An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-06-17 03:08:06 +02:00
data Fixed wrong GDCLASS type. 2019-06-17 03:08:06 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Work on networking. 2019-06-17 00:07:38 +02:00
inventory -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
pipelines Added the heal pipeline. 2019-05-06 02:07:51 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
spells -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Now cooldowns are updated. 2019-05-27 18:28:27 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
entity_enums.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
entity_enums.h -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
entity_spell_system Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
spell_enums.cpp -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00
spell_enums.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00