|
3c240ff2b2
|
Updated the readme.
|
2023-01-09 20:39:18 +01:00 |
|
|
0c6a7f4e3c
|
Work on fixing compile.
|
2023-01-09 20:02:49 +01:00 |
|
|
12276aa334
|
Work on fixing compile.
|
2023-01-09 01:15:48 +01:00 |
|
|
f02da517d5
|
Fix indents.
|
2023-01-08 17:27:35 +01:00 |
|
|
aa0618ced2
|
Updated the SET_RPC_* macros for godot4 in Entity.h.
|
2023-01-08 17:22:44 +01:00 |
|
|
01b512e263
|
Removed ISSERVER and ISCLIENT macros.
|
2023-01-08 17:09:52 +01:00 |
|
|
32ff660dc0
|
Updated the RPC macros in Entity to godot 4.
|
2023-01-08 17:05:36 +01:00 |
|
|
d827bd370e
|
Comment out all GDVIRTUAL_BINDs in the module temporarily.
|
2023-01-08 16:48:01 +01:00 |
|
|
5191c098c2
|
ESSEditorPlugin is unfinished, it was not meant to be registered at the moment.
|
2023-01-08 16:46:28 +01:00 |
|
|
81532dc6b0
|
Regsiter ESSResourceDB as abstract.
|
2023-01-08 16:45:12 +01:00 |
|
|
0e44e4be51
|
Comment out more GDVIRTUAL_BINDs.
|
2023-01-08 16:43:44 +01:00 |
|
|
d9a0632dab
|
Update to HashMap's insert method.
|
2023-01-08 16:42:20 +01:00 |
|
|
3a38f87bd1
|
Comment out non-working GDVIRTUAL_BINDs.
|
2023-01-08 16:38:57 +01:00 |
|
|
951ae259e2
|
Update vrpc's syntax in Entity.
|
2023-01-08 16:36:47 +01:00 |
|
|
f6958acd6c
|
Updated register_types.h and cpp to the current godot 4 style.
|
2023-01-08 15:55:06 +01:00 |
|
|
0115582dbb
|
Merge pull request #2 from El13B/godot4
Godot latests renames and the likes
|
2023-01-08 11:57:44 +01:00 |
|
Your Name
|
ee46263958
|
removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD
|
2022-08-31 17:27:50 -04:00 |
|
Your Name
|
924a18db6f
|
Updating functions BIND_VMETHOD to D_METHOD plus some other tweaks
|
2022-08-29 21:45:48 -04:00 |
|
Your Name
|
32907bc4ec
|
converting everything with regex
|
2022-08-29 14:42:15 -04:00 |
|
|
3536f01bac
|
Revert "Added additional build time arguments ess_entity_base_class and ess_entity_base_class_include. It does not work too well, it is going to be reverted, but I want to save the code in case it's needed later."
This reverts commit c26a47273b .
|
2022-02-21 01:36:40 +01:00 |
|
|
c26a47273b
|
Added additional build time arguments ess_entity_base_class and ess_entity_base_class_include. It does not work too well, it is going to be reverted, but I want to save the code in case it's needed later.
|
2022-02-21 01:36:34 +01:00 |
|
|
fd8c1af154
|
Get the dimensions from the texture instead of the image in texture_get_uv_rect of the material cache. This fixes the uv mapping for the character on the web backend.
|
2022-02-16 20:50:01 +01:00 |
|
|
01f261afea
|
Use godot 3.x instead of 3.2 in the compile instructions.
|
2022-02-13 19:46:34 +01:00 |
|
|
1ad9216633
|
Fix link.
|
2022-02-13 19:45:39 +01:00 |
|
|
f1a4ea211c
|
Fix an another link.
|
2022-02-13 19:40:39 +01:00 |
|
|
5cbe8e7b41
|
Update link paths.
|
2022-02-13 19:35:34 +01:00 |
|
|
a56b72f81c
|
Remove outdated line, as now it's possible to query mesh data even in gles2. (It has been for a while, but forgot about this line.)
|
2022-02-13 19:31:28 +01:00 |
|
|
820fa417b6
|
Styling fix.
|
2022-02-13 19:24:06 +01:00 |
|
|
620961d694
|
Add a godot version support section to the readme to elaborate on what is supported a bit more. Also removed the previous outdated line.
|
2022-02-13 19:23:30 +01:00 |
|
|
3c334566ff
|
Fix an another copyright header.
|
2022-01-12 21:54:38 +01:00 |
|
|
3767068096
|
Update the copyright headers to 2022.
|
2022-01-12 21:44:26 +01:00 |
|
|
5cf0c25fd7
|
Re-extracted the docs.
|
2022-01-12 21:42:19 +01:00 |
|
|
e2083bb9c4
|
Updated the spell and aura sections of the docs.
|
2022-01-12 21:17:32 +01:00 |
|
|
0ac987d06d
|
Updated _handle_effect in Spell to use the new style.
|
2022-01-12 18:07:07 +01:00 |
|
|
ac18bda70f
|
Added permanent option for auras. Also added is_aura helper check.
|
2022-01-12 17:54:01 +01:00 |
|
|
e14ba1e368
|
Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically.
|
2022-01-12 15:53:35 +01:00 |
|
|
5ac0fb6604
|
Removed the temporary properties.
|
2022-01-12 14:17:10 +01:00 |
|
|
dff6d7b866
|
Renamed aura apply related getters and setters in Spell. They still return Auras for now though. Also kept a set of the old properties for easy resource upgrade for a commit.
|
2022-01-12 14:00:12 +01:00 |
|
|
24db319b5f
|
Fix aura text group, and added one for aura_teaches.
|
2022-01-12 12:00:15 +01:00 |
|
|
6c0ee18eac
|
Fix _validate_property in Aura.
|
2022-01-12 11:50:15 +01:00 |
|
|
d0cd45b4f0
|
Fix aura_damage_min's property.
|
2022-01-12 11:31:32 +01:00 |
|
|
84450a2889
|
Also prefix aura visual.
|
2022-01-12 11:24:52 +01:00 |
|
|
ebcff5ab03
|
Prefixed most methods in Aura with aura_ in preparation with merging Auras into Spells.
|
2022-01-12 10:51:38 +01:00 |
|
|
cfba9403cb
|
Fix compile when the mesh data resource module is present and props module is not.
|
2021-09-21 12:23:42 +02:00 |
|
|
cc9dc30b83
|
Check whether we are on a server before calling rpc() / vrpc() in the macros.
|
2021-08-31 00:38:53 +02:00 |
|
|
332687dda9
|
Set network owner in Entity::setup, even on the client.
|
2021-08-31 00:26:29 +02:00 |
|
|
1033dd5572
|
Don't save/load entity controller in to and from dict.
|
2021-08-31 00:09:07 +02:00 |
|
|
d5ae97494d
|
Set setc_xp and setc_entity_controller to rpc remote.
|
2021-08-30 23:58:38 +02:00 |
|
|
59e1b00ce0
|
Don't set Entity name in setc_guid().
|
2021-08-30 21:40:01 +02:00 |
|
|
708f5d05ec
|
Don't set s_entity_controller in enter_tree.
|
2021-08-30 21:25:01 +02:00 |
|