A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
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2019-12-19 18:49:32 +01:00
data Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
main Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
queued Rough class structure. 2019-09-22 22:12:20 +02:00
.gitignore Renamed the module world generator. 2019-09-19 23:24:25 +02:00
config.py Initial commit. 2019-04-20 14:51:33 +02:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE The project has MIT license now. 2019-11-22 00:55:42 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Renamed PropData to WorldGeneratorPropData. 2019-11-07 19:47:59 +01:00
register_types.h Left out the .h file. 2019-09-19 23:32:22 +02:00
SCsub Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
world_generator.cpp Simple skeleton bingings. 2019-09-24 02:42:42 +02:00
world_generator.h Simple skeleton bingings. 2019-09-24 02:42:42 +02:00

World Generator

World generator Engine module. Right now it's mostly data classes.