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https://github.com/Relintai/entity_spell_system.git
synced 2025-02-20 17:14:44 +01:00
renamed character.h and cpp to character_class.h and cpp.
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@ -12,7 +12,7 @@ module_env.add_source_files(env.modules_sources,"spell_enums.cpp")
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module_env.add_source_files(env.modules_sources,"item_enums.cpp")
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module_env.add_source_files(env.modules_sources,"data/aura.cpp")
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module_env.add_source_files(env.modules_sources,"data/character.cpp")
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module_env.add_source_files(env.modules_sources,"data/character_class.cpp")
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module_env.add_source_files(env.modules_sources,"data/talent.cpp")
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module_env.add_source_files(env.modules_sources,"data/talent_rank_data.cpp")
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module_env.add_source_files(env.modules_sources,"data/talent_row_data.cpp")
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@ -1,4 +1,4 @@
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#include "character.h"
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#include "character_class.h"
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#include "../data/spell.h"
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#include "../data/aura.h"
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@ -1,5 +1,5 @@
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#ifndef CHARACTER_H
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#define CHARACTER_H
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#ifndef CHARACTER_CLASS_H
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#define CHARACTER_CLASS_H
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#include "core/resource.h"
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#include "core/vector.h"
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@ -1,7 +1,7 @@
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#include "data_manager.h"
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#include "aura.h"
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#include "character.h"
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#include "character_class.h"
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#include "craft_data_attribute.h"
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#include "spell.h"
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@ -10,7 +10,7 @@
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#endif
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#include "../data/character.h"
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#include "../data/character_class.h"
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#include "../data/craft_data_attribute.h"
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#include "../data/spell.h"
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#include "../data/xp_data.h"
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@ -5,7 +5,7 @@
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#include "data/aura.h"
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#include "data/data_manager.h"
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#include "data/character.h"
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#include "data/character_class.h"
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#include "data/talent.h"
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#include "data/talent_row_data.h"
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#include "data/talent_rank_data.h"
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@ -4,7 +4,7 @@
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "../entity_enums.h"
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#include "../data/character.h"
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#include "../data/character_class.h"
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class EntityCreateInfo : public Reference {
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GDCLASS(EntityCreateInfo, Reference);
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