An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-05-06 18:07:07 +02:00
data -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
inventory -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
pipelines Added the heal pipeline. 2019-05-06 02:07:51 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
spells First Commit. 2019-04-20 14:02:55 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
entity_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
entity_enums.h First Commit. 2019-04-20 14:02:55 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
spell_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_enums.h First Commit. 2019-04-20 14:02:55 +02:00