mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-21 13:17:17 +01:00
Implement visibility based on the same tutorial.
This commit is contained in:
parent
f6ce594362
commit
8d34206fe3
@ -40,7 +40,7 @@ var camera : Camera2D
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var last_mouse_over : Entity = null
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var world : Navigation2D = null
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var world : Node2D = null
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var _controlled : bool = false
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@ -57,7 +57,7 @@ var visibility_update_timer : float = randi()
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var tile_size : int = 32
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func _enter_tree() -> void:
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world = get_node(world_path) as Node
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world = get_node(world_path) as Node2D
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tile_size = get_node("/root/Main").get_tile_size()
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camera = get_node_or_null("Camera") as Camera2D
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@ -238,6 +238,9 @@ func try_move(dx, dy):
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set_tile_position(tp)
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if entity.c_is_controlled:
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world.player_moved()
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func get_tile_position() -> Vector2:
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var v : Vector2 = Vector2(int(transform.origin.x / tile_size), int(transform.origin.y / tile_size))
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@ -542,5 +542,6 @@ vram_compression/import_etc=true
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quality/directional_shadow/size.mobile=1024
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quality/reflections/texture_array_reflections=false
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quality/reflections/high_quality_ggx=false
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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quality/2d/use_batching=true
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quality/shadows/enabled=false
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@ -1,4 +1,4 @@
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extends Node
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extends Node2D
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# Copyright (c) 2019 Péter Magyar
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#
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@ -46,6 +46,7 @@ var map : Array = []
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var rooms : Array = []
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onready var tile_map : TileMap = $Terrarin
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onready var visibility_map : TileMap = $VisibilityMap
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func _ready():
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tile_size = get_node("/root/Main").get_tile_size()
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@ -67,7 +68,42 @@ func load_character(file_name: String) -> void:
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var pos : Vector3 = Vector3(player_x * tile_size + tile_size / 2, player_y * tile_size + tile_size / 2, 0)
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_player = ESS.entity_spawner.load_player(_player_file_name, pos, 1) as Entity
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Server.sset_seed(_player.sseed)
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tile_map.update_dirty_quadrants()
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call_deferred("update_visibility")
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func player_moved():
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call_deferred("update_visibility")
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func update_visibility():
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if _player == null:
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return
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var body = _player.get_body()
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if body == null:
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return
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var tp : Vector2 = body.get_tile_position()
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var space_state : Physics2DDirectSpaceState = get_world_2d().direct_space_state
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for x in range(level_size.x):
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for y in range(level_size.y):
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if visibility_map.get_cell(x, y) == 0:
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var x_dir = 1 if x < tp.x else -1
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var y_dir = 1 if y < tp.y else -1
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var test_point = tile_to_pixel_center(x, y) + Vector2(x_dir, y_dir) * tile_size / 2
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var occlusion = space_state.intersect_ray(body.transform.origin, test_point)
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if !occlusion || (occlusion.position - test_point).length() < 1:
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visibility_map.set_cell(x, y, -1)
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func tile_to_pixel_center(x, y):
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return Vector2((x + 0.5) * tile_size, (y + 0.5) * tile_size)
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func is_position_walkable(x : int, y : int) -> bool:
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var type = map[x][y]
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@ -88,6 +124,7 @@ func build_level():
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for y in range(level_size.y):
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map[x].append(Tile.Stone)
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tile_map.set_cell(x, y, Tile.Stone)
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visibility_map.set_cell(x, y, 0)
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var free_regions = [Rect2(Vector2(2, 2), level_size - Vector2(4, 4))]
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File diff suppressed because one or more lines are too long
@ -1,7 +1,10 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[gd_resource type="TileSet" load_steps=3 format=2]
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[ext_resource path="res://tilesets/16x16_orthogonal/16x16_overhead_Denzi100526-1.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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[resource]
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0/name = "Floor"
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0/texture = ExtResource( 1 )
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@ -25,11 +28,18 @@
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_offset = Vector2( 8, 8 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
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1/shape = SubResource( 1 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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1/z_index = 0
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2/name = "Wall2"
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2/texture = ExtResource( 1 )
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@ -39,9 +49,58 @@
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_offset = Vector2( 8, 8 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
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2/shape = SubResource( 1 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/shape_one_way_margin = 1.0
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2/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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2/z_index = 0
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3/name = "Wall3"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 32, 176, 16, 16 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 8, 8 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
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3/shape = SubResource( 1 )
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3/shape_one_way = false
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3/shape_one_way_margin = 1.0
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3/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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3/z_index = 0
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4/name = "Wall4"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 32, 176, 16, 16 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 8, 8 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
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4/shape = SubResource( 1 )
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4/shape_one_way = false
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4/shape_one_way_margin = 1.0
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4/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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4/z_index = 0
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@ -1,7 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://tilesets/16x16_orthogonal/16x16_overhead_Denzi100526-1.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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[node name="Node2D" type="Node2D"]
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[node name="Floor" type="Sprite" parent="."]
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@ -16,8 +19,44 @@ centered = false
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region_enabled = true
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region_rect = Rect2( 31, 176, 16, 16 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Wall2" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 32, 176, 16, 16 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall3" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 32, 176, 16, 16 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall4" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 32, 176, 16, 16 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
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shape = SubResource( 1 )
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BIN
game/tilesets/Visibility_map/16_16.png
Normal file
BIN
game/tilesets/Visibility_map/16_16.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 99 B |
34
game/tilesets/Visibility_map/16_16.png.import
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34
game/tilesets/Visibility_map/16_16.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/16_16.png-719eea9243b1a92955472a72bf941ffa.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://tilesets/Visibility_map/16_16.png"
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dest_files=[ "res://.import/16_16.png-719eea9243b1a92955472a72bf941ffa.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=1
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
game/tilesets/Visibility_map/32_32.png
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BIN
game/tilesets/Visibility_map/32_32.png
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Binary file not shown.
After Width: | Height: | Size: 116 B |
34
game/tilesets/Visibility_map/32_32.png.import
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34
game/tilesets/Visibility_map/32_32.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/32_32.png-a64c92cdbc2b6e50b1b071d4a75c6f0d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://tilesets/Visibility_map/32_32.png"
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dest_files=[ "res://.import/32_32.png-a64c92cdbc2b6e50b1b071d4a75c6f0d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=1
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
game/tilesets/Visibility_map/8_8.png
Normal file
BIN
game/tilesets/Visibility_map/8_8.png
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After Width: | Height: | Size: 91 B |
34
game/tilesets/Visibility_map/8_8.png.import
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34
game/tilesets/Visibility_map/8_8.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/8_8.png-ce8ded350dc473b4d1322a401946c803.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://tilesets/Visibility_map/8_8.png"
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dest_files=[ "res://.import/8_8.png-ce8ded350dc473b4d1322a401946c803.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=1
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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19
game/tilesets/Visibility_map/vis_16x16.tres
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19
game/tilesets/Visibility_map/vis_16x16.tres
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://tilesets/Visibility_map/16_16.png" type="Texture" id=1]
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[resource]
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0/name = "Tile"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 16, 16 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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19
game/tilesets/Visibility_map/vis_32x32.tres
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19
game/tilesets/Visibility_map/vis_32x32.tres
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@ -0,0 +1,19 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://tilesets/Visibility_map/32_32.png" type="Texture" id=1]
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[resource]
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0/name = "Tile"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 32, 32 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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19
game/tilesets/Visibility_map/vis_8x8.tres
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19
game/tilesets/Visibility_map/vis_8x8.tres
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@ -0,0 +1,19 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://tilesets/Visibility_map/8_8.png" type="Texture" id=1]
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[resource]
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0/name = "Tile"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
|
||||
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@ -39,9 +49,79 @@
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} ]
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"shape": SubResource( 1 ),
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} ]
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@ -1,7 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[node name="Node2D" type="Node2D"]
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[node name="Floor" type="Sprite" parent="."]
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@ -16,8 +19,56 @@ centered = false
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
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File diff suppressed because one or more lines are too long
@ -1,7 +1,10 @@
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[resource]
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@ -25,11 +28,18 @@
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"shape": SubResource( 1 ),
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} ]
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@ -39,9 +49,79 @@
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} ]
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@ -1,7 +1,10 @@
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@ -16,8 +19,56 @@ centered = false
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
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[node name="Wall5" type="Sprite" parent="."]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
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File diff suppressed because one or more lines are too long
@ -1,7 +1,10 @@
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@ -25,11 +28,18 @@
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@ -39,9 +49,79 @@
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|
||||
3/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
3/shape = SubResource( 1 )
|
||||
3/shape_one_way = false
|
||||
3/shape_one_way_margin = 1.0
|
||||
3/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
3/z_index = 0
|
||||
4/name = "Wall4"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
4/region = Rect2( 1, 28, 8, 8 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 4, 4 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
4/shape = SubResource( 1 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 1.0
|
||||
4/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
4/z_index = 0
|
||||
5/name = "Wall5"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 1, 28, 8, 8 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 4, 4 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
5/shape = SubResource( 1 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 1.0
|
||||
5/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
5/z_index = 0
|
||||
|
@ -1,7 +1,10 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://tilesets/rogue_dungeon/2.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Floor" type="Sprite" parent="."]
|
||||
@ -16,8 +19,56 @@ centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 37, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall2" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall3" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall4" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall5" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
@ -1,7 +1,10 @@
|
||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
||||
[gd_resource type="TileSet" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://tilesets/rogue_lite/8x.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[resource]
|
||||
0/name = "Floor"
|
||||
0/texture = ExtResource( 1 )
|
||||
@ -25,11 +28,18 @@
|
||||
1/tile_mode = 0
|
||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
1/shape_offset = Vector2( 4, 4 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
1/shape = SubResource( 1 )
|
||||
1/shape_one_way = false
|
||||
1/shape_one_way_margin = 0.0
|
||||
1/shapes = [ ]
|
||||
1/shape_one_way_margin = 1.0
|
||||
1/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
1/z_index = 0
|
||||
2/name = "Wall2"
|
||||
2/texture = ExtResource( 1 )
|
||||
@ -39,9 +49,79 @@
|
||||
2/tile_mode = 0
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
2/shape_offset = Vector2( 0, 0 )
|
||||
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
2/shape_offset = Vector2( 4, 4 )
|
||||
2/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
2/shape = SubResource( 1 )
|
||||
2/shape_one_way = false
|
||||
2/shape_one_way_margin = 0.0
|
||||
2/shapes = [ ]
|
||||
2/shape_one_way_margin = 1.0
|
||||
2/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
2/z_index = 0
|
||||
3/name = "Wall3"
|
||||
3/texture = ExtResource( 1 )
|
||||
3/tex_offset = Vector2( 0, 0 )
|
||||
3/modulate = Color( 1, 1, 1, 1 )
|
||||
3/region = Rect2( 47, 85, 8, 8 )
|
||||
3/tile_mode = 0
|
||||
3/occluder_offset = Vector2( 0, 0 )
|
||||
3/navigation_offset = Vector2( 0, 0 )
|
||||
3/shape_offset = Vector2( 4, 4 )
|
||||
3/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
3/shape = SubResource( 1 )
|
||||
3/shape_one_way = false
|
||||
3/shape_one_way_margin = 1.0
|
||||
3/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
3/z_index = 0
|
||||
4/name = "Wall4"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
4/region = Rect2( 47, 85, 8, 8 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 4, 4 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
4/shape = SubResource( 1 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 1.0
|
||||
4/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
4/z_index = 0
|
||||
5/name = "Wall5"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 47, 85, 8, 8 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 4, 4 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
5/shape = SubResource( 1 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 1.0
|
||||
5/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
5/z_index = 0
|
||||
|
@ -1,7 +1,10 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://tilesets/rogue_lite/8x.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Floor" type="Sprite" parent="."]
|
||||
@ -16,8 +19,56 @@ centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 76, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall2" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall3" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall4" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall5" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user