An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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Relintai d4ebbdc69c -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
data -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks. 2019-05-29 17:27:36 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks. 2019-05-29 17:27:36 +02:00
inventory More work on the inventory. 2019-05-06 21:31:19 +02:00
pipelines Added the heal pipeline. 2019-05-06 02:07:51 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
spells First Commit. 2019-04-20 14:02:55 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Now cooldowns are updated. 2019-05-27 18:28:27 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
entity_enums.cpp -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
entity_enums.h Added gcd, cooldowns, category cooldowns, and states to Entity. 2019-05-27 02:50:00 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
spell_enums.cpp -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00
spell_enums.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00