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https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-21 13:17:17 +01:00
Moved the materials and shaders folder.
This commit is contained in:
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6a99199fad
commit
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[ext_resource path="res://shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[ext_resource path="res://entity_classes/naturalist/spell_effects/textures/small_star.png" type="Texture" id=2]
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[sub_resource type="ShaderMaterial" id=1]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://entity_classes/naturalist/spell_effects/textures/arrows.png" type="Texture" id=1]
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[ext_resource path="res://core/shaders/3_simple_y_billboard.shader" type="Shader" id=2]
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[ext_resource path="res://core/materials/2_simple_particle_billboard.tres" type="Material" id=3]
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[ext_resource path="res://shaders/3_simple_y_billboard.shader" type="Shader" id=2]
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[ext_resource path="res://materials/2_simple_particle_billboard.tres" type="Material" id=3]
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[sub_resource type="QuadMesh" id=1]
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material = ExtResource( 3 )
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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]
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[sub_resource type="Image" id=3]
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data = {
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9
game/materials/2_simple_particle_billboard.tres
Normal file
9
game/materials/2_simple_particle_billboard.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://core/shaders/4_standard_character_shader.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/4_standard_character_shader.tres" type="Shader" id=1]
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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]
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[sub_resource type="Image" id=3]
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data = {
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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[ext_resource path="res://core/shaders/5_standard_shader_nouv2.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/5_standard_shader_nouv2.tres" type="Shader" id=1]
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[sub_resource type="Image" id=1]
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data = {
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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[ext_resource path="res://core/shaders/5_standard_shader_nouv2.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/5_standard_shader_nouv2.tres" type="Shader" id=1]
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[sub_resource type="Image" id=1]
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data = {
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://core/shaders/6_standard_shader_notex.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/6_standard_shader_notex.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://core/shaders/6_standard_shader_notex.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/6_standard_shader_notex.tres" type="Shader" id=1]
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://core/shaders/7_standard_character_shader_notex.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/7_standard_character_shader_notex.tres" type="Shader" id=1]
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@ -1,6 +1,6 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://core/shaders/1_standard_shader.tres" type="Shader" id=1]
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[ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1]
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