e6e717719b
More getters, setters, and a small fix.
2019-08-07 02:46:23 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
...
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
39c9d6c36d
Now the clientside gcds also refresh.
2019-08-05 15:38:01 +02:00
716f1833c4
Small fixes to Cooldown and CategoryCooldown event / signaling logic.
2019-08-05 10:55:50 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
78f2b19ff9
Added 2 more entries to thew AIStates enum.
2019-08-04 16:52:38 +02:00
35efa1fd9b
Fixed equipset's bindings.
2019-07-23 19:10:43 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
5901e49aa9
Removed the Queued folder.
2019-07-23 02:22:09 +02:00
1e0daf2e73
Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
2019-07-23 02:21:06 +02:00
ae3aa70f45
Build fix on linux.
2019-07-19 20:54:57 +02:00
15845efb77
Now the MeshDataResource Importer can scale, rotate, and offset the imported mesh.
2019-07-19 17:28:12 +02:00
57370a733c
Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum.
2019-07-06 21:24:02 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
a7e4a592f3
Build fix.
2019-07-02 11:40:57 +02:00
e2a7dadaaf
Typo fix.
2019-07-01 01:41:13 +02:00
65e8fbc1bc
Fixed a name in the bone attachment type enum.
2019-07-01 01:34:08 +02:00
e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
7af76fe42f
Fixed uninitialized variables (and an editor cash because of it).
2019-06-30 17:39:13 +02:00
fc01a2dee0
Fixed a few properties.
2019-06-26 02:27:29 +02:00
5d0d8b59d3
Fixed healing, and aura healing.
2019-06-25 01:15:08 +02:00
58654d8d70
Added in spell casting related binds.
2019-06-24 23:05:28 +02:00
c9c9267dbb
Fixed aura ticks.
2019-06-24 17:58:25 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
90e86557c5
More work on networking.
2019-06-18 15:33:28 +02:00
29f4288a54
More networking work.
2019-06-18 02:32:39 +02:00
9592e75034
Fixed wrong GDCLASS type.
2019-06-17 03:08:06 +02:00
7cdad4b8eb
Work on networking.
2019-06-17 00:07:38 +02:00
cee3c00f97
Added macros for the multiplayer.
2019-06-11 15:20:05 +02:00
69407a2506
Fixed compile.
2019-06-10 20:49:36 +02:00
ee5be20502
Moved a few more function declarations from entity's header to the cpp file.
2019-06-10 20:48:14 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
d4ebbdc69c
-Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
...
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e
-Added type to auras, and an is debuff flag.
...
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
5692eec91e
Now cooldowns are updated.
2019-05-27 18:28:27 +02:00
e9c30b870d
Work on bindings.
2019-05-27 14:02:07 +02:00
34295f7a83
Added gcd, cooldowns, category cooldowns, and states to Entity.
2019-05-27 02:50:00 +02:00
a329281dae
Cleaned up the categories of spells, and auras.
2019-05-13 18:52:43 +02:00
884e0eb012
Properly set up groups for spells.
2019-05-13 13:50:14 +02:00
b69663de86
-Added Aura and Spell visual effect is now VisualBoneAttachment.
...
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
565993fdb8
Better way to cast refs at load.
2019-05-07 15:05:55 +02:00
adc47a4ae7
More work on the inventory.
2019-05-06 21:31:19 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00