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Update properties.
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@ -154,7 +154,7 @@ func handle_effect(info : SpellCastInfo) -> void:
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if damage_enabled and info.target:
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var sdi : SpellDamageInfo = SpellDamageInfo.new()
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sdi.damage_source = self
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sdi.spell_source = self
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sdi.dealer = info.caster
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sdi.receiver = info.target
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@ -163,7 +163,7 @@ func handle_effect(info : SpellCastInfo) -> void:
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if heal_enabled and info.target:
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var shi : SpellHealInfo = SpellHealInfo.new()
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shi.heal_source = self
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shi.spell_source = self
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shi.dealer = info.caster
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shi.receiver = info.target
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