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Improved world number placement.
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@ -29,8 +29,8 @@ func damage(entity_position : Vector2, entity_height : float, value : int, crit
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scene.owner = self
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randomize()
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entity_position.y -= entity_height + (0.2 * randf())
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entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
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entity_position.y -= entity_height * 1.2 + (0.5 * randf())
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entity_position.x -= entity_height * 0.4 * randf() + entity_height * 0.2
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scene.damage(entity_position, value, crit)
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