rename plot_line.

This commit is contained in:
Relintai 2020-07-17 12:51:33 +02:00
parent 7254f42161
commit 255a2cf973

View File

@ -47,6 +47,7 @@ var rooms : Array = []
var enemies : Array = []
var nav_graph : AStar2D
var entrance_position : Transform2D = Transform2D()
var player_visibility_array : Array = Array()
onready var tile_map : TileMap = $Terrarin
onready var visibility_map : TileMap = $VisibilityMap
@ -132,12 +133,12 @@ func update_visibility():
var tp : Vector2 = body.get_tile_position()
for x in range(tp.x - 8, tp.x + 9):
plot_line(tp.x, tp.y, x, tp.y + 8)
plot_line(tp.x, tp.y, x, tp.y - 8)
plot_visibility_line(tp.x, tp.y, x, tp.y + 8)
plot_visibility_line(tp.x, tp.y, x, tp.y - 8)
for y in range(tp.y - 8, tp.y + 9):
plot_line(tp.x, tp.y, tp.x + 8, y)
plot_line(tp.x, tp.y, tp.x - 8, y)
plot_visibility_line(tp.x, tp.y, tp.x + 8, y)
plot_visibility_line(tp.x, tp.y, tp.x - 8, y)
# var test_rect : Rect2 = Rect2(tp, Vector2(10, 10))
for e in enemies:
@ -484,19 +485,19 @@ func on_visibility_changed():
func make_cell_visible(x : int, y : int):
visibility_map.set_cell(x, y, -1)
func plot_line(x0 : int,y0 : int, x1 : int,y1 : int) -> bool:
func plot_visibility_line(x0 : int,y0 : int, x1 : int, y1 : int) -> bool:
if abs(y1 - y0) < abs(x1 - x0):
if x0 > x1:
return plot_line_low_reverse(x1, y1, x0, y0)
return plot_visibility_line_low_reverse(x1, y1, x0, y0)
else:
return plot_line_low(x0, y0, x1, y1)
return plot_visibility_line_low(x0, y0, x1, y1)
else:
if y0 > y1:
return plot_line_high_reverse(x1, y1, x0, y0)
return plot_visibility_line_high_reverse(x1, y1, x0, y0)
else:
return plot_line_high(x0, y0, x1, y1)
return plot_visibility_line_high(x0, y0, x1, y1)
func plot_line_low(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
func plot_visibility_line_low(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
var dx : int = x1 - x0
var dy : int = y1 - y0
var yi : int = 1
@ -523,7 +524,7 @@ func plot_line_low(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
return true
func plot_line_low_reverse(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
func plot_visibility_line_low_reverse(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
var arr = []
var dx : int = x1 - x0
var dy : int = y1 - y0
@ -557,7 +558,7 @@ func plot_line_low_reverse(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
return true
func plot_line_high(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
func plot_visibility_line_high(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
var dx : int = x1 - x0
var dy : int = y1 - y0
var xi : int = 1
@ -584,7 +585,7 @@ func plot_line_high(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
return true
func plot_line_high_reverse(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
func plot_visibility_line_high_reverse(x0 : int, y0 : int, x1 : int, y1 : int) -> bool:
var arr = []
var dx : int = x1 - x0
var dy : int = y1 - y0