An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-08-05 01:36:33 +02:00
data A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
infos A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
inventory -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
skeleton Fixed equipset's bindings. 2019-07-23 19:10:43 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Build fix on linux. 2019-07-19 20:54:57 +02:00
entity_enums.cpp A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
entity_enums.h Added 2 more entries to thew AIStates enum. 2019-08-04 16:52:38 +02:00
entity_spell_system Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
item_enums.cpp A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
spell_enums.cpp A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
spell_enums.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00