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Fixed a name in the bone attachment type enum.
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#include "character_skeleton_visual_entry.h"
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const String CharacterSkeletonVisualEntry::BINDING_STRING_BONE_ATTACHMENT_TYPES = "None, Bodypart, Effect, Equipment, Override";
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const String CharacterSkeletonVisualEntry::BINDING_STRING_BONE_ATTACHMENT_TYPES = "None, Mesh, Effect, Equipment, Override";
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int CharacterSkeletonVisualEntry::get_id() {
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return _id;
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