data
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renamed character.h and cpp to character_class.h and cpp.
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2019-07-06 19:18:07 +02:00 |
drag_and_drop
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First Commit.
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2019-04-20 14:02:55 +02:00 |
entities
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renamed character.h and cpp to character_class.h and cpp.
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2019-07-06 19:18:07 +02:00 |
inventory
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-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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2019-05-30 00:26:02 +02:00 |
meshes
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Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
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2019-07-05 21:28:51 +02:00 |
pipelines
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Added the heal pipeline.
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2019-05-06 02:07:51 +02:00 |
Queued
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First Commit.
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2019-04-20 14:02:55 +02:00 |
skeleton
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Build fix.
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2019-07-02 11:40:57 +02:00 |
spells
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-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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2019-05-30 00:26:02 +02:00 |
ui
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First Commit.
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2019-04-20 14:02:55 +02:00 |
utility
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renamed character.h and cpp to character_class.h and cpp.
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2019-07-06 19:18:07 +02:00 |
.gitignore
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Added a new CharacterSkeleton class.
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2019-05-01 02:49:06 +02:00 |
config.py
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First Commit.
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2019-04-20 14:02:55 +02:00 |
config.pyc
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Added macros for the multiplayer.
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2019-06-11 15:20:05 +02:00 |
entity_enums.cpp
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A bit of work on the skeleton.
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2019-07-01 01:29:59 +02:00 |
entity_enums.h
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A bit of work on the skeleton.
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2019-07-01 01:29:59 +02:00 |
entity_spell_system
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Added macros for the multiplayer.
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2019-06-11 15:20:05 +02:00 |
item_enums.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_enums.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
register_types.cpp
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renamed character.h and cpp to character_class.h and cpp.
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2019-07-06 19:18:07 +02:00 |
register_types.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
SCsub
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renamed character.h and cpp to character_class.h and cpp.
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2019-07-06 19:18:07 +02:00 |
spell_enums.cpp
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-Added type to auras, and an is debuff flag.
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2019-05-28 01:08:11 +02:00 |
spell_enums.h
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-Added type to auras, and an is debuff flag.
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2019-05-28 01:08:11 +02:00 |