e65b2f4ecb
Added SpellCategory to Spell. Also removed the old commented out code from Spell.
2019-09-12 23:06:24 +02:00
db06f601fc
Added stat_points_per_level to EntityData.
2019-09-12 22:55:07 +02:00
d5d38aea1c
Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile.
2019-09-12 22:45:29 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
d6f7c7aee2
Datamanger now loads the xpdata as well.
2019-09-12 15:05:42 +02:00
544aa45a80
Bindings for XPData.
2019-09-12 14:40:57 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
d50a8748f6
Added a price field for ItemTemplate.
2019-09-11 18:36:05 +02:00
cfb2373fd1
Added locked property to Stat. Also fixed a bunch of smaller errors.
2019-09-11 18:18:20 +02:00
7fbb0c4599
Fixed compile.
2019-09-11 17:24:22 +02:00
4afc637801
Added 3 data classes.
2019-09-11 15:06:30 +02:00
41d94978e6
Added the money field.
2019-09-11 13:06:04 +02:00
870a1f406c
Added the basic interact methods to entity, and EntityData.
2019-09-11 12:54:51 +02:00
39a335e36c
Added the new enums into EntityData as well. Also small bug and typo fixes.
2019-09-11 12:26:41 +02:00
4bf99ac12d
Fix uninitialized variables.
2019-09-11 11:30:29 +02:00
50062d8ad4
Added properties from the new enums into entity.
2019-09-11 11:25:52 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
0d25e69ba5
Added more enums into EntityEnums.
2019-09-10 21:01:20 +02:00
da1d7415c5
Added immunity flags.
2019-09-10 14:43:34 +02:00
d795c86cfe
Added ImmunityFlags (only 2 fow now).
2019-09-10 00:57:58 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
e1c83586a7
EntityData now has a parent EntityData property, for reusing parts of an another one.
2019-09-09 20:36:15 +02:00
6a4d0be1d5
Fix search and replace fail.
2019-09-09 15:50:39 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
2b45d35cf7
Fixed uninitialized variables in Spell.
2019-09-09 01:55:37 +02:00
627ec8613f
Now CharacterSpec also uses variant vectors for the inspector.
2019-09-09 01:48:14 +02:00
3201488ac4
Added 3 AIAction classes, also added an array for them into CharacterClass.
2019-09-09 01:28:29 +02:00
396c49542c
Finished up the previous change in CharacterClass. Added some temporary comments.
2019-09-08 23:10:22 +02:00
e070031073
Started reworking CharacterClass to use variant vector properties.
2019-09-08 21:26:05 +02:00
1f83d7ac6c
Fixed uninitialized variable.
2019-09-08 15:33:25 +02:00
7640ff7884
Now The aura's added, and removed clientside signals are also called properly.
2019-09-08 00:02:21 +02:00
9bbca6d4b5
Clientside spell cast callbacks are now properly called.
2019-09-07 16:52:11 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
1667a315ed
Fixed up CharacterSkeleton3D.
2019-08-26 11:46:43 +02:00
6a8d4c13d4
CharacterBones inherits from Node2D now.
2019-08-25 16:33:02 +02:00
1949e49aed
Added a CharacterBones class.
2019-08-24 21:27:42 +02:00
236a59e582
Added CharacterAtlas, and CharacterAtlasEntry.
2019-08-24 19:44:04 +02:00
c483fa38d6
The ItemVisual and ItemVisualEntry is a resource now.
2019-08-24 16:17:58 +02:00
9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
378fc4642f
Merge branch 'master' of https://github.com/Relintai/entity_spell_system
...
# Conflicts:
# skeleton/character_skeleton.cpp
# skeleton/character_skeleton.h
2019-08-23 20:56:23 +02:00
8b8dc6c7f9
Removed everything from the base skeleton.
2019-08-23 20:52:01 +02:00
c09a7a18bf
Cleaned up the skeleton a bit.
2019-08-23 20:23:48 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
4b35b4e541
Commented out most things in the bag for now.
2019-08-15 14:43:17 +02:00
ee6838d33b
The bag is now scriptable.
2019-08-14 15:52:23 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
...
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
f9464e0025
Added a flags binding to item types, also added an allowed types variable to bag.
2019-08-07 03:31:45 +02:00
f857d2ee34
Added missing None, to the item type binding string.
2019-08-07 02:51:07 +02:00