Improved the tilesets.

This commit is contained in:
Relintai 2020-07-16 00:56:49 +02:00
parent 0b0fceb2b9
commit 95b79322cd
13 changed files with 141 additions and 318 deletions

View File

@ -24,7 +24,7 @@ extents = Vector2( 8, 8 )
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 31, 176, 16, 16 )
1/region = Rect2( 112, 0, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
@ -41,11 +41,11 @@ extents = Vector2( 8, 8 )
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 32, 176, 16, 16 )
2/region = Rect2( 0, 128, 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
@ -62,11 +62,11 @@ extents = Vector2( 8, 8 )
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 32, 176, 16, 16 )
3/region = Rect2( 0, 64, 16, 16 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
@ -83,11 +83,11 @@ extents = Vector2( 8, 8 )
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 32, 176, 16, 16 )
4/region = Rect2( 96, 0, 16, 16 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )

View File

@ -17,7 +17,7 @@ region_rect = Rect2( 128, 0, 17, 17 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 31, 176, 16, 16 )
region_rect = Rect2( 112, 0, 16, 16 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
position = Vector2( 8, 8 )
@ -25,38 +25,38 @@ position = Vector2( 8, 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 32, 176, 16, 16 )
region_rect = Rect2( 0, 128, 16, 16 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 8, 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 32, 176, 16, 16 )
region_rect = Rect2( 0, 64, 16, 16 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 8, 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 32, 176, 16, 16 )
region_rect = Rect2( 96, 0, 16, 16 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 8, 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -41,11 +41,11 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 801, 512, 32, 32 )
2/region = Rect2( 832, 480, 32, 32 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
@ -62,11 +62,11 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 801, 512, 32, 32 )
3/region = Rect2( 1312, 480, 32, 32 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
@ -83,11 +83,11 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 801, 512, 32, 32 )
4/region = Rect2( 1248, 544, 32, 32 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
@ -104,24 +104,3 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
4/z_index = 0
5/name = "Wall5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 801, 512, 32, 32 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 16, 16 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
5/shape = SubResource( 1 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
5/z_index = 0

View File

@ -25,50 +25,38 @@ position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 801, 512, 32, 32 )
region_rect = Rect2( 832, 480, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 801, 512, 32, 32 )
region_rect = Rect2( 1312, 480, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 801, 512, 32, 32 )
region_rect = Rect2( 1248, 544, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall5" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 801, 512, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -25,50 +25,38 @@ position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall5" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -10,7 +10,7 @@ extents = Vector2( 16, 16 )
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 255, 128, 32, 32 )
0/region = Rect2( 291, 128, 32, 32 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
@ -41,11 +41,11 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 224, 0, 32, 32 )
2/region = Rect2( 576, 992, 32, 32 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
@ -62,11 +62,11 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 224, 0, 32, 32 )
3/region = Rect2( 992, 993, 32, 32 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
@ -83,11 +83,11 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 224, 0, 32, 32 )
4/region = Rect2( 544, 960, 32, 32 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
@ -104,24 +104,3 @@ extents = Vector2( 16, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
4/z_index = 0
5/name = "Wall5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 224, 0, 32, 32 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 16, 16 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 16, 16 )
5/shape = SubResource( 1 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 16, 16 )
} ]
5/z_index = 0

View File

@ -11,7 +11,7 @@ extents = Vector2( 16, 16 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 255, 128, 32, 32 )
region_rect = Rect2( 291, 128, 32, 32 )
[node name="Wall" type="Sprite" parent="."]
texture = ExtResource( 1 )
@ -25,50 +25,38 @@ position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 224, 0, 32, 32 )
region_rect = Rect2( 576, 992, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 224, 0, 32, 32 )
region_rect = Rect2( 992, 993, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 224, 0, 32, 32 )
region_rect = Rect2( 544, 960, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall5" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 224, 0, 32, 32 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -41,11 +41,11 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 91, 207, 8, 8 )
2/region = Rect2( 100, 207, 8, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
@ -62,11 +62,11 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 91, 207, 8, 8 )
3/region = Rect2( 64, 216, 8, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
@ -83,7 +83,7 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
@ -104,24 +104,3 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
4/z_index = 0
5/name = "Wall5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 91, 207, 8, 8 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 4, 4 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
5/shape = SubResource( 1 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
5/z_index = 0

View File

@ -25,50 +25,38 @@ position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 100, 207, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 216, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 91, 207, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 91, 207, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 91, 207, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall5" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 91, 207, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -41,11 +41,11 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 1, 28, 8, 8 )
2/region = Rect2( 38, 127, 8, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
@ -62,7 +62,7 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
@ -83,7 +83,7 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
@ -104,24 +104,3 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
4/z_index = 0
5/name = "Wall5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 1, 28, 8, 8 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 4, 4 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
5/shape = SubResource( 1 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
5/z_index = 0

View File

@ -25,50 +25,38 @@ position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 38, 127, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 1, 28, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 1, 28, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 1, 28, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall5" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 1, 28, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )

View File

@ -10,7 +10,7 @@ extents = Vector2( 4, 4 )
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 29, 103, 8, 8 )
0/region = Rect2( 56, 103, 8, 8 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
@ -41,11 +41,11 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
1/z_index = 0
2/name = "Wall2"
2/name = "Door"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 47, 85, 8, 8 )
2/region = Rect2( 56, 76, 8, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
@ -62,11 +62,11 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
2/z_index = 0
3/name = "Wall3"
3/name = "Ladder"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 47, 85, 8, 8 )
3/region = Rect2( 137, 76, 8, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
@ -83,11 +83,11 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
3/z_index = 0
4/name = "Wall4"
4/name = "Stone"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 47, 85, 8, 8 )
4/region = Rect2( 47, 103, 8, 8 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
@ -104,24 +104,3 @@ extents = Vector2( 4, 4 )
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
4/z_index = 0
5/name = "Wall5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 47, 85, 8, 8 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 4, 4 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 4, 4 )
5/shape = SubResource( 1 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
5/z_index = 0

View File

@ -11,7 +11,7 @@ extents = Vector2( 4, 4 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 29, 103, 8, 8 )
region_rect = Rect2( 56, 103, 8, 8 )
[node name="Wall" type="Sprite" parent="."]
texture = ExtResource( 1 )
@ -25,50 +25,38 @@ position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
[node name="Wall2" type="Sprite" parent="."]
[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 47, 85, 8, 8 )
region_rect = Rect2( 56, 76, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall2"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall3" type="Sprite" parent="."]
[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 47, 85, 8, 8 )
region_rect = Rect2( 137, 76, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall3"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall4" type="Sprite" parent="."]
[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 47, 85, 8, 8 )
region_rect = Rect2( 47, 103, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall4"]
[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Wall5" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 47, 85, 8, 8 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Wall5"]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall5/StaticBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )