A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
Go to file
Relintai 58e38c07bd Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
data Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
main Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
queued Rough class structure. 2019-09-22 22:12:20 +02:00
.gitignore Renamed the module world generator. 2019-09-19 23:24:25 +02:00
LICENSE The project has MIT license now. 2019-11-22 00:55:42 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
SCsub Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
config.py
config.pyc
register_types.cpp Renamed PropData to WorldGeneratorPropData. 2019-11-07 19:47:59 +01:00
register_types.h Left out the .h file. 2019-09-19 23:32:22 +02:00
world_generator.cpp Simple skeleton bingings. 2019-09-24 02:42:42 +02:00
world_generator.h Simple skeleton bingings. 2019-09-24 02:42:42 +02:00

README.md

World Generator

World generator Engine module. Right now it's mostly data classes.