An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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Relintai 38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
data -Moved StatModifier from Stats to it's own file. Also updated i. 2019-08-05 23:59:37 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities -Moved StatModifier from Stats to it's own file. Also updated i. 2019-08-05 23:59:37 +02:00
infos A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
inventory -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
skeleton Fixed equipset's bindings. 2019-07-23 19:10:43 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Small fixes to Cooldown and CategoryCooldown event / signaling logic. 2019-08-05 10:55:50 +02:00
entity_enums.cpp A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
entity_enums.h Added 2 more entries to thew AIStates enum. 2019-08-04 16:52:38 +02:00
entity_spell_system Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
item_enums.cpp A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp -Moved StatModifier from Stats to it's own file. Also updated i. 2019-08-05 23:59:37 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub -Moved StatModifier from Stats to it's own file. Also updated i. 2019-08-05 23:59:37 +02:00
spell_enums.cpp A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
spell_enums.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00