mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-10 21:52:09 +01:00
Improved the tilesets.
This commit is contained in:
parent
0b0fceb2b9
commit
95b79322cd
@ -24,7 +24,7 @@ extents = Vector2( 8, 8 )
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 31, 176, 16, 16 )
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1/region = Rect2( 112, 0, 16, 16 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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@ -41,11 +41,11 @@ extents = Vector2( 8, 8 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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1/z_index = 0
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2/name = "Wall2"
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2/name = "Door"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 32, 176, 16, 16 )
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2/region = Rect2( 0, 128, 16, 16 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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@ -62,11 +62,11 @@ extents = Vector2( 8, 8 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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2/z_index = 0
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3/name = "Wall3"
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3/name = "Ladder"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 32, 176, 16, 16 )
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3/region = Rect2( 0, 64, 16, 16 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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@ -83,11 +83,11 @@ extents = Vector2( 8, 8 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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3/z_index = 0
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4/name = "Wall4"
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4/name = "Stone"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 32, 176, 16, 16 )
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4/region = Rect2( 96, 0, 16, 16 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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@ -17,7 +17,7 @@ region_rect = Rect2( 128, 0, 17, 17 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 31, 176, 16, 16 )
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region_rect = Rect2( 112, 0, 16, 16 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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position = Vector2( 8, 8 )
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@ -25,38 +25,38 @@ position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Wall2" type="Sprite" parent="."]
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[node name="Door" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 32, 176, 16, 16 )
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region_rect = Rect2( 0, 128, 16, 16 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall3" type="Sprite" parent="."]
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[node name="Ladder" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 32, 176, 16, 16 )
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region_rect = Rect2( 0, 64, 16, 16 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall4" type="Sprite" parent="."]
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[node name="Stone" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 32, 176, 16, 16 )
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region_rect = Rect2( 96, 0, 16, 16 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
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position = Vector2( 8, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
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shape = SubResource( 1 )
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@ -41,11 +41,11 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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1/z_index = 0
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2/name = "Wall2"
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2/name = "Door"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 801, 512, 32, 32 )
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2/region = Rect2( 832, 480, 32, 32 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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@ -62,11 +62,11 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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2/z_index = 0
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3/name = "Wall3"
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3/name = "Ladder"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 801, 512, 32, 32 )
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3/region = Rect2( 1312, 480, 32, 32 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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@ -83,11 +83,11 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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3/z_index = 0
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4/name = "Wall4"
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4/name = "Stone"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 801, 512, 32, 32 )
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4/region = Rect2( 1248, 544, 32, 32 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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@ -104,24 +104,3 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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4/z_index = 0
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5/name = "Wall5"
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5/texture = ExtResource( 1 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 801, 512, 32, 32 )
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5/tile_mode = 0
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 16, 16 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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5/shape = SubResource( 1 )
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5/shape_one_way = false
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5/shape_one_way_margin = 1.0
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5/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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5/z_index = 0
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@ -25,50 +25,38 @@ position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Wall2" type="Sprite" parent="."]
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[node name="Door" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 801, 512, 32, 32 )
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region_rect = Rect2( 832, 480, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall3" type="Sprite" parent="."]
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[node name="Ladder" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 801, 512, 32, 32 )
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region_rect = Rect2( 1312, 480, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall4" type="Sprite" parent="."]
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[node name="Stone" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 801, 512, 32, 32 )
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region_rect = Rect2( 1248, 544, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall5" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 801, 512, 32, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
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shape = SubResource( 1 )
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@ -25,50 +25,38 @@ position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Wall2" type="Sprite" parent="."]
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[node name="Door" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall3" type="Sprite" parent="."]
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[node name="Ladder" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall4" type="Sprite" parent="."]
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[node name="Stone" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Wall5" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
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shape = SubResource( 1 )
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@ -10,7 +10,7 @@ extents = Vector2( 16, 16 )
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 255, 128, 32, 32 )
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0/region = Rect2( 291, 128, 32, 32 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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@ -41,11 +41,11 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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1/z_index = 0
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2/name = "Wall2"
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2/name = "Door"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 224, 0, 32, 32 )
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2/region = Rect2( 576, 992, 32, 32 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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@ -62,11 +62,11 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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2/z_index = 0
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3/name = "Wall3"
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3/name = "Ladder"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 224, 0, 32, 32 )
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3/region = Rect2( 992, 993, 32, 32 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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@ -83,11 +83,11 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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3/z_index = 0
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4/name = "Wall4"
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4/name = "Stone"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 224, 0, 32, 32 )
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4/region = Rect2( 544, 960, 32, 32 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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@ -104,24 +104,3 @@ extents = Vector2( 16, 16 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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4/z_index = 0
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5/name = "Wall5"
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5/texture = ExtResource( 1 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 224, 0, 32, 32 )
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5/tile_mode = 0
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 16, 16 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
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5/shape = SubResource( 1 )
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5/shape_one_way = false
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5/shape_one_way_margin = 1.0
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5/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
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} ]
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5/z_index = 0
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@ -11,7 +11,7 @@ extents = Vector2( 16, 16 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 255, 128, 32, 32 )
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region_rect = Rect2( 291, 128, 32, 32 )
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[node name="Wall" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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@ -25,50 +25,38 @@ position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall2" type="Sprite" parent="."]
|
||||
[node name="Door" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 224, 0, 32, 32 )
|
||||
region_rect = Rect2( 576, 992, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall3" type="Sprite" parent="."]
|
||||
[node name="Ladder" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 224, 0, 32, 32 )
|
||||
region_rect = Rect2( 992, 993, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall4" type="Sprite" parent="."]
|
||||
[node name="Stone" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 224, 0, 32, 32 )
|
||||
region_rect = Rect2( 544, 960, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall5" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 224, 0, 32, 32 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
|
||||
position = Vector2( 16, 16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
@ -41,11 +41,11 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
1/z_index = 0
|
||||
2/name = "Wall2"
|
||||
2/name = "Door"
|
||||
2/texture = ExtResource( 1 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/modulate = Color( 1, 1, 1, 1 )
|
||||
2/region = Rect2( 91, 207, 8, 8 )
|
||||
2/region = Rect2( 100, 207, 8, 8 )
|
||||
2/tile_mode = 0
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
@ -62,11 +62,11 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
2/z_index = 0
|
||||
3/name = "Wall3"
|
||||
3/name = "Ladder"
|
||||
3/texture = ExtResource( 1 )
|
||||
3/tex_offset = Vector2( 0, 0 )
|
||||
3/modulate = Color( 1, 1, 1, 1 )
|
||||
3/region = Rect2( 91, 207, 8, 8 )
|
||||
3/region = Rect2( 64, 216, 8, 8 )
|
||||
3/tile_mode = 0
|
||||
3/occluder_offset = Vector2( 0, 0 )
|
||||
3/navigation_offset = Vector2( 0, 0 )
|
||||
@ -83,7 +83,7 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
3/z_index = 0
|
||||
4/name = "Wall4"
|
||||
4/name = "Stone"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
@ -104,24 +104,3 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
4/z_index = 0
|
||||
5/name = "Wall5"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 91, 207, 8, 8 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 4, 4 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
5/shape = SubResource( 1 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 1.0
|
||||
5/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
5/z_index = 0
|
||||
|
@ -25,50 +25,38 @@ position = Vector2( 4, 4 )
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall2" type="Sprite" parent="."]
|
||||
[node name="Door" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 100, 207, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Ladder" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 64, 216, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Stone" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 91, 207, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall3" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 91, 207, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall4" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 91, 207, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall5" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 91, 207, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
@ -41,11 +41,11 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
1/z_index = 0
|
||||
2/name = "Wall2"
|
||||
2/name = "Door"
|
||||
2/texture = ExtResource( 1 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/modulate = Color( 1, 1, 1, 1 )
|
||||
2/region = Rect2( 1, 28, 8, 8 )
|
||||
2/region = Rect2( 38, 127, 8, 8 )
|
||||
2/tile_mode = 0
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
@ -62,7 +62,7 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
2/z_index = 0
|
||||
3/name = "Wall3"
|
||||
3/name = "Ladder"
|
||||
3/texture = ExtResource( 1 )
|
||||
3/tex_offset = Vector2( 0, 0 )
|
||||
3/modulate = Color( 1, 1, 1, 1 )
|
||||
@ -83,7 +83,7 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
3/z_index = 0
|
||||
4/name = "Wall4"
|
||||
4/name = "Stone"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
@ -104,24 +104,3 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
4/z_index = 0
|
||||
5/name = "Wall5"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 1, 28, 8, 8 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 4, 4 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
5/shape = SubResource( 1 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 1.0
|
||||
5/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
5/z_index = 0
|
||||
|
@ -25,50 +25,38 @@ position = Vector2( 4, 4 )
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall2" type="Sprite" parent="."]
|
||||
[node name="Door" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 38, 127, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Ladder" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall3" type="Sprite" parent="."]
|
||||
[node name="Stone" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall4" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall5" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 1, 28, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
@ -10,7 +10,7 @@ extents = Vector2( 4, 4 )
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 29, 103, 8, 8 )
|
||||
0/region = Rect2( 56, 103, 8, 8 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
@ -41,11 +41,11 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
1/z_index = 0
|
||||
2/name = "Wall2"
|
||||
2/name = "Door"
|
||||
2/texture = ExtResource( 1 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/modulate = Color( 1, 1, 1, 1 )
|
||||
2/region = Rect2( 47, 85, 8, 8 )
|
||||
2/region = Rect2( 56, 76, 8, 8 )
|
||||
2/tile_mode = 0
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
@ -62,11 +62,11 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
2/z_index = 0
|
||||
3/name = "Wall3"
|
||||
3/name = "Ladder"
|
||||
3/texture = ExtResource( 1 )
|
||||
3/tex_offset = Vector2( 0, 0 )
|
||||
3/modulate = Color( 1, 1, 1, 1 )
|
||||
3/region = Rect2( 47, 85, 8, 8 )
|
||||
3/region = Rect2( 137, 76, 8, 8 )
|
||||
3/tile_mode = 0
|
||||
3/occluder_offset = Vector2( 0, 0 )
|
||||
3/navigation_offset = Vector2( 0, 0 )
|
||||
@ -83,11 +83,11 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
3/z_index = 0
|
||||
4/name = "Wall4"
|
||||
4/name = "Stone"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
4/region = Rect2( 47, 85, 8, 8 )
|
||||
4/region = Rect2( 47, 103, 8, 8 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
@ -104,24 +104,3 @@ extents = Vector2( 4, 4 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
4/z_index = 0
|
||||
5/name = "Wall5"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 47, 85, 8, 8 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 4, 4 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
5/shape = SubResource( 1 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 1.0
|
||||
5/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
|
||||
} ]
|
||||
5/z_index = 0
|
||||
|
@ -11,7 +11,7 @@ extents = Vector2( 4, 4 )
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 29, 103, 8, 8 )
|
||||
region_rect = Rect2( 56, 103, 8, 8 )
|
||||
|
||||
[node name="Wall" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
@ -25,50 +25,38 @@ position = Vector2( 4, 4 )
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall2" type="Sprite" parent="."]
|
||||
[node name="Door" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
region_rect = Rect2( 56, 76, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall3" type="Sprite" parent="."]
|
||||
[node name="Ladder" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
region_rect = Rect2( 137, 76, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall4" type="Sprite" parent="."]
|
||||
[node name="Stone" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
region_rect = Rect2( 47, 103, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Wall5" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 47, 85, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
|
||||
shape = SubResource( 1 )
|
||||
|
Loading…
Reference in New Issue
Block a user