Commit Graph

  • 317a4645bd Fixed the camera and updated the project file. master Relintai 2023-10-08 21:06:18 +0200
  • 2d7afc1516 Fixed an another renamed property. Relintai 2023-10-08 20:52:11 +0200
  • 8c7c3e29ab More renames. Relintai 2023-10-08 20:45:52 +0200
  • 6009e332de BSInputEventKey's functionality have been merged into the engine. Relintai 2023-10-08 20:45:03 +0200
  • e0f8afc75a Updated entity's body related methods. Relintai 2023-10-08 20:32:04 +0200
  • 740e7520f9 Updated ESS methods. Relintai 2023-10-08 20:26:44 +0200
  • b11f49172b The engine has RenderingServer now. Relintai 2023-10-08 20:05:07 +0200
  • 71d75472ec Fix dictionary. Relintai 2023-10-08 20:04:30 +0200
  • fffcc13843 Updated the engine. Relintai 2023-10-08 19:56:23 +0200
  • b62e4f2a2b Updated the engine and the data manager addon. Relintai 2022-12-02 18:47:06 +0100
  • bef0c58d8e Updated the engine to the latest. Relintai 2022-10-10 13:25:41 +0200
  • f695a8fa59 Reimplemented the editor_generate property for the tile maps. Relintai 2022-09-30 09:30:52 +0200
  • ebfd0914c4 Updated the engine to the latest. Relintai 2022-09-30 09:20:37 +0200
  • 61133dfc1e Updated the engine. Relintai 2022-08-27 17:05:07 +0200
  • 755fb3227f Updated the engine. Relintai 2022-08-24 18:11:48 +0200
  • 482e914e93 More fixes to the example export presets. v0.3 Relintai 2022-08-03 17:09:03 +0200
  • 1299fc37e5 Bump version to 0.3. Also update project description in engine. Relintai 2022-08-03 17:05:45 +0200
  • 4edb21f429 Remove unecessary file. Relintai 2022-08-03 16:59:55 +0200
  • e782cfce14 Enabled it. Relintai 2022-08-03 16:53:42 +0200
  • 228759d5b7 Added my data_manager addon. Relintai 2022-08-03 16:52:21 +0200
  • 3e28675729 Removed module_manager addon. Relintai 2022-08-03 16:50:48 +0200
  • 0d1ce768cf Updated the screenshot. Relintai 2022-08-03 15:47:57 +0200
  • c5c1440a52 Updated reame.md. Relintai 2022-08-03 15:46:49 +0200
  • 1b20a6ca89 Renamed the Godot tab to Engine in the about box. Relintai 2022-08-03 15:03:28 +0200
  • 8c5d6019f1 Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner. Relintai 2022-08-03 15:02:06 +0200
  • cbe6837998 Updated the engine and added the missing helper scripts. Relintai 2022-08-03 14:56:43 +0200
  • 5ac81e2e0c Added the new engine setup script, and updated the engine. Relintai 2022-06-11 02:38:39 +0200
  • 1582d058ec Removed all helper scripts that are in the engine now. Relintai 2022-06-11 02:36:22 +0200
  • 86e6db9db4 Udpated the engine and the tools. Relintai 2022-04-08 22:13:38 +0200
  • 81fa7ce0cf Fix typo. Relintai 2022-03-27 21:09:09 +0200
  • 8d22d88ba9 Now the project uses the pandemonium engine. (My heavily modified godot fork.) Relintai 2022-03-26 14:04:56 +0100
  • 45b7a90fb2 Updated the engine and modules. Relintai 2022-02-27 02:04:09 +0100
  • b833cf58c3 Moved the species folder. Relintai 2022-02-27 01:45:48 +0100
  • 171059afd6 Moved the materials and shaders folder. Relintai 2022-02-27 01:44:58 +0100
  • 6a99199fad Moved the core folder. Relintai 2022-02-27 01:34:59 +0100
  • af59b518d6 Moved the entity classes folder. Relintai 2022-02-27 01:33:07 +0100
  • 3b43428aee Moved the icons and spell effects folder. Relintai 2022-02-27 01:31:14 +0100
  • 7b6962be59 Moved free look cam and the texture tools under a new tools directory. Relintai 2022-02-27 01:25:06 +0100
  • 7953add9a3 Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. Relintai 2022-01-30 19:51:23 +0100
  • 2afc8a27b3 Updated the engine and modules. Relintai 2022-01-30 19:19:02 +0100
  • b5a512032e Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch. Relintai 2021-09-06 19:52:06 +0200
  • 73ae3000b9 Fix unitframes, and the default ui scale settings. Relintai 2021-02-21 17:31:43 +0100
  • 2c8a120b8e Updated the UI. Also added the things that were missing. Relintai 2021-02-21 00:39:10 +0100
  • ccae78e3be Update the engine and modules. Also updated most of the project (except for the UI). Relintai 2021-02-21 00:05:04 +0100
  • 3cf6261c43 Update properties. Relintai 2021-02-20 23:20:42 +0100
  • f702b417a8 Update the engine, and the modules. Relintai 2020-08-01 11:47:23 +0200
  • f647606949 Remove the planets folder, as it's not used (to make upgrading modules easier). Relintai 2020-08-01 11:22:27 +0200
  • 917fb8048a Fix readme copy-paste fail. Relintai 2020-07-28 18:51:29 +0200
  • 42d45cc3e4 Now the player's target won't get dropped when moving on touchscreens. Relintai 2020-07-17 13:39:48 +0200
  • fd86acbcbd Tapping on the player to wait will no longer break touch input handling. Relintai 2020-07-17 13:34:46 +0200
  • 34a1fea69b Remove the physics colliders from the tilesets, as the physics system is not used anymore. Relintai 2020-07-17 13:23:50 +0200
  • 12b503aa2a Hide and show only the enemies discovered by the player on level change. (The rest just gets ignored). Relintai 2020-07-17 13:21:45 +0200
  • 3c8c5c2010 Now the player's visibility area gets pre-generated as an array. Relintai 2020-07-17 13:16:22 +0200
  • 255a2cf973 rename plot_line. Relintai 2020-07-17 12:51:33 +0200
  • 7254f42161 Codestyle. Relintai 2020-07-17 12:48:14 +0200
  • 777f91cfb5 Add a test only variant for line of sight tests. Relintai 2020-07-17 12:46:58 +0200
  • c616fbf56e Use Bresenham's line algorithm for visibility, as using the physics system for this is not only an overkill, but it doesn't even works too well. Relintai 2020-07-17 12:43:44 +0200
  • 68e7e888ce Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them. Relintai 2020-07-17 00:08:55 +0200
  • 7994312105 Improved world number placement. Relintai 2020-07-17 00:03:56 +0200
  • e4bb293b09 Fix damage and heal number positions. Relintai 2020-07-16 23:38:45 +0200
  • 8152886f5d Convert 2 particle effects to 2d, and fix adding effects to skeletons. Relintai 2020-07-16 23:33:41 +0200
  • cc4f9af56d Pinch zoom support. Relintai 2020-07-16 21:19:53 +0200
  • ba5ef68239 Enemies can't be targeted now if they are hidden. Also handle input on touch up. Relintai 2020-07-16 20:21:48 +0200
  • e2fb52a3ff Bigger range for the camera's allowed zoom levels. Relintai 2020-07-16 20:09:28 +0200
  • 3e1abc4b2c Remove the style setting. Relintai 2020-07-16 20:07:49 +0200
  • 4e71be4245 Only update visibility around the player. Relintai 2020-07-16 19:46:07 +0200
  • 7843e75599 Implement support for multiple levels. Relintai 2020-07-16 19:36:14 +0200
  • df0584a9e1 Renamed World.gd to DungeonLevel.gd. Relintai 2020-07-16 17:22:28 +0200
  • 6d7cd58350 Implement game over screen. Relintai 2020-07-16 16:19:33 +0200
  • caf7d0c897 Add missing method. Relintai 2020-07-16 16:09:33 +0200
  • 7851faa9ab Comment out a few methods in Aura, as they were implementing spell scaling over c++. Also update ESS so auras don't complain if the original caster is no more. Relintai 2020-07-16 16:03:43 +0200
  • 81b8a73a80 Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. Relintai 2020-07-16 15:39:25 +0200
  • 25bd3cf9a5 Removed the steering ai framework from this project aswell, as it's wasn't used. Relintai 2020-07-16 15:29:58 +0200
  • 29f32bb3cb Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them. Relintai 2020-07-16 15:27:39 +0200
  • d352016475 Set up the common attach points for the character. Relintai 2020-07-16 15:20:07 +0200
  • 8ddb76b4c9 Removed multiplayer related things from the menu. Also other smaller ui cleanups. Relintai 2020-07-16 15:11:15 +0200
  • 95b79322cd Improved the tilesets. Relintai 2020-07-16 00:56:49 +0200
  • 0b0fceb2b9 Fix InputEvent coordinate space conversion. Relintai 2020-07-16 00:30:06 +0200
  • c0388997c1 Simple mouse and touch movement. Relintai 2020-07-15 21:51:24 +0200
  • 7f8cd1a3ba Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. Relintai 2020-07-15 21:34:14 +0200
  • ae86236870 Proper mob spawning. Relintai 2020-07-15 19:35:48 +0200
  • 8d34206fe3 Implement visibility based on the same tutorial. Relintai 2020-07-15 18:57:45 +0200
  • f6ce594362 Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 . Relintai 2020-07-15 16:26:14 +0200
  • 1e14874db8 Work on the new controls. Relintai 2020-07-15 00:41:25 +0200
  • 729fc06bc3 Downgrade the engine, as creating user:// directories doesn't seem to work right now, as open() fails on them. Can't yet say whether it's a regression or not. Relintai 2020-07-14 14:49:15 +0200
  • 5b152735ce Update ESS to the latest to grab a crashfix, also update the Engine. Relintai 2020-07-14 12:59:52 +0200
  • a6727bab07 Turned on mob spawning. Relintai 2020-07-13 21:57:53 +0200
  • 491a302c3a Styles are now selectable at runtime. Relintai 2020-07-13 21:51:58 +0200
  • fcfed3b282 Test player sprites for all styles. Relintai 2020-07-13 21:40:26 +0200
  • 4e78f34268 Added simple style selection. Also player's skeleton is now using a simpler setup. Relintai 2020-07-13 20:52:10 +0200
  • ac75b6a45e Added a bunch of tilesets from opengameart, as I want to try a few different styles. Relintai 2020-07-13 19:33:29 +0200
  • 08cbe63fd9 Add zoom to the camera, I like it's effect better. Relintai 2020-07-13 01:52:05 +0200
  • 5d2e030470 Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now." Relintai 2020-07-13 01:47:44 +0200
  • 0bd9fe0b87 Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now. Relintai 2020-07-13 01:38:56 +0200
  • c4a191d166 Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes. Relintai 2020-07-12 19:34:44 +0200
  • 8ce6ce4688 Fix project name. Relintai 2020-07-11 23:38:28 +0200
  • cc1c3114e7 Grab everything from the 2d version. Relintai 2020-07-11 23:36:22 +0200
  • ca464def38 Create HEADS, also grab everything from the 2d version once again. Relintai 2019-12-22 22:47:22 +0100
  • 3675e59f8f The project is licensed under the MIT license now. Relintai 2019-12-22 19:27:49 +0100
  • eb485c7023 Added ess_data.json. Relintai 2019-12-21 02:46:18 +0100