75a41eaf34
Work on layered tile maps.
2024-03-02 23:19:59 +01:00
d5caeed2b6
Work on fixing compile when layered tile maps are enabled.
2024-03-02 19:29:43 +01:00
c27d8cb19a
Notes.
2024-03-02 14:56:37 +01:00
b59530099e
Work on fixing compile when layered tile maps are enabled.
2024-03-02 14:30:29 +01:00
160374e539
Work on fixing compile when layered tile maps are enabled.
2024-03-02 11:03:29 +01:00
13d0ac8d5d
Work on fixing compile when layered tile maps are enabled.
2024-03-02 09:13:07 +01:00
82fe33fdcb
Fix register methods.
2024-03-02 08:32:55 +01:00
12d159858b
Fix include guard.
2024-03-02 08:32:22 +01:00
29adf0b0da
Properly set up register_types.cpp for layered tile maps.
2024-03-02 08:30:22 +01:00
33e9818d92
Added the icons for layered tile map from godot 4.
2024-03-02 08:25:16 +01:00
ac27c37a57
Layered tile map build script setup.
2024-03-02 08:17:20 +01:00
962f1cb188
Mass replaced some types in the layered tile map module.
2024-03-02 08:11:38 +01:00
2b85fcdbb5
Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB.
2024-03-01 22:39:19 +01:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
5f6121b719
Include cleanups.
2024-03-01 16:07:31 +01:00
715008c433
Added 2 missing files.
2024-03-01 16:07:24 +01:00
ea5845c3cd
Update class names in the layered tilemap module.
2024-03-01 15:36:53 +01:00
cbcc125e25
Layered tilemap include guard update.
2024-03-01 12:49:01 +01:00
6a6d3acd96
Clang format everything.
2024-03-01 11:56:19 +01:00
51fdb562be
Pandemonium style header guards.
2024-03-01 11:47:11 +01:00
b50acd2c89
Renamed files in the new module.
2024-03-01 11:46:13 +01:00
fb8ea11c03
Also added layered tilemap docs.
2024-03-01 10:43:35 +01:00
caa9099915
Small cleanup.
2024-03-01 10:43:19 +01:00
eec9c78867
Added godot 4's tilemap as a new layered tilemap module.
2024-03-01 10:38:08 +01:00
81717d4505
Small cleanup.
2024-03-01 10:29:48 +01:00
df4379d766
Added a parameter to HTMLTemplate::process_template_expression_variable() to be able to control when to emit errors if a variable is not set. Now this is used when checking for the first argument for the q template method variants.
2024-02-26 21:58:35 +01:00
aa854f049a
Updated the docs form HTMLTemplate.
2024-02-26 21:33:40 +01:00
aef18dd4f1
Fix 2 off-by-one errors.
2024-02-26 21:31:17 +01:00
6ea807be26
Added a q variant from all template methods. These use their first argument to decide whether to print anything or not.
2024-02-26 21:27:20 +01:00
af2ef6476e
Document the new methods, also expression substitution.
2024-02-26 19:03:39 +01:00
984465ee0c
Finished HTMLTemplate's template substitution implementation.
2024-02-26 18:16:25 +01:00
72c764f74c
Also process the last variable in HTMLTemplate::process_template_expression().
2024-02-26 13:22:54 +01:00
b0a72e933d
HTMLTemplate::process_template_expression() initial implementation.
2024-02-26 13:11:31 +01:00
0d2fceecf0
Fix errors in HTMLTemplate::render_template.
2024-02-26 12:02:04 +01:00
d3535ef0ca
Strip the expression string before passing it to process_template_expression().
2024-02-26 11:56:30 +01:00
81c8e4aa75
Removed WebServerRequest parameter from get_and_render_template() in HTMLTemplate.
2024-02-26 11:56:01 +01:00
2fe82c604c
Fix binds in HTMLTemplate.
2024-02-26 11:52:13 +01:00
af492fc79e
HTMLTemplate template processing part 1.
2024-02-26 11:36:13 +01:00
a6eb8377a6
Use String's length() instead of size().
2024-02-26 11:33:06 +01:00
89f9faa0e2
Added docs for the new classes. (Except for variable substitution rules, as those are not yet done.)
2024-02-25 23:37:46 +01:00
5cee31117c
Fix class link in the docs for SMTPClient.
2024-02-25 23:36:25 +01:00
4a23a17670
Also use PROPERTY_HINT_BUTTON in UserManagerStatic instead of a bool.
2024-02-25 22:40:07 +01:00
bf15aa0f87
Don't create empty keys.
2024-02-25 22:34:48 +01:00
0e9a926365
Fixed a few smaller typos.
2024-02-25 22:33:17 +01:00
66e0daf383
Created a built in editor using PROPERTY_HINT_BUTTON-s from HTMLTemplates.
2024-02-25 22:11:17 +01:00
8c06dce33f
Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter.
2024-02-25 22:09:25 +01:00
c6c864a683
Hide template_overrides and template_defaults property from the inspector in HTMLTemplate.
2024-02-25 20:43:38 +01:00
ce638a69c1
Now HTMLTemplateDataEditorPlugin will only handle HTMLTemplateDatas, if they are on disk.
2024-02-25 19:25:58 +01:00
35e328576a
Set up docs for the new classes.
2024-02-25 19:17:06 +01:00
87920a4ed7
Initial HTMLTemplate class setup.
2024-02-25 19:15:34 +01:00
5c9996fd58
Added an editor plugin for HTMLTemplateData. Double clicking one in the editor will open the underlying file on the text editor tab (if enabled).
2024-02-25 17:26:28 +01:00
83facbff3b
Fix issues with HTMLTemplateData loading and serialization.
2024-02-25 16:33:53 +01:00
08864f0a25
Added an importer for HTMLTemplateData.
2024-02-25 16:23:36 +01:00
eca4475f2d
Implemented HTMLTemplateData.
2024-02-25 15:55:42 +01:00
fb005f970e
Added HTMLTemplate and HTMLTemplateData classes.
2024-02-25 14:54:50 +01:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
7da17bca02
Added more defines for platform specific configs.
2024-02-17 20:55:27 +01:00
08711274c7
Fix custom module paths for the editor builds.
2024-02-17 16:41:51 +01:00
b8c81b5449
Small tweaks to HTTPServerSimple, mostly related to ssl handling.
2024-02-16 23:06:39 +01:00
2400b14bb9
Fix FileCache for files in .pck-s.
2024-02-16 22:12:17 +01:00
3da74f0703
Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
2024-02-13 20:09:46 +01:00
c3c6d64a50
Portred: Add MergeGroup node to simplify merging Meshes at runtime.
...
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
af518b2d3b
Ported parts of: [3.x] Add Selected Collision Group in TileSet Editor
...
Also moves the TileSet Script property down to its own category.
- Mickeon
211c707e67
2024-02-08 18:11:25 +01:00
Danil Alexeev
0c92de12c1
GDScript: Fix get_method_list
for custom functions
2024-02-08 14:50:56 +01:00
Danil Alexeev
a70e3ce4b3
GDScript: Prevent native class shadowing
2024-02-08 13:23:04 +01:00
e9f7ef263f
Fix build on windows.
2024-01-11 01:31:54 +01:00
b08959ab59
Fixed issues with the SMTPClient and EMail.
2024-01-11 01:24:16 +01:00
40e20146f6
Also use the queue in SMTPClient when not threading.
2024-01-11 00:39:52 +01:00
4a35fb9b44
Docs for the new classes.
2024-01-11 00:32:10 +01:00
2f44da6c00
Bind missing enum constants.
2024-01-11 00:05:42 +01:00
db36151c18
Re-extracted class docs.
2024-01-11 00:03:31 +01:00
92f1ab9e3e
Fixed property.
2024-01-11 00:02:57 +01:00
8541890a78
Ported SMTPClient.
2024-01-11 00:02:48 +01:00
fb4fe82c63
Ported EMail.
2024-01-10 22:01:42 +01:00
f6c504534a
Set up a new smtp module. It will be based on https://github.com/Relintai/gdMail .
2024-01-10 20:15:05 +01:00
b324675489
Removed the old SMTPClient class docs.
2024-01-10 20:12:36 +01:00
8e5ffcc9f1
Removed SMTPClient as the original code's license is unknown.
2024-01-10 19:37:39 +01:00
20ec9e2043
Fixed generating urls in BrowsableFolderServeWebPage.
2024-01-02 10:56:10 +01:00
2effb794fd
Fixed typo.
2024-01-02 10:55:42 +01:00
70d3d54386
Also added the new helper method to the gdnative api.
2023-12-27 13:48:01 +01:00
3f2149212a
Fixed error.
2023-12-25 21:11:09 +01:00
4d966d877f
Fixed warning.
2023-12-25 21:06:39 +01:00
08f7789e40
Now SceneSynchronizerDebugger can properly create it's debugger.py file.
2023-12-25 20:48:32 +01:00
f37f74d7f9
Fixed warning.
2023-12-25 20:48:01 +01:00
f927e2db73
Ran the clang format script.
2023-12-25 20:27:28 +01:00
2f53a26f36
Re-extracted class docs.
2023-12-25 20:20:30 +01:00
5059f6b2d2
Fixed warning.
2023-12-25 20:18:01 +01:00
2ae29884cb
Merged in the backwards utilities.
2023-12-25 20:12:56 +01:00
e44c46d7a9
Fixed include paths, compile errors and some code style.
2023-12-25 20:00:07 +01:00
d8eec349a5
Updated register_types.h
2023-12-25 19:41:37 +01:00
b6648f707e
Added missing classes to config.py.
2023-12-25 19:38:05 +01:00
eb63a4d682
Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8)
2023-12-25 19:27:07 +01:00
1f291939e9
Now PagedArticleWebPage won't add the summary page to the list of pages you can switch to.
2023-12-24 20:33:18 +01:00
d4d4a737fb
Fix build when the jsonrpc module is disabled.
2023-12-24 00:02:22 +01:00
db08e3c8b9
Re-extracted class docs.
2023-12-23 00:54:40 +01:00
094b1fe752
Bind the send_mail method.
2023-12-23 00:53:42 +01:00
2bd9eb6468
Implemented SMTPClient based on https://github.com/Relintai/smtp_node .
2023-12-23 00:50:09 +01:00
85d60b67e8
Created SMTPClient class.
2023-12-22 20:29:15 +01:00
be379405d2
Added a button to the TilesetEditor to easily select the TilesetEditorContext when needed.
2023-12-22 20:15:33 +01:00
f9cbc81492
Renamed RTilesetEditorContext to TilesetEditorContext.
2023-12-22 20:10:02 +01:00
0d6f38b317
Re-extracted class docs.
2023-12-22 19:49:04 +01:00
cd34883d79
Completely removed the cached path api from FileCache.
2023-12-22 19:37:23 +01:00
ca9249b5cf
Started reworking filecache to have an immediate file path mode. Non-immediate mode will be removed in next commit, saving the work in case it's needed later.
2023-12-22 19:29:48 +01:00
978e49a289
Implemented range requests for the HTTPServerSimple. It does work in fiefox, however wget seems to choke on it. This will be fixed later.
2023-12-22 15:37:04 +01:00
a781853b2b
Added a way to get all available marameter keys to WebServerRequest.
2023-12-22 13:14:17 +01:00
e5719c991b
Store incoming http request parameters properly.
2023-12-22 13:02:17 +01:00
df2859b9d0
Added a way to unregister connections and get out their raw connection data from the http server.
2023-12-22 12:38:38 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
kleonc
ae3b43f6ca
Improve TileMap editor visible names and tooltips
2023-12-20 23:03:33 +01:00
Rémi Verschelde
d8968ccef9
GDNative: Fix Linux arm64 warning about ignored sysv_abi
attribute
...
Fixes #41160 .
2023-12-20 23:02:11 +01:00
Rémi Verschelde
1c70f86950
Fix various GCC 13 warnings
...
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
2023-12-20 22:57:54 +01:00
6b6536ffe8
Also backported the previous change for cscript.
2023-12-20 22:49:11 +01:00
Jason Knight
929ad6b766
Far faster and more efficient method of checking if an identifer refers an autoload.
2023-12-20 22:45:03 +01:00
BlueCube3310
7633bb4d89
Fix grayscale dds loading
2023-12-20 22:41:09 +01:00
15bac2d514
Fix syntax error.
2023-12-18 00:46:28 +01:00
5133ef182d
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
429575fab6
File copyright header updates pt8.
2023-12-18 00:18:53 +01:00
ae854d4e55
File copyright header updates pt7.
2023-12-18 00:02:58 +01:00
3afe20bdc7
More old copyright header cleanups.
2023-12-17 23:24:10 +01:00
347168197c
File copyright header updates pt6.
2023-12-17 23:21:54 +01:00
443140a9e8
File copyright header updates pt5.
2023-12-17 23:07:28 +01:00
5088d32fa0
Removed my old copyright headers.
2023-12-17 22:59:50 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
11945d7f1d
Split material.h.
2023-12-10 21:26:28 +01:00
63c895747a
Moved Curve and Gradient to core.
2023-12-10 20:23:51 +01:00
e32155717c
Moved 2d shapes to core.
2023-12-10 20:03:16 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
053f083e17
Moved the Physics 2d server to core.
2023-12-10 19:42:57 +01:00
dbcc6e33da
Moved the physics server to core.
2023-12-10 19:36:00 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
049440aaf1
Moved BitMap to core.
2023-12-10 18:07:25 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
191e9e152e
Added quote_style argument to get_argument_options().
2023-12-10 16:02:08 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
deccaed2cc
Moved materials into a new subfolder.
2023-12-10 14:59:22 +01:00
4cbc387c53
Moved the navigation relatred resources into subfolders.
2023-12-10 14:23:24 +01:00
2cc42b045a
Moved shapes under a new shapes folder.
2023-12-10 14:10:10 +01:00
e50ab7fa84
Moved 2d shapes under a new shapes_2d folder.
2023-12-10 13:55:20 +01:00
de91cf5873
Mark NativeScripts as having delayed metadata.
2023-10-24 00:40:54 +02:00
3b8f836a41
Re-extracted class docs.
2023-10-20 15:06:38 +02:00
1ff5cdf911
Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob.
2023-10-14 08:10:06 +02:00
9142600d70
Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob.
2023-10-13 21:00:25 +02:00
6ff8ae122c
Codestyle fixes.
2023-10-13 20:59:57 +02:00
3f8ca3136e
Codestyle fixes.
2023-10-13 20:41:22 +02:00
0fa7faf43a
Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
2023-10-13 20:35:10 +02:00
2aa3fbf381
Codestyle.
2023-10-13 20:27:08 +02:00
c5ec0b8a33
Codestyle.
2023-10-13 20:26:59 +02:00
ac39ffb96b
Fix typo.
2023-10-13 19:36:17 +02:00
73bdeb40c6
Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
2023-10-13 19:28:56 +02:00
da2daebbb8
Fixed processing collision shapes in PropDataCollisionObject.
2023-10-13 19:27:40 +02:00
f7ecfb412a
Initial StaticBody support for the prop system.
2023-10-13 15:58:42 +02:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
2cd304097a
Fix JSONRPC's class docs.
2023-10-12 01:58:43 +02:00
b4692f1763
Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
...
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
13f981c684
Initialize variable.
2023-10-02 19:38:51 +02:00
d4b82d2724
Added setting to enable / disable gdscript's language server.
2023-10-02 19:37:38 +02:00
84768b8f0c
GDScript LSP compile fix pt2.
2023-10-02 19:22:04 +02:00
f10681e2be
GDScript LSP compile fix pt1.
2023-10-02 19:06:13 +02:00
01d1d1aa24
Fix compiling the jsonrpc module.
2023-10-02 18:51:44 +02:00
96702b39c8
Added back the jsonrpc module.
2023-10-02 18:38:39 +02:00
4047443e5d
Added back the language server for gdscript.
2023-10-02 18:32:24 +02:00
88e7cc8776
Fix compile errors.
2023-10-02 17:11:37 +02:00
lawnjelly
994ae99f62
Physics Interpolation - automatic resets for Camera2D and TileMap.
...
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
4faeb67438
Implemented getting users using their email from the UserDB.
2023-09-22 16:33:21 +02:00
56ae9e3734
Fix typos.
2023-09-22 16:21:37 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
e31c09d1f4
Small fixes to the docs.
2023-09-10 08:26:35 +02:00
ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
bd9abfc160
Fix clang format warnings.
2023-09-07 12:00:31 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
4fe2f00133
The CScript module is now disabled by default. It will get re-enabled once it gets finished.
2023-09-06 21:52:30 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
56b812f22f
Fix build.
2023-09-06 09:47:06 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
5331ac9b85
MeshLibrary's SceneConverter will also processes the navigation layers for the items.
2023-09-05 12:25:26 +02:00
dfb5323cc1
Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
...
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed
Use get_navigation_map() in GridMap.
2023-09-05 12:08:25 +02:00
176a0e129c
Fix querying paths.
2023-09-05 11:57:53 +02:00
8880722565
Removed cell height getters and setters from the Navigation2DServer.
2023-09-05 11:57:34 +02:00
268c27458a
TileMaps now support navigation map overrides.
2023-09-05 10:46:22 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
73c1f1f673
Fix logic in NavMap::sync().
2023-09-04 22:00:26 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
...
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
...
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
...
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
...
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
dcd93ef8ba
Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
...
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca
Backported from godot4: Fix pathfinding funnel adding unwanted point
...
Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
...
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379
Add back the missing lines to GridMap's class doc.
2023-09-04 16:47:08 +02:00
06efbe1882
Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
2023-09-03 13:43:58 +02:00
f30f2b37b8
Small tweak to the tooltip of the quick prop convert buttons.
2023-09-03 13:25:00 +02:00
62840e8517
Use an icon for the quick prop conversion buttons instead of text.
2023-09-03 13:15:23 +02:00
201d6aa8e7
Added a VSeparator to the To Prop editor buttons.
2023-09-03 13:09:56 +02:00
ee8716a7e6
Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor.
2023-09-03 12:44:55 +02:00
2b0a9700b8
Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin.
2023-09-03 12:04:53 +02:00
915014b6df
Bake the NavigationMesh on the main thread in the editor.
2023-09-03 10:59:33 +02:00