An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Go to file
2019-06-10 20:48:14 +02:00
data -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Moved a few more function declarations from entity's header to the cpp file. 2019-06-10 20:48:14 +02:00
inventory -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
pipelines Added the heal pipeline. 2019-05-06 02:07:51 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
spells -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Now cooldowns are updated. 2019-05-27 18:28:27 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc -Added Aura and Spell visual effect is now VisualBoneAttachment. 2019-05-13 13:25:03 +02:00
entity_enums.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
entity_enums.h -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
spell_enums.cpp -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00
spell_enums.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00