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https://github.com/Relintai/entity_spell_system.git
synced 2025-04-19 21:33:15 +02:00
Added TargetRelationType back.
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@ -37,6 +37,13 @@ void Spell::set_target_type(SpellTargetType value) {
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_target_type = value;
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}
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TargetRelationType Spell::get_target_relation_type() {
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return _target_relation_type;
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}
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void Spell::set_target_relation_type(TargetRelationType value) {
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_target_relation_type = value;
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}
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Ref<Aura> Spell::get_caster_aura_apply() {
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return Ref<Aura>(_caster_aura_apply);
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}
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@ -724,6 +731,7 @@ Spell::Spell() {
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PLAYER_HIT_RADIUS = (float)0.5;
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_level = 1;
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_rank = 0;
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_spell_id = 1;
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_spell_type = SpellEnums::SPELL_TYPE_NONE;
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@ -878,6 +886,10 @@ void Spell::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_target_type", "value"), &Spell::set_target_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "target_type", PROPERTY_HINT_ENUM, "Self, Target, Around, Front, Around Target"), "set_target_type", "get_target_type");
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ClassDB::bind_method(D_METHOD("get_target_relation_type"), &Spell::get_target_relation_type);
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ClassDB::bind_method(D_METHOD("set_target_relation_type", "value"), &Spell::set_target_relation_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "target_relation_type", PROPERTY_HINT_FLAGS, "Self, Enemy, Friendly"), "set_target_relation_type", "get_target_relation_type");
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ClassDB::bind_method(D_METHOD("get_level"), &Spell::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &Spell::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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@ -1083,7 +1095,6 @@ void Spell::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_spell_cast_finish_effect_point", "value"), &Spell::set_spell_cast_finish_effect_point);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_cast_finish_effect_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS), "set_spell_cast_finish_effect_point", "get_spell_cast_finish_effect_point");
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ClassDB::bind_method(D_METHOD("get_spell_cast_finish_effect"), &Spell::get_spell_cast_finish_effect);
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ClassDB::bind_method(D_METHOD("set_spell_cast_finish_effect", "value"), &Spell::set_spell_cast_finish_effect);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_spell_cast_finish_effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_cast_finish_effect", "get_spell_cast_finish_effect");
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@ -1130,7 +1141,7 @@ void Spell::_bind_methods() {
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BIND_ENUM_CONSTANT(TARGET_SELF);
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BIND_ENUM_CONSTANT(TARGET_ENEMY);
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BIND_ENUM_CONSTANT(TARGET_TARGET);
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BIND_ENUM_CONSTANT(TARGET_FRIENDLY);
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BIND_ENUM_CONSTANT(SPELL_TARGET_TYPE_SELF);
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BIND_ENUM_CONSTANT(SPELL_TARGET_TYPE_TARGET);
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10
data/spell.h
10
data/spell.h
@ -22,9 +22,9 @@ class SpellCastInfo;
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class Spell;
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enum TargetRelationType {
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TARGET_SELF,
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TARGET_ENEMY,
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TARGET_TARGET
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TARGET_SELF = 1 << 0,
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TARGET_ENEMY = 1 << 1,
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TARGET_FRIENDLY = 1 << 2
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};
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VARIANT_ENUM_CAST(TargetRelationType);
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@ -94,6 +94,9 @@ public:
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SpellTargetType get_target_type();
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void set_target_type(SpellTargetType value);
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TargetRelationType get_target_relation_type();
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void set_target_relation_type(TargetRelationType value);
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Ref<Aura> get_caster_aura_apply();
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void set_caster_aura_apply(Ref<Aura> value);
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@ -371,6 +374,7 @@ private:
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bool _hide_from_actionbar;
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float _cooldown;
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SpellTargetType _target_type;
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TargetRelationType _target_relation_type;
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Ref<Aura> *_caster_aura_apply_ref;
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Ref<Aura> *_caster_aura_apply2_ref;
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