A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
Go to file
2020-07-18 12:44:35 +02:00
data Fix 2 typos. 2020-07-18 12:09:28 +02:00
doc_classes Sync classref with current source. 2020-04-20 17:37:18 +02:00
main Fix property type information. 2020-07-18 12:44:35 +02:00
queued Clang format everything. 2020-01-09 04:28:08 +01:00
.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
config.py Update the class list in config.py, and sync classref to the current source. 2020-03-22 01:09:53 +01:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
register_types.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
SCsub Fix compile when the props module isn't present. 2020-06-27 18:25:51 +02:00
world_generator.cpp Clang format. 2020-04-10 13:56:08 +02:00
world_generator.h Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00

World Generator

World generator Engine module. Right now it's mostly data classes.