mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2025-01-11 23:51:08 +01:00
Work on the new controls.
This commit is contained in:
parent
729fc06bc3
commit
1e14874db8
@ -3,7 +3,7 @@
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[ext_resource path="res://characters/SimpleCharacter.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player/Body.gd" type="Script" id=6]
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[sub_resource type="CircleShape2D" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 8.0
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[node name="Body" type="KinematicBody2D"]
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@ -12,4 +12,6 @@ script = ExtResource( 6 )
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[node name="Character" parent="." instance=ExtResource( 1 )]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 4 )
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shape = SubResource( 1 )
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[node name="Ray" type="RayCast2D" parent="."]
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@ -23,55 +23,24 @@
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extends KinematicBody2D
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export(float) var MOUSE_SENSITIVITY : float = 0.05
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export(String) var world_path : String = "../.."
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export(NodePath) var model_path : NodePath = "Rotation_Helper/Model"
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export(NodePath) var character_skeleton_path : NodePath = "Character"
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const BASE_SPEED = 60.0
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const ray_length = 1000
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const ACCEL : float = 100.0
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const DEACCEL : float = 100.0
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const MOUSE_TARGET_MAX_OFFSET : int = 10
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var _on : bool = true
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var input_direction : Vector2
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var y_rot : float = 0.0
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var vel : Vector2 = Vector2()
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var dir : Vector2 = Vector2()
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var input_dir : Vector2 = Vector2()
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var mouse_dir : Vector2 = Vector2()
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var mouse_move_dir : Vector2 = Vector2()
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var mouse_left_down : bool = false
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var mouse_right_down : bool = false
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var touchpad_dir : Vector2 = Vector2()
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var mouse_down_delta : Vector2 = Vector2()
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var key_left : bool = false
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var key_right : bool = false
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var key_up : bool = false
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var key_down : bool = false
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var cursor_grabbed : bool = false
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var last_cursor_pos : Vector2 = Vector2()
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var mouse_down_pos : Vector2 = Vector2()
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var total_down_mouse_delta : Vector2 = Vector2()
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var target_movement_direction : Vector2 = Vector2()
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var target_position : Vector2
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var path : PoolVector2Array
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var current_movement_target : Vector2
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var camera : Camera2D
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var animation_run : bool = false
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var moving : bool = false
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var casting_anim : bool = false
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var last_mouse_over : Entity = null
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var world : Node = null
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var world : Navigation2D = null
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var _controlled : bool = false
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@ -85,7 +54,10 @@ var character_skeleton : CharacterSkeleton2D
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var visibility_update_timer : float = randi()
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var ray : RayCast2D
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func _enter_tree() -> void:
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ray = $Ray
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world = get_node(world_path) as Node
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camera = get_node_or_null("Camera") as Camera2D
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@ -102,6 +74,9 @@ func _enter_tree() -> void:
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transform = entity.get_transform_2d(true)
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set_physics_process(true)
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set_process_input(false)
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set_process_unhandled_input(false)
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func _process(delta : float) -> void:
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if entity.ai_state == EntityEnums.AI_STATE_OFF:
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@ -130,12 +105,6 @@ func _process(delta : float) -> void:
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func _physics_process(delta : float) -> void:
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if not _on:
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return
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if world.initial_generation:
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return
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if entity.sentity_data == null:
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return
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@ -143,8 +112,7 @@ func _physics_process(delta : float) -> void:
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return
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if entity.c_is_controlled:
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process_input(delta)
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process_movement_player(delta)
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process_movement(delta)
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else:
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if sleep:
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sleep_recheck_timer += delta
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@ -158,198 +126,94 @@ func _physics_process(delta : float) -> void:
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# if not world.is_position_walkable(transform.origin):
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# return
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process_movement_mob(delta)
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func process_input(delta: float) -> void:
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var key_dir : Vector2 = Vector2()
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if key_up:
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key_dir.y -= 1
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if key_down:
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key_dir.y += 1
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if key_left:
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key_dir.x -= 1
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if key_right:
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key_dir.x += 1
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input_dir = key_dir + mouse_dir + touchpad_dir + mouse_move_dir
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var state : int = entity.getc_state()
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if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
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input_dir = Vector2()
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return
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var input_length : float = input_dir.length_squared()
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if input_length > 0.1:
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#handle_graphic_facing(abs(dir.dot(Vector2(0, 1))) > 0.9)
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character_skeleton.update_facing(input_dir)
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# character_skeleton.get_animation_tree().set("parameters/walking/blend_amount", input_dir.length())
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process_movement(delta)
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func process_movement(delta : float) -> void:
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var state : int = entity.getc_state()
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if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
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moving = false
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return
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if (input_dir.length_squared() > 0.1):
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moving = true
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# entity.moved()
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else:
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moving = false
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var hvel = vel
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#
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# if (input_dir.length_squared() > 0.1):
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# moving = true
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## entity.moved()
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# else:
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# moving = false
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#
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# var hvel = vel
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#
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# var target = dir
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# target *= entity.get_speed().ccurrent
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#
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# var accel
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# if dir.dot(hvel) > 0:
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# accel = ACCEL
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# else:
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# accel = DEACCEL
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#
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# hvel = hvel.linear_interpolate(target, accel*delta)
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# vel = hvel
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# vel = move_and_slide(vel)
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var target = dir
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target *= entity.get_speed().ccurrent
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var accel
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if dir.dot(hvel) > 0:
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accel = ACCEL
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else:
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accel = DEACCEL
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hvel = hvel.linear_interpolate(target, accel*delta)
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vel = hvel
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vel = move_and_slide(vel)
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if multiplayer.has_network_peer():
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if not multiplayer.is_network_server():
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rpc_id(1, "sset_position", position)
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else:
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sset_position(position)
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func process_movement_player(delta : float) -> void:
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var state : int = entity.getc_state()
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if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
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moving = false
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return
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if (input_dir.length_squared() > 0.1):
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moving = true
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# moved()
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else:
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moving = false
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var hvel = vel
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var target = input_dir.normalized()
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# target *= 100
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target *= entity.getc_speed().current_value / 100.0 * BASE_SPEED
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var accel
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if dir.dot(hvel) > 0:
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accel = ACCEL
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else:
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accel = DEACCEL
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hvel = hvel.linear_interpolate(target, accel*delta)
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vel = hvel
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vel = move_and_slide(vel)
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if multiplayer.has_network_peer():
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if not multiplayer.is_network_server():
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rpc_id(1, "sset_position", position)
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else:
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sset_position(position)
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func process_movement_mob(delta : float) -> void:
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var state : int = entity.getc_state()
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if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
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moving = false
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return
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if (target_movement_direction.length_squared() > 0.1):
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moving = true
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# moved()
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else:
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moving = false
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if not moving and sleep:
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return
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if moving and sleep:
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sleep = false
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var hvel = vel
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var target = dir.normalized()
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target *= entity.getc_speed().current_value / 100.0 * BASE_SPEED
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var accel
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if dir.dot(hvel) > 0:
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accel = ACCEL
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else:
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accel = DEACCEL
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hvel = hvel.linear_interpolate(target, accel*delta)
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vel = hvel
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vel = move_and_slide(vel)
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sset_position(position)
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if vel.length_squared() < 0.12:
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sleep = true
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func _input(event: InputEvent) -> void:
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if not cursor_grabbed:
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set_process_input(false)
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return
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if event is InputEventMouseMotion and event.device != -1:
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var s : float = ProjectSettings.get("display/mouse_cursor/sensitivity")
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var relx : float = event.relative.x * s
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var rely : float = event.relative.y * s
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mouse_down_delta.x += relx
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mouse_down_delta.y += rely
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total_down_mouse_delta.x += relx
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total_down_mouse_delta.y += rely
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get_tree().set_input_as_handled()
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# if input_length > 0.1:
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# #handle_graphic_facing(abs(dir.dot(Vector2(0, 1))) > 0.9)
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# character_skeleton.update_facing(input_dir)
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#
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# character_skeleton.get_animation_tree().set("parameters/walking/blend_amount", input_dir.length())
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#
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# if multiplayer.has_network_peer():
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# if not multiplayer.is_network_server():
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# rpc_id(1, "sset_position", position)
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# else:
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# sset_position(position)
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventKey:
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var ievkey : InputEventKey = event as InputEventKey
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if ievkey.scancode == KEY_W:
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key_up = ievkey.pressed
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if ievkey.scancode == KEY_S:
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key_down = ievkey.pressed
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if ievkey.scancode == KEY_A:
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key_left = ievkey.pressed
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if ievkey.scancode == KEY_D:
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key_right = ievkey.pressed
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if ievkey.echo:
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return
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if event is InputEventMouseMotion and not (mouse_right_down or mouse_left_down) and event.device != -1:
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var val : int = 1
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if not event.pressed:
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val = -1
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if ievkey.scancode == KEY_W:
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input_direction.y -= val
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if ievkey.scancode == KEY_S:
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input_direction.y += val
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if ievkey.scancode == KEY_A:
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input_direction.x -= val
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if ievkey.scancode == KEY_D:
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input_direction.x += val
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if event is InputEventMouseMotion and event.device != -1:
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cmouseover(event)
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and event.device != -1:
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mouse_left_down = event.pressed
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if event.button_index == BUTTON_WHEEL_DOWN and event.device != -1:
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if camera == null:
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return
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if mouse_left_down:
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mouse_dir = (event.position - get_viewport_rect().size / 2).normalized()
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if camera.zoom.x >= 1:
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return
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else:
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mouse_dir = Vector2()
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camera.zoom += Vector2(event.factor, event.factor) * 0.01
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elif event.button_index == BUTTON_WHEEL_UP and event.device != -1:
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if camera == null:
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return
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if camera.zoom.x <= 0.2:
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return
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else:
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camera.zoom -= Vector2(event.factor, event.factor) * 0.01
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elif event.button_index == BUTTON_LEFT and event.device != -1:
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if event.pressed:
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target(event.position)
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# if event.is_pressed() and event.device != -1:
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# if event.button_index == BUTTON_WHEEL_UP:
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# camera_pivot.camera_distance_set_delta(-0.2)
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# if event.button_index == BUTTON_WHEEL_DOWN:
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# camera_pivot.camera_distance_set_delta(0.2)
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# if not event.pressed and event.button_index == BUTTON_LEFT and event.device != -1:
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# if mouse_down_delta.length() < MOUSE_TARGET_MAX_OFFSET:
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# target(event.position)
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@ -361,33 +225,9 @@ func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventScreenTouch and event.pressed:
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target(event.position)
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if event is InputEventMouseMotion and mouse_left_down and event.device != -1:
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mouse_dir = (event.position - get_viewport_rect().size / 2).normalized()
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#update_cursor_mode()
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func update_cursor_mode():
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if mouse_left_down or mouse_right_down:
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if not cursor_grabbed:
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set_process_input(true)
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total_down_mouse_delta = Vector2()
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cursor_grabbed = true
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last_cursor_pos = get_viewport().get_mouse_position()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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if cursor_grabbed:
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set_process_input(false)
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cursor_grabbed = false
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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get_viewport().warp_mouse(last_cursor_pos)
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if total_down_mouse_delta.length_squared() < 8:
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target(last_cursor_pos)
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func target(position : Vector2):
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func target(position : Vector2) -> bool:
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var space_state = get_world_2d().direct_space_state
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var results = space_state.intersect_point(world.make_canvas_position_local(position), 32, [], get_collision_layer())
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#var results = space_state.intersect_point(position, 32, [], 2)
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@ -396,11 +236,13 @@ func target(position : Vector2):
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for result in results:
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if result.collider and result.collider.owner is Entity:
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entity.target_crequest_change((result.collider.owner as Node).get_path())
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return
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return true
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entity.target_crequest_change(NodePath())
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else:
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entity.target_crequest_change(NodePath())
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return false
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func cmouseover(event):
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var space_state = get_world_2d().direct_space_state
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@ -429,44 +271,6 @@ func cmouseover(event):
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last_mouse_over = null
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func analog_force_change(vector, touchpad):
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if touchpad.padname == "TouchPad":
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touchpad_dir = vector
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touchpad_dir.y *= -1
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elif touchpad.padname == "TargetPad":
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#try to target
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return
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#
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#func on_notification_ccast(what : int, info : SpellCastInfo) -> void:
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# if what == SpellEnums.NOTIFICATION_CAST_STARTED:
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# if anim_node_state_machine != null and not casting_anim:
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# anim_node_state_machine.travel("casting-loop")
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# casting_anim = true
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# animation_run = false
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# elif what == SpellEnums.NOTIFICATION_CAST_FAILED:
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# if anim_node_state_machine != null and casting_anim:
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# anim_node_state_machine.travel("idle-loop")
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# casting_anim = false
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#
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# if animation_run:
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# anim_node_state_machine.travel("run-loop")
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# elif what == SpellEnums.NOTIFICATION_CAST_FINISHED:
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# if anim_node_state_machine != null:
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# anim_node_state_machine.travel("cast-end")
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# casting_anim = false
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#
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# if animation_run:
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# anim_node_state_machine.travel("run-loop")
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# elif what == SpellEnums.NOTIFICATION_CAST_SUCCESS:
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# if anim_node_state_machine != null:
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# anim_node_state_machine.travel("cast-end")
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# casting_anim = false
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#
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# if animation_run:
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# anim_node_state_machine.travel("run-loop")
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func on_c_controlled_changed(val):
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#create camera and pivot if true
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_controlled = val
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@ -30,6 +30,7 @@ loading_screen_path = NodePath("LoadingScreen/PanelContainer")
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worlds = [ ExtResource( 7 ), ExtResource( 10 ), ExtResource( 12 ), ExtResource( 9 ), ExtResource( 13 ), ExtResource( 8 ), ExtResource( 11 ) ]
|
||||
world_scales = [ Vector2( 0.5, 0.5 ), Vector2( 0.8, 0.8 ), Vector2( 0.8, 0.8 ), Vector2( 0.8, 0.8 ), Vector2( 0.5, 0.5 ), Vector2( 0.4, 0.4 ), Vector2( 0.3, 0.3 ) ]
|
||||
bodies = [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ) ]
|
||||
tile_sizes = [ 16, 32, 32, 32, 8, 8, 8 ]
|
||||
|
||||
[node name="LoadingScreen" type="CanvasLayer" parent="."]
|
||||
layer = 100
|
||||
|
@ -30,6 +30,7 @@ export(int) var curent_style : int = 0
|
||||
export(Array, PackedScene) var worlds : Array
|
||||
export(Array, Vector2) var world_scales : Array
|
||||
export(Array, PackedScene) var bodies : Array
|
||||
export(Array, int) var tile_sizes : Array
|
||||
|
||||
enum StartSceneTypes {
|
||||
NONE, MENU, WORLD
|
||||
@ -191,3 +192,6 @@ func get_world_scale():
|
||||
|
||||
func get_body():
|
||||
return bodies[curent_style]
|
||||
|
||||
func get_tile_size():
|
||||
return tile_sizes[curent_style]
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/16x16_orthogonal/new_tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/dc_32x32/tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/denzi_32x32_orthogonal/new_tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/denzi_public_domain/new_tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/rogue_db32/tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/rogue_dungeon/tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://tilesets/rogue_lite/tileset.tres" type="TileSet" id=3]
|
||||
|
||||
[node name="World" type="Node2D" groups=[
|
||||
[node name="World" type="Navigation2D" groups=[
|
||||
"save",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -1,17 +1,15 @@
|
||||
[gd_scene load_steps=27 format=2]
|
||||
[gd_scene load_steps=25 format=2]
|
||||
|
||||
[ext_resource path="res://player/GUI.gd" type="Script" id=1]
|
||||
[ext_resource path="res://ui/ingame_menu/IngameMenu.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://player/Unitframes.gd" type="Script" id=3]
|
||||
[ext_resource path="res://ui/errorframe/ErrorFrame.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://ui/auraframe/AuraFrame.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://ui/touch_pad/TurnPanel.gd" type="Script" id=7]
|
||||
[ext_resource path="res://ui/actionbars/Actionbars.gd" type="Script" id=8]
|
||||
[ext_resource path="res://ui/buttons/Buttons.gd" type="Script" id=9]
|
||||
[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=10]
|
||||
[ext_resource path="res://ui/windows/TalentWindow.tscn" type="PackedScene" id=11]
|
||||
[ext_resource path="res://ui/unitframes/TargetUnitframe.tscn" type="PackedScene" id=12]
|
||||
[ext_resource path="res://ui/touch_pad/analog.tscn" type="PackedScene" id=13]
|
||||
[ext_resource path="res://ui/actionbars/ActionBar.tscn" type="PackedScene" id=14]
|
||||
[ext_resource path="res://ui/bags/Bag.tscn" type="PackedScene" id=15]
|
||||
[ext_resource path="res://ui/castbar/Castbar.tscn" type="PackedScene" id=16]
|
||||
@ -42,134 +40,6 @@ __meta__ = {
|
||||
}
|
||||
child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Windows/SpellBookWindow"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("Windows/Inventory"), NodePath("Windows/LootWindow"), NodePath("Windows/TalentWindow"), NodePath("Windows/CraftingWindow") ]
|
||||
|
||||
[node name="TouchTargetControls" type="MarginContainer" parent="GUI"]
|
||||
visible = false
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
custom_constants/margin_right = 272
|
||||
custom_constants/margin_top = 481
|
||||
custom_constants/margin_left = 60
|
||||
custom_constants/margin_bottom = 41
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="GUI/TouchTargetControls"]
|
||||
margin_left = 60.0
|
||||
margin_top = 481.0
|
||||
margin_right = 752.0
|
||||
margin_bottom = 559.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 7
|
||||
size_flags_vertical = 7
|
||||
|
||||
[node name="Control" type="Control" parent="GUI/TouchTargetControls/HBoxContainer"]
|
||||
margin_right = 603.0
|
||||
margin_bottom = 78.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 15
|
||||
size_flags_vertical = 15
|
||||
size_flags_stretch_ratio = 12.0
|
||||
|
||||
[node name="TargetPad" type="Control" parent="GUI/TouchTargetControls/HBoxContainer"]
|
||||
margin_left = 611.0
|
||||
margin_right = 692.0
|
||||
margin_bottom = 78.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 15
|
||||
size_flags_vertical = 15
|
||||
size_flags_stretch_ratio = 1.6
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Analog" parent="GUI/TouchTargetControls/HBoxContainer/TargetPad" instance=ExtResource( 13 )]
|
||||
position = Vector2( 40, 30 )
|
||||
padname = "TargetPad"
|
||||
|
||||
[node name="TouchMovementControls" type="MarginContainer" parent="GUI"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
custom_constants/margin_top = 200
|
||||
__meta__ = {
|
||||
"_edit_group_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="GUI/TouchMovementControls"]
|
||||
margin_top = 200.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 7
|
||||
size_flags_vertical = 7
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="GUI/TouchMovementControls/HBoxContainer"]
|
||||
margin_right = 323.0
|
||||
margin_bottom = 400.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 1.4
|
||||
|
||||
[node name="Control" type="Control" parent="GUI/TouchMovementControls/HBoxContainer/VBoxContainer"]
|
||||
margin_right = 323.0
|
||||
margin_bottom = 196.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="TouchPad" type="Control" parent="GUI/TouchMovementControls/HBoxContainer/VBoxContainer"]
|
||||
margin_top = 204.0
|
||||
margin_right = 323.0
|
||||
margin_bottom = 400.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 15
|
||||
size_flags_vertical = 15
|
||||
|
||||
[node name="Analog" parent="GUI/TouchMovementControls/HBoxContainer/VBoxContainer/TouchPad" instance=ExtResource( 13 )]
|
||||
position = Vector2( 107.368, 94.2101 )
|
||||
padname = "TouchPad"
|
||||
|
||||
[node name="Control" type="Control" parent="GUI/TouchMovementControls/HBoxContainer"]
|
||||
margin_left = 327.0
|
||||
margin_right = 557.0
|
||||
margin_bottom = 400.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 15
|
||||
size_flags_vertical = 15
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="GUI/TouchMovementControls/HBoxContainer"]
|
||||
margin_left = 561.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 400.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
[node name="Control" type="Control" parent="GUI/TouchMovementControls/HBoxContainer/VBoxContainer2"]
|
||||
margin_right = 463.0
|
||||
margin_bottom = 150.0
|
||||
mouse_filter = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="TurnPanel" type="Control" parent="GUI/TouchMovementControls/HBoxContainer/VBoxContainer2"]
|
||||
margin_top = 158.0
|
||||
margin_right = 463.0
|
||||
margin_bottom = 400.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 15
|
||||
size_flags_vertical = 15
|
||||
size_flags_stretch_ratio = 1.6
|
||||
|
||||
[node name="Node2D" type="Node2D" parent="GUI/TouchMovementControls/HBoxContainer/VBoxContainer2/TurnPanel"]
|
||||
position = Vector2( -600, -200 )
|
||||
script = ExtResource( 7 )
|
||||
listenerNodePath = "../../../../../../.."
|
||||
|
||||
[node name="Buttons" type="Control" parent="GUI"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
|
Loading…
Reference in New Issue
Block a user