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https://github.com/Relintai/broken_seals_roguelike.git
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Implement game over screen.
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parent
caf7d0c897
commit
6d7cd58350
14
game/ui/game_over_window/GameOverWindow.gd
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14
game/ui/game_over_window/GameOverWindow.gd
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@ -0,0 +1,14 @@
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extends PanelContainer
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var _player : Entity
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func set_player(p_player: Entity) -> void:
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if _player != null:
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_player.disconnect("diecd", self, "on_died")
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_player = p_player
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_player.connect("diecd", self, "on_died")
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func on_died(p_player: Entity) -> void:
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show()
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59
game/ui/game_over_window/GameOverWindow.tscn
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59
game/ui/game_over_window/GameOverWindow.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=1]
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[ext_resource path="res://ui/game_over_window/QuitButton.gd" type="Script" id=2]
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[ext_resource path="res://ui/game_over_window/GameOverWindow.gd" type="Script" id=3]
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[node name="GameOverWindow" type="PanelContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 1020.0
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margin_bottom = 596.0
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[node name="Spacer" type="Control" parent="VBoxContainer"]
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margin_right = 1016.0
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margin_bottom = 244.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="VBoxContainer"]
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margin_top = 252.0
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margin_right = 1016.0
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margin_bottom = 292.0
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rect_min_size = Vector2( 0, 40 )
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text = "Game Over"
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align = 1
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valign = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 300.0
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margin_right = 1016.0
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margin_bottom = 340.0
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alignment = 1
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[node name="Button" type="Button" parent="VBoxContainer/HBoxContainer"]
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margin_left = 468.0
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margin_right = 548.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 80, 40 )
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text = "Quit"
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Spacer2" type="Control" parent="VBoxContainer"]
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margin_top = 348.0
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margin_right = 1016.0
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margin_bottom = 592.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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7
game/ui/game_over_window/QuitButton.gd
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7
game/ui/game_over_window/QuitButton.gd
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extends Button
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func _ready():
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connect("pressed", self, "on_click")
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func on_click() -> void:
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get_node("/root/Main").switch_scene(Main.StartSceneTypes.MENU)
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@ -1,10 +1,11 @@
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://player/GUI.gd" type="Script" id=1]
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[ext_resource path="res://ui/ingame_menu/IngameMenu.tscn" type="PackedScene" id=2]
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[ext_resource path="res://player/Unitframes.gd" type="Script" id=3]
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[ext_resource path="res://ui/errorframe/ErrorFrame.tscn" type="PackedScene" id=4]
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[ext_resource path="res://ui/auraframe/AuraFrame.tscn" type="PackedScene" id=5]
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[ext_resource path="res://ui/game_over_window/GameOverWindow.tscn" type="PackedScene" id=6]
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[ext_resource path="res://ui/actionbars/Actionbars.gd" type="Script" id=8]
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[ext_resource path="res://ui/buttons/Buttons.gd" type="Script" id=9]
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=10]
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@ -38,7 +39,7 @@ script = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Windows/SpellBookWindow"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("Windows/Inventory"), NodePath("Windows/LootWindow"), NodePath("Windows/TalentWindow"), NodePath("Windows/CraftingWindow") ]
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child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Windows/SpellBookWindow"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("Windows/Inventory"), NodePath("Windows/LootWindow"), NodePath("Windows/TalentWindow"), NodePath("Windows/CraftingWindow"), NodePath("Windows/GameOverWindow") ]
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[node name="Buttons" type="Control" parent="GUI"]
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anchor_left = 0.5
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@ -275,6 +276,9 @@ margin_top = 85.0
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margin_right = 242.0
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margin_bottom = 315.0
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[node name="GameOverWindow" parent="GUI/Windows" instance=ExtResource( 6 )]
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visible = false
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[node name="Unitframes" type="Control" parent="GUI"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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