An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Go to file
2019-05-13 13:50:14 +02:00
data Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Better way to cast refs at load. 2019-05-07 15:05:55 +02:00
inventory More work on the inventory. 2019-05-06 21:31:19 +02:00
pipelines Added the heal pipeline. 2019-05-06 02:07:51 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
spells First Commit. 2019-04-20 14:02:55 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
entity_enums.cpp -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
entity_enums.h -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
spell_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_enums.h First Commit. 2019-04-20 14:02:55 +02:00