:00
parent 70595c6965
commit eb7b5788c8
2 changed files with 122 additions and 158 deletions

View File

@ -145,15 +145,6 @@ void Dungeon::set_room_count(int value) {
_room_count = value;
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Dungeon::get_environment() {
return _environment;
}
void Dungeon::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
#endif
//Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
@ -549,94 +540,6 @@ void Dungeon::set_entity_datas(const Vector<Variant> &entity_datas) {
}
#endif
#ifdef VOXELMAN_PRESENT
//// Surfaces ////
Ref<VoxelSurface> Dungeon::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void Dungeon::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void Dungeon::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void Dungeon::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int Dungeon::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> Dungeon::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
r.push_back(_voxel_surfaces[i]);
#endif
}
return r;
}
void Dungeon::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
//Environments
Ref<EnvironmentData> Dungeon::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void Dungeon::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void Dungeon::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void Dungeon::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int Dungeon::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> Dungeon::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
#endif
}
return r;
}
void Dungeon::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
#endif
Ref<Dungeon> Dungeon::instance(const int seed) {
Ref<Dungeon> inst;
@ -787,7 +690,101 @@ void Dungeon::setup() {
}
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Dungeon::get_environment() {
return _environment;
}
void Dungeon::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
//// Surfaces ////
Ref<VoxelSurface> Dungeon::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void Dungeon::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void Dungeon::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void Dungeon::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int Dungeon::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> Dungeon::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
r.push_back(_voxel_surfaces[i]);
#endif
}
return r;
}
void Dungeon::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
//Environments
Ref<EnvironmentData> Dungeon::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void Dungeon::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void Dungeon::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void Dungeon::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int Dungeon::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> Dungeon::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
#endif
}
return r;
}
void Dungeon::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
void Dungeon::setup_library(Ref<VoxelmanLibrary> library) {
if (has_method("_setup_library")) {
call("_setup_library", library);
@ -849,21 +846,6 @@ void Dungeon::generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs)
call("_generate_structure", structure, spawn_mobs);
}
}
#else
void Dungeon::setup_library(Ref<Resource> library) {
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Dungeon::generate_chunk(Ref<Resource> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
#endif
Ref<Image> Dungeon::generate_map() {
@ -897,10 +879,6 @@ Dungeon::Dungeon() {
_room_count = 0;
}
Dungeon::~Dungeon() {
#ifdef VOXELMAN_PRESENT
_environment.unref();
#endif
_dungeon_rooms.clear();
_dungeon_start_rooms.clear();
_dungeon_end_rooms.clear();
@ -911,6 +889,8 @@ Dungeon::~Dungeon() {
#endif
#ifdef VOXELMAN_PRESENT
_environment.unref();
_environment_datas.clear();
_voxel_surfaces.clear();
#endif
@ -924,24 +904,11 @@ void Dungeon::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup"));
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
#endif
ClassDB::bind_method(D_METHOD("instance", "seed"), &Dungeon::instance);
ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &Dungeon::_instance);
ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup);
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Dungeon::_setup_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure);
#endif
ClassDB::bind_method(D_METHOD("get_current_seed"), &Dungeon::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Dungeon::set_current_seed);
@ -1017,13 +984,6 @@ void Dungeon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_room_count", "value"), &Dungeon::set_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "room_count"), "set_room_count", "get_room_count");
#ifdef VOXELMAN_PRESENT
//Environment
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
#endif
//Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
@ -1130,6 +1090,21 @@ void Dungeon::_bind_methods() {
#endif
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Dungeon::_setup_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure);
//Environment
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Dungeon::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Dungeon::set_environment_data);

View File

@ -110,12 +110,6 @@ public:
int get_room_count();
void set_room_count(int value);
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
#endif
//Rooms
Ref<DungeonRoom> get_dungeon_room(const int index) const;
void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
@ -208,7 +202,16 @@ public:
void set_entity_datas(const Vector<Variant> &entity_datas);
#endif
Ref<Dungeon> instance(const int seed);
virtual Ref<Dungeon> _instance(const int seed, Ref<Dungeon> inst);
void setup();
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
@ -218,9 +221,7 @@ public:
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
#endif
#ifdef VOXELMAN_PRESENT
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
@ -231,14 +232,6 @@ public:
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
#endif
Ref<Dungeon> instance(const int seed);
virtual Ref<Dungeon> _instance(const int seed, Ref<Dungeon> inst);
void setup();
#ifdef VOXELMAN_PRESENT
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
@ -280,9 +273,6 @@ private:
int _min_room_count;
int _max_room_count;
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
#endif
Vector<Ref<DungeonRoom> > _dungeon_rooms;
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
@ -299,10 +289,9 @@ private:
#endif
#ifdef VOXELMAN_PRESENT
Vector<Ref<EnvironmentData> > _environment_datas;
#endif
Ref<EnvironmentData> _environment;
#ifdef VOXELMAN_PRESENT
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
#endif
};