mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-10 21:52:09 +01:00
Remove the physics colliders from the tilesets, as the physics system is not used anymore.
This commit is contained in:
parent
12b503aa2a
commit
34a1fea69b
@ -1,10 +1,7 @@
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[gd_resource type="TileSet" load_steps=3 format=2]
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://tilesets/dc_32x32/DungeonCrawl_ProjectUtumnoTileset.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[resource]
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0/name = "Floor"
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0/texture = ExtResource( 1 )
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@ -28,18 +25,11 @@ extents = Vector2( 16, 16 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 16, 16 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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1/shape = SubResource( 1 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "Door"
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2/texture = ExtResource( 1 )
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@ -49,18 +39,11 @@ extents = Vector2( 16, 16 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 16, 16 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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2/shape = SubResource( 1 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 1.0
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2/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "Ladder"
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3/texture = ExtResource( 1 )
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@ -70,18 +53,11 @@ extents = Vector2( 16, 16 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 16, 16 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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3/shape = SubResource( 1 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape_one_way = false
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3/shape_one_way_margin = 1.0
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3/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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3/shape_one_way_margin = 0.0
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3/shapes = [ ]
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3/z_index = 0
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4/name = "Stone"
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4/texture = ExtResource( 1 )
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@ -91,16 +67,9 @@ extents = Vector2( 16, 16 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 16, 16 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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4/shape = SubResource( 1 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape_one_way = false
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4/shape_one_way_margin = 1.0
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4/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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4/shape_one_way_margin = 0.0
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4/shapes = [ ]
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4/z_index = 0
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@ -1,10 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://tilesets/dc_32x32/DungeonCrawl_ProjectUtumnoTileset.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="Node2D" type="Node2D"]
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[node name="Floor" type="Sprite" parent="."]
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@ -19,44 +16,20 @@ centered = false
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region_enabled = true
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region_rect = Rect2( 736, 512, 32, 32 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Door" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 832, 480, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Ladder" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 1312, 480, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Stone" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 1248, 544, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
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shape = SubResource( 1 )
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@ -1,10 +1,7 @@
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[gd_resource type="TileSet" load_steps=3 format=2]
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://tilesets/denzi_32x32_orthogonal/32x32_terrain_Denzi110115-4.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[resource]
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0/name = "Floor"
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0/texture = ExtResource( 1 )
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@ -28,20 +25,13 @@ extents = Vector2( 16, 16 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 16, 16 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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1/shape = SubResource( 1 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "Wall2"
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2/name = "Door"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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@ -49,20 +39,13 @@ extents = Vector2( 16, 16 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 16, 16 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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2/shape = SubResource( 1 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 1.0
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2/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "Wall3"
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3/name = "Ladder"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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@ -70,20 +53,13 @@ extents = Vector2( 16, 16 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 16, 16 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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3/shape = SubResource( 1 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape_one_way = false
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3/shape_one_way_margin = 1.0
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3/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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3/shape_one_way_margin = 0.0
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3/shapes = [ ]
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3/z_index = 0
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4/name = "Wall4"
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4/name = "Stone"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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@ -91,37 +67,9 @@ extents = Vector2( 16, 16 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 16, 16 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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4/shape = SubResource( 1 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape_one_way = false
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4/shape_one_way_margin = 1.0
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4/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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4/shape_one_way_margin = 0.0
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4/shapes = [ ]
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4/z_index = 0
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5/name = "Wall5"
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5/texture = ExtResource( 1 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 64, 128, 33, 32 )
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5/tile_mode = 0
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 16, 16 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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5/shape = SubResource( 1 )
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5/shape_one_way = false
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5/shape_one_way_margin = 1.0
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5/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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5/z_index = 0
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@ -1,10 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://tilesets/denzi_32x32_orthogonal/32x32_terrain_Denzi110115-4.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="Node2D" type="Node2D"]
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[node name="Floor" type="Sprite" parent="."]
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@ -19,44 +16,20 @@ centered = false
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region_enabled = true
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region_rect = Rect2( 64, 32, 32, 32 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Door" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Ladder" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Stone" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
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shape = SubResource( 1 )
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@ -1,10 +1,7 @@
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[gd_resource type="TileSet" load_steps=3 format=2]
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://tilesets/denzi_public_domain/DENZI_CC0_32x32_tileset.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[resource]
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0/name = "Floor"
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0/texture = ExtResource( 1 )
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@ -28,18 +25,11 @@ extents = Vector2( 16, 16 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 16, 16 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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1/shape = SubResource( 1 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "Door"
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2/texture = ExtResource( 1 )
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@ -49,18 +39,11 @@ extents = Vector2( 16, 16 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 16, 16 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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2/shape = SubResource( 1 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 1.0
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2/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
|
||||
2/z_index = 0
|
||||
3/name = "Ladder"
|
||||
3/texture = ExtResource( 1 )
|
||||
@ -70,18 +53,11 @@ extents = Vector2( 16, 16 )
|
||||
3/tile_mode = 0
|
||||
3/occluder_offset = Vector2( 0, 0 )
|
||||
3/navigation_offset = Vector2( 0, 0 )
|
||||
3/shape_offset = Vector2( 16, 16 )
|
||||
3/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
|
||||
3/shape = SubResource( 1 )
|
||||
3/shape_offset = Vector2( 0, 0 )
|
||||
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
3/shape_one_way = false
|
||||
3/shape_one_way_margin = 1.0
|
||||
3/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
|
||||
} ]
|
||||
3/shape_one_way_margin = 0.0
|
||||
3/shapes = [ ]
|
||||
3/z_index = 0
|
||||
4/name = "Stone"
|
||||
4/texture = ExtResource( 1 )
|
||||
@ -91,16 +67,9 @@ extents = Vector2( 16, 16 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 16, 16 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
|
||||
4/shape = SubResource( 1 )
|
||||
4/shape_offset = Vector2( 0, 0 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 1.0
|
||||
4/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
|
||||
} ]
|
||||
4/shape_one_way_margin = 0.0
|
||||
4/shapes = [ ]
|
||||
4/z_index = 0
|
||||
|
@ -1,10 +1,7 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://tilesets/denzi_public_domain/DENZI_CC0_32x32_tileset.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 16, 16 )
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Floor" type="Sprite" parent="."]
|
||||
@ -19,44 +16,20 @@ centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 320, 0, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Door" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 576, 992, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Ladder" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 992, 993, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Stone" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 544, 960, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
Loading…
Reference in New Issue
Block a user