mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-10 21:52:09 +01:00
Comment out a few methods in Aura, as they were implementing spell scaling over c++. Also update ESS so auras don't complain if the original caster is no more.
This commit is contained in:
parent
81b8a73a80
commit
7851faa9ab
2
HEADS
2
HEADS
@ -1 +1 @@
|
||||
{"engine": {"3.2": "07b24de868457c0a190c88771e99ff09e5451c3b"}, "world_generator": {"master": "9a4f9f9809cb4da6d0196a9b37ea480e3cd0c400"}, "entity_spell_system": {"master": "9839cb49721f2d9a37670d6040a4f56ce26001fe"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "texture_packer": {"master": "2993ed34f34cfa6a5e61b7913380231e9c55eda6"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "thread_pool": {"master": "93320fe864128d706bcc47fc7ed0731e6e9bcf69"}}
|
||||
{"engine": {"3.2": "07b24de868457c0a190c88771e99ff09e5451c3b"}, "world_generator": {"master": "9a4f9f9809cb4da6d0196a9b37ea480e3cd0c400"}, "entity_spell_system": {"master": "f6f125b92c05ad12fed573d5568b5384a548fea5"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "texture_packer": {"master": "2993ed34f34cfa6a5e61b7913380231e9c55eda6"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "thread_pool": {"master": "93320fe864128d706bcc47fc7ed0731e6e9bcf69"}}
|
@ -21,69 +21,69 @@ class_name AuraGD
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
|
||||
func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) -> void:
|
||||
randomize()
|
||||
#
|
||||
#func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) -> void:
|
||||
# randomize()
|
||||
#
|
||||
# if damage_info.dealer == null:
|
||||
# printerr("_handle_aura_damage: damage_info.dealer is null! ")
|
||||
# return
|
||||
#
|
||||
# damage_info.damage = damage_min + (randi() % (damage_max - damage_min))
|
||||
#
|
||||
# if scale_with_level:
|
||||
# damage_info.damage *= int(float(damage_info.dealer.scharacter_level) / float(EntityEnums.MAX_CHARACTER_LEVEL))
|
||||
#
|
||||
# damage_info.damage_source_type = aura_data.aura.damage_type
|
||||
#
|
||||
# if (is_instance_valid(damage_info.dealer)):
|
||||
# damage_info.dealer.sdeal_damage_to(damage_info)
|
||||
#
|
||||
#func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void:
|
||||
# randomize()
|
||||
#
|
||||
# shi.heal = heal_min + (randi() % (heal_max - heal_min))
|
||||
# shi.damage *= shi.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
|
||||
# shi.heal_source_type = aura_data.aura.aura_type
|
||||
#
|
||||
# shi.dealer.sdeal_heal_to(shi)
|
||||
#
|
||||
#func _sapply(info : AuraApplyInfo) -> void:
|
||||
## var add : bool = false
|
||||
# var ad : AuraData = info.target.aura_gets_by(info.caster, info.aura.id)
|
||||
#
|
||||
# if ad == null:
|
||||
## add = true
|
||||
# ad = AuraData.new()
|
||||
#
|
||||
# setup_aura_data(ad, info);
|
||||
#
|
||||
# for i in range(stat_attribute_get_count()):
|
||||
# info.target.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
|
||||
#
|
||||
# if states_add != 0:
|
||||
# for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
|
||||
# var t : int = 1 << i
|
||||
#
|
||||
# if states_add & t != 0:
|
||||
# info.target.adds_state_ref(i)
|
||||
#
|
||||
#
|
||||
# info.target.aura_adds(ad);
|
||||
# else:
|
||||
# ad.remaining_time = time
|
||||
#
|
||||
|
||||
if damage_info.dealer == null:
|
||||
printerr("_handle_aura_damage: damage_info.dealer is null! ")
|
||||
return
|
||||
|
||||
damage_info.damage = damage_min + (randi() % (damage_max - damage_min))
|
||||
|
||||
if scale_with_level:
|
||||
damage_info.damage *= int(float(damage_info.dealer.scharacter_level) / float(EntityEnums.MAX_CHARACTER_LEVEL))
|
||||
|
||||
damage_info.damage_source_type = aura_data.aura.damage_type
|
||||
|
||||
if (is_instance_valid(damage_info.dealer)):
|
||||
damage_info.dealer.sdeal_damage_to(damage_info)
|
||||
|
||||
func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void:
|
||||
randomize()
|
||||
|
||||
shi.heal = heal_min + (randi() % (heal_max - heal_min))
|
||||
shi.damage *= shi.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
|
||||
shi.heal_source_type = aura_data.aura.aura_type
|
||||
|
||||
shi.dealer.sdeal_heal_to(shi)
|
||||
|
||||
func _sapply(info : AuraApplyInfo) -> void:
|
||||
# var add : bool = false
|
||||
var ad : AuraData = info.target.aura_gets_by(info.caster, info.aura.id)
|
||||
|
||||
if ad == null:
|
||||
# add = true
|
||||
ad = AuraData.new()
|
||||
|
||||
setup_aura_data(ad, info);
|
||||
|
||||
for i in range(stat_attribute_get_count()):
|
||||
info.target.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
|
||||
|
||||
if states_add != 0:
|
||||
for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
|
||||
var t : int = 1 << i
|
||||
|
||||
if states_add & t != 0:
|
||||
info.target.adds_state_ref(i)
|
||||
|
||||
|
||||
info.target.aura_adds(ad);
|
||||
else:
|
||||
ad.remaining_time = time
|
||||
|
||||
|
||||
func _sdeapply(data : AuraData) -> void:
|
||||
for i in range(stat_attribute_get_count()):
|
||||
data.owner.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
|
||||
|
||||
if states_add != 0:
|
||||
for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
|
||||
var t : int = 1 << i
|
||||
|
||||
if states_add & t != 0:
|
||||
data.owner.removes_state_ref(i)
|
||||
#func _sdeapply(data : AuraData) -> void:
|
||||
# for i in range(stat_attribute_get_count()):
|
||||
# data.owner.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
|
||||
#
|
||||
# if states_add != 0:
|
||||
# for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
|
||||
# var t : int = 1 << i
|
||||
#
|
||||
# if states_add & t != 0:
|
||||
# data.owner.removes_state_ref(i)
|
||||
|
||||
func _con_aura_added(data : AuraData) -> void:
|
||||
if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null:
|
||||
|
Loading…
Reference in New Issue
Block a user