Commit Graph

664 Commits

Author SHA1 Message Date
e6e717719b More getters, setters, and a small fix. 2019-08-07 02:46:23 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
39c9d6c36d Now the clientside gcds also refresh. 2019-08-05 15:38:01 +02:00
716f1833c4 Small fixes to Cooldown and CategoryCooldown event / signaling logic. 2019-08-05 10:55:50 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
4f3c21a0cf Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
78f2b19ff9 Added 2 more entries to thew AIStates enum. 2019-08-04 16:52:38 +02:00
35efa1fd9b Fixed equipset's bindings. 2019-07-23 19:10:43 +02:00
3906bea408 Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
5901e49aa9 Removed the Queued folder. 2019-07-23 02:22:09 +02:00
1e0daf2e73 Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
ae3aa70f45 Build fix on linux. 2019-07-19 20:54:57 +02:00
15845efb77 Now the MeshDataResource Importer can scale, rotate, and offset the imported mesh. 2019-07-19 17:28:12 +02:00
57370a733c Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
f95ac68a9b renamed character.h and cpp to character_class.h and cpp. 2019-07-06 19:18:07 +02:00
d5efaf0d27 Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it. 2019-07-05 21:28:51 +02:00
a7e4a592f3 Build fix. 2019-07-02 11:40:57 +02:00
e2a7dadaaf Typo fix. 2019-07-01 01:41:13 +02:00
65e8fbc1bc Fixed a name in the bone attachment type enum. 2019-07-01 01:34:08 +02:00
e80b0364bc A bit of work on the skeleton. 2019-07-01 01:29:59 +02:00
7af76fe42f Fixed uninitialized variables (and an editor cash because of it). 2019-06-30 17:39:13 +02:00
fc01a2dee0 Fixed a few properties. 2019-06-26 02:27:29 +02:00
5d0d8b59d3 Fixed healing, and aura healing. 2019-06-25 01:15:08 +02:00
58654d8d70 Added in spell casting related binds. 2019-06-24 23:05:28 +02:00
c9c9267dbb Fixed aura ticks. 2019-06-24 17:58:25 +02:00
ec6503c5e9 Added TargetRelationType back. 2019-06-24 13:12:33 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3 Fixed targeting. 2019-06-22 01:57:43 +02:00
90e86557c5 More work on networking. 2019-06-18 15:33:28 +02:00
29f4288a54 More networking work. 2019-06-18 02:32:39 +02:00
9592e75034 Fixed wrong GDCLASS type. 2019-06-17 03:08:06 +02:00
7cdad4b8eb Work on networking. 2019-06-17 00:07:38 +02:00
cee3c00f97 Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
69407a2506 Fixed compile. 2019-06-10 20:49:36 +02:00
ee5be20502 Moved a few more function declarations from entity's header to the cpp file. 2019-06-10 20:48:14 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12 The old Effect properties got cleaned up, and now their type is packedscene. 2019-05-29 20:03:41 +02:00
d4ebbdc69c -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
5692eec91e Now cooldowns are updated. 2019-05-27 18:28:27 +02:00
e9c30b870d Work on bindings. 2019-05-27 14:02:07 +02:00
34295f7a83 Added gcd, cooldowns, category cooldowns, and states to Entity. 2019-05-27 02:50:00 +02:00
a329281dae Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
884e0eb012 Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
b69663de86 -Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
565993fdb8 Better way to cast refs at load. 2019-05-07 15:05:55 +02:00
adc47a4ae7 More work on the inventory. 2019-05-06 21:31:19 +02:00
53227bb6fe -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00