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Build fix.
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@ -15,7 +15,7 @@ void CharacterSkeleton::set_bone_path(int index, NodePath path) {
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}
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Ref<CharacterSkeletonVisualEntry> CharacterSkeleton::get_visual(int index) {
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ERR_FAIL_INDEX_V(index, EntityEnums::SKELETON_POINTS_MAX, NodePath());
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ERR_FAIL_INDEX_V(index, EntityEnums::SKELETON_POINTS_MAX, Ref<CharacterSkeletonVisualEntry>());
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return _visuals[index];
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}
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