An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-07-23 13:55:11 +02:00
data Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
infos Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
inventory -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines Added the heal pipeline. 2019-05-06 02:07:51 +02:00
skeleton Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility renamed character.h and cpp to character_class.h and cpp. 2019-07-06 19:18:07 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Build fix on linux. 2019-07-19 20:54:57 +02:00
entity_enums.cpp Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
entity_enums.h Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
entity_spell_system Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
spell_enums.cpp -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00
spell_enums.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00