Remove the physics colliders from the tilesets, as the physics system is not used anymore.

This commit is contained in:
Relintai 2020-07-17 13:23:50 +02:00
parent 12b503aa2a
commit 34a1fea69b
6 changed files with 57 additions and 252 deletions

View File

@ -1,10 +1,7 @@
[gd_resource type="TileSet" load_steps=3 format=2]
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://tilesets/dc_32x32/DungeonCrawl_ProjectUtumnoTileset.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[resource]
0/name = "Floor"
0/texture = ExtResource( 1 )
@ -28,18 +25,11 @@ extents = Vector2( 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 16, 16 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
1/shape = SubResource( 1 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Door"
2/texture = ExtResource( 1 )
@ -49,18 +39,11 @@ extents = Vector2( 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 16, 16 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
2/shape = SubResource( 1 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "Ladder"
3/texture = ExtResource( 1 )
@ -70,18 +53,11 @@ extents = Vector2( 16, 16 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 16, 16 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
3/shape = SubResource( 1 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
4/name = "Stone"
4/texture = ExtResource( 1 )
@ -91,16 +67,9 @@ extents = Vector2( 16, 16 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 16, 16 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
4/shape = SubResource( 1 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0

View File

@ -1,10 +1,7 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://tilesets/dc_32x32/DungeonCrawl_ProjectUtumnoTileset.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Node2D" type="Node2D"]
[node name="Floor" type="Sprite" parent="."]
@ -19,44 +16,20 @@ centered = false
region_enabled = true
region_rect = Rect2( 736, 512, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 832, 480, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 1312, 480, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 1248, 544, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -1,10 +1,7 @@
[gd_resource type="TileSet" load_steps=3 format=2]
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://tilesets/denzi_32x32_orthogonal/32x32_terrain_Denzi110115-4.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[resource]
0/name = "Floor"
0/texture = ExtResource( 1 )
@ -28,20 +25,13 @@ extents = Vector2( 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 16, 16 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
1/shape = SubResource( 1 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
@ -49,20 +39,13 @@ extents = Vector2( 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 16, 16 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
2/shape = SubResource( 1 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
@ -70,20 +53,13 @@ extents = Vector2( 16, 16 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 16, 16 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
3/shape = SubResource( 1 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
@ -91,37 +67,9 @@ extents = Vector2( 16, 16 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 16, 16 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
4/shape = SubResource( 1 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0
5/name = "Wall5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 64, 128, 33, 32 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 16, 16 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
5/shape = SubResource( 1 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
5/z_index = 0

View File

@ -1,10 +1,7 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://tilesets/denzi_32x32_orthogonal/32x32_terrain_Denzi110115-4.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Node2D" type="Node2D"]
[node name="Floor" type="Sprite" parent="."]
@ -19,44 +16,20 @@ centered = false
region_enabled = true
region_rect = Rect2( 64, 32, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -1,10 +1,7 @@
[gd_resource type="TileSet" load_steps=3 format=2]
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://tilesets/denzi_public_domain/DENZI_CC0_32x32_tileset.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[resource]
0/name = "Floor"
0/texture = ExtResource( 1 )
@ -28,18 +25,11 @@ extents = Vector2( 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 16, 16 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
1/shape = SubResource( 1 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Door"
2/texture = ExtResource( 1 )
@ -49,18 +39,11 @@ extents = Vector2( 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 16, 16 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
2/shape = SubResource( 1 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "Ladder"
3/texture = ExtResource( 1 )
@ -70,18 +53,11 @@ extents = Vector2( 16, 16 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 16, 16 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
3/shape = SubResource( 1 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
4/name = "Stone"
4/texture = ExtResource( 1 )
@ -91,16 +67,9 @@ extents = Vector2( 16, 16 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 16, 16 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
4/shape = SubResource( 1 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0

View File

@ -1,10 +1,7 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://tilesets/denzi_public_domain/DENZI_CC0_32x32_tileset.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Node2D" type="Node2D"]
[node name="Floor" type="Sprite" parent="."]
@ -19,44 +16,20 @@ centered = false
region_enabled = true
region_rect = Rect2( 320, 0, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 576, 992, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 992, 993, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 544, 960, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )