Removed all helper scripts that are in the engine now.

This commit is contained in:
Relintai 2022-06-11 02:36:22 +02:00
parent 86e6db9db4
commit 1582d058ec
8 changed files with 0 additions and 378 deletions

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scons bel_latomic_strip_slim -j4
scons bl_latomic_strip_slim -j4
scons blr_latomic_strip_slim -j4
rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32
rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32
rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32
mv ./pandemonium_engine/bin/pandemonium.x11.opt.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32
mv ./pandemonium_engine/bin/pandemonium.x11.opt.debug.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32
mv ./pandemonium_engine/bin/pandemonium.x11.opt.tools.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32

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#!/bin/bash
set -e
version=""
version_snake_cased=""
if [ ! -z $1 ]; then
version="."
version+=$1
version_snake_cased=${version//./_}
fi
project_root=$(pwd)
rm -Rf ./export
mkdir export
mkdir export/broken_seals${version_snake_cased}_android_release
mkdir export/broken_seals${version_snake_cased}_android_debug
mkdir export/broken_seals${version_snake_cased}_linux
mkdir export/broken_seals${version_snake_cased}_windows
mkdir export/broken_seals${version_snake_cased}_javascript
mkdir export/broken_seals${version_snake_cased}_pi4
mkdir export/broken_seals${version_snake_cased}_osx
mkdir export/export_templates_bs${version_snake_cased}
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export-debug Android-Release ${project_root}/export/broken_seals${version_snake_cased}_android_release/broken_seals${version_snake_cased}.apk
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export-debug Android ${project_root}/export/broken_seals${version_snake_cased}_android_debug/broken_seals_debug${version_snake_cased}.apk
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export Linux/X11 ${project_root}/export/broken_seals${version_snake_cased}_linux/broken_seals${version_snake_cased}_x11
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export "Windows Desktop" ${project_root}/export/broken_seals${version_snake_cased}_windows/broken_seals${version_snake_cased}.exe
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export HTML5 ${project_root}/export/broken_seals${version_snake_cased}_javascript/broken_seals.html
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export PI4/X11 ${project_root}/export/broken_seals${version_snake_cased}_pi4/broken_seals${version_snake_cased}_pi4
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export "Mac OSX" ${project_root}/export/broken_seals${version_snake_cased}_osx/broken_seals${version_snake_cased}.app
cp ./pandemonium_engine/bin/pandemonium.windows.opt.tools.64.exe ${project_root}/export/pandemonium.bs${version}.windows.opt.tools.64.exe
cp ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ${project_root}/export/pandemonium.bs${version}.x11.opt.tools.64
cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32 ${project_root}/export/pandemonium.bs${version}.x11.pi4.opt.tools.32
cp ./pandemonium_engine/bin/pandemonium.javascript.opt.tools.threads.zip ${project_root}/export/pandemonium.bs${version}.javascript.opt.tools.zip
cp ./pandemonium_engine/bin/android_editor.apk ${project_root}/export/pandemonium.bs${version}.android_editor.apk
cp ./pandemonium_engine/bin/Pandemonium.app.zip ${project_root}/export/pandemonium.bs${version}.osx.opt.tools.zip
cp ./pandemonium_engine/bin/android_debug.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_debug.apk
cp ./pandemonium_engine/bin/android_release.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_release.apk
cp ./pandemonium_engine/bin/pandemonium.javascript.opt.debug.zip ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.javascript.opt.debug.zip
cp ./pandemonium_engine/bin/pandemonium.javascript.opt.zip ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.javascript.opt.zip
cp ./pandemonium_engine/bin/pandemonium.windows.opt.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.windows.opt.64.exe
cp ./pandemonium_engine/bin/pandemonium.windows.opt.debug.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.windows.opt.debug.64.exe
cp ./pandemonium_engine/bin/pandemonium.x11.opt.64 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.opt.64
cp ./pandemonium_engine/bin/pandemonium.x11.opt.debug.64 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.opt.debug.64
cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.pi4.opt.32
cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.pi4.opt.debug.32
cp ./pandemonium_engine/bin/osx.zip ${project_root}/export/export_templates_bs${version_snake_cased}/osx.zip

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#!/bin/bash
set -e
version=""
version_snake_cased=""
if [ ! -z $1 ]; then
version="."
version+=$1
version_snake_cased=${version//./_}
fi
project_root=$(pwd)
rm -Rf ./release
mkdir release
cd export
rm -Rf broken_seals${version_snake_cased}_full_source
rm -Rf broken_seals${version_snake_cased}_game_source
mkdir broken_seals${version_snake_cased}_full_source
mkdir broken_seals${version_snake_cased}_game_source
# Warn if a file is over a megabyte. Used to catch big temporary files that would slip through outherwise
python ../tools/copy_repos.py ../ ./broken_seals${version_snake_cased}_full_source 1048576
python ../tools/copy_repos.py ../game/ ./broken_seals${version_snake_cased}_game_source
zip -q ../release/broken_seals${version_snake_cased}_android_debug.zip ./broken_seals${version_snake_cased}_android_debug/*
zip -q ../release/broken_seals${version_snake_cased}_android_release.zip ./broken_seals${version_snake_cased}_android_release/*
zip -q ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_seals${version_snake_cased}_javascript/*
zip -q ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
zip -q ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
zip -q ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
zip -r -q ../release/broken_seals${version_snake_cased}_osx.zip ./broken_seals${version_snake_cased}_osx/*
# Editor
zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./pandemonium.bs${version}.windows.opt.tools.64.exe
zip -q ../release/editor_linux_bs${version_snake_cased}.zip ./pandemonium.bs${version}.x11.opt.tools.64
zip -q ../release/editor_pi4_bs${version_snake_cased}.zip ./pandemonium.bs${version}.x11.pi4.opt.tools.32
cp ./pandemonium.bs${version}.javascript.opt.tools.zip ../release/editor_javascript_bs${version_snake_cased}.zip
zip -q ../release/editor_osx_bs${version_snake_cased}.zip ./pandemonium.bs${version}.osx.opt.tools.zip
zip -q ../release/pandemonium.bs${version}.android_editor.zip ./pandemonium.bs${version}.android_editor.apk
zip -q ../release/export_templates_bs${version_snake_cased}.zip ./export_templates_bs${version_snake_cased}/*
#mv ../release/export_templates_bs${version_snake_cased}.zip ../release/export_templates_bs${version_snake_cased}.tpz
zip -q -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
zip -q -r ../release/broken_seals${version_snake_cased}_game_source.zip ./broken_seals${version_snake_cased}_game_source/*
cd ..

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import sys
import os
import subprocess
import json
import shutil
import traceback
def onerror(func, path, exc_info):
"""
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
Because Windows.
Error handler for ``shutil.rmtree``.
If the error is due to an access error (read only file)
it attempts to add write permission and then retries.
If the error is for another reason it re-raises the error.
Usage : ``shutil.rmtree(path, onerror=onerror)``
"""
import stat
if not os.access(path, os.W_OK):
# Is the error an access error ?
os.chmod(path, stat.S_IWUSR)
func(path)
else:
raise
def copytree(src, dst, warn = 0):
for item in os.listdir(src):
sp = os.path.join(src, item)
dp = os.path.join(dst, item)
if os.path.isdir(sp):
if item == ".git" or item == ".gradle" or item == "bin" or item == "__pycache__" or item == ".import" or item == "logs" or item == "release" or item == "export" or item == "build" or item == "libs":
continue
#print(item)
if os.path.isdir(dp):
shutil.rmtree(dp, onerror=onerror)
copytree(sp, dp, warn)
else:
if item.endswith(".a") or item.endswith(".class") or item.endswith(".dex") or item.endswith(".pyc") or item.endswith(".o") or item.endswith(".bc") or item.endswith(".so") or item == "export_presets.cfg" or item.endswith(".gen.h") or item.endswith(".os") or item.endswith(".dblite") or item == ".scons_node_count" or item == ".scons_env.json" or item == "compile_commands.json" or item == "config.log" or item.endswith(".gen.inc") or item.endswith(".gen.cpp") :
continue
#print(item)
if not os.path.isdir(dst):
os.makedirs(dst)
file_size_bytes = os.path.getsize(sp)
if warn > 0 and file_size_bytes >= warn:
# Ignore assets, this is meant to catch temp / generated files
if not (item.endswith(".po") or item.endswith(".tres") or item.endswith(".ttf") or item.endswith(".tza") or item.endswith(".blend") or item.endswith(".blend1") or item.endswith(".pot")):
print("WARNING! File '", sp, "' (", file_size_bytes, "bytes) is over the warn threshold!")
shutil.copy2(sp, dp)
def copy_repository(data, target_folder, clone_path):
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
#copy_repository(rep, './game/addons/', '.' + module_clone_path)
#print(sys.argv)
if len(sys.argv) == 3 or len(sys.argv) == 4:
src_dir = sys.argv[1]
dst_dir = sys.argv[2]
warn = 0
if len(sys.argv) == 4:
warn = int(sys.argv[3])
src_dir = os.path.abspath(src_dir)
dst_dir = os.path.abspath(dst_dir)
copytree(src_dir, dst_dir, warn)
else:
print("Usange: python copy_repos.py source_dir target_dir")

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cd ../../pandemonium_engine/bin/
files=(
# Windows
"pandemonium.windows.opt.64.exe"
"pandemonium.windows.opt.debug.64.exe"
"pandemonium.windows.opt.tools.64.exe"
# Linux
"pandemonium.x11.opt.64"
"pandemonium.x11.opt.debug.64"
"pandemonium.x11.opt.tools.64"
# JS
"pandemonium.javascript.opt.tools.threads.zip"
"pandemonium.javascript.opt.zip"
# Android
"android_debug.apk"
"android_release.apk"
# OSX - Editor
"Pandemonium.app.zip"
# OSX - export templates
"osx.zip"
# Pi4
"pandemonium.x11.pi4.opt.32"
"pandemonium.x11.pi4.opt.debug.32"
"pandemonium.x11.pi4.opt.tools.32"
)
error=0
for f in ${files[*]}
do
if [ ! -e $f ]; then
error=1
echo "$f is not present!"
fi
done
if [ $error -eq 0 ]; then
echo "All files are present!"
fi
cd ../..

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "build and debug",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
"args": [
"--path",
"${workspaceFolder}/../game/"
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
"name": "LD_LIBRARY_PATH",
"value": "${workspaceFolder}/bin/"
}
],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build",
//"miDebuggerPath": "/usr/bin/gdb"
},
{
"name": "debug",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
//"args": ["-e"],
"args": [
"--path",
"${workspaceFolder}/../game/",
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
"name": "LD_LIBRARY_PATH",
"value": "${workspaceFolder}/bin/"
}
],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
//"preLaunchTask": "build",
//"miDebuggerPath": "/usr/bin/gdb"
}
]
}

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{
"files.associations": {
"functional": "cpp",
},
"editor.formatOnSave": true
}

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{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "scons",
"group": "build",
"args": [
"platform=x11",
"custom_modules_shared=yes",
"target=release_debug",
//"bin/libess.x11.opt.tools.64.so",
//"bin/libtexture_packer.x11.opt.tools.64.so",
"bin/libvoxelman.x11.opt.tools.64.so",
//"bin/libworld_generator.x11.opt.tools.64.so",
//"bin/libprocedural_animations.x11.opt.tools.64.so",
//"bin/libfqms.x11.opt.tools.64.so",
"-j3"
],
"problemMatcher": "$msCompile"
}
]
}