Fixed a name in the bone attachment type enum.

This commit is contained in:
Relintai 2019-07-01 01:34:08 +02:00
parent e80b0364bc
commit 65e8fbc1bc

View File

@ -1,6 +1,6 @@
#include "character_skeleton_visual_entry.h"
const String CharacterSkeletonVisualEntry::BINDING_STRING_BONE_ATTACHMENT_TYPES = "None, Bodypart, Effect, Equipment, Override";
const String CharacterSkeletonVisualEntry::BINDING_STRING_BONE_ATTACHMENT_TYPES = "None, Mesh, Effect, Equipment, Override";
int CharacterSkeletonVisualEntry::get_id() {
return _id;