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317a4645bd
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Fixed the camera and updated the project file.
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2023-10-08 21:06:18 +02:00 |
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2d7afc1516
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Fixed an another renamed property.
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2023-10-08 20:52:11 +02:00 |
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8c7c3e29ab
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More renames.
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2023-10-08 20:45:52 +02:00 |
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6009e332de
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BSInputEventKey's functionality have been merged into the engine.
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2023-10-08 20:45:03 +02:00 |
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e0f8afc75a
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Updated entity's body related methods.
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2023-10-08 20:32:04 +02:00 |
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740e7520f9
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Updated ESS methods.
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2023-10-08 20:26:44 +02:00 |
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b11f49172b
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The engine has RenderingServer now.
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2023-10-08 20:05:07 +02:00 |
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71d75472ec
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Fix dictionary.
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2023-10-08 20:04:30 +02:00 |
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b62e4f2a2b
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Updated the engine and the data manager addon.
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2022-12-02 18:47:06 +01:00 |
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bef0c58d8e
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Updated the engine to the latest.
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2022-10-10 13:25:41 +02:00 |
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f695a8fa59
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Reimplemented the editor_generate property for the tile maps.
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2022-09-30 09:30:52 +02:00 |
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755fb3227f
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Updated the engine.
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2022-08-24 18:11:48 +02:00 |
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1299fc37e5
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Bump version to 0.3. Also update project description in engine.
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2022-08-03 17:05:45 +02:00 |
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4edb21f429
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Remove unecessary file.
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2022-08-03 16:59:55 +02:00 |
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e782cfce14
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Enabled it.
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2022-08-03 16:53:42 +02:00 |
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228759d5b7
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Added my data_manager addon.
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2022-08-03 16:52:21 +02:00 |
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3e28675729
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Removed module_manager addon.
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2022-08-03 16:50:48 +02:00 |
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1b20a6ca89
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Renamed the Godot tab to Engine in the about box.
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2022-08-03 15:03:28 +02:00 |
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8c5d6019f1
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Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner.
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2022-08-03 15:02:06 +02:00 |
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86e6db9db4
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Udpated the engine and the tools.
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2022-04-08 22:13:38 +02:00 |
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81fa7ce0cf
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Fix typo.
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2022-03-27 21:09:09 +02:00 |
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8d22d88ba9
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Now the project uses the pandemonium engine. (My heavily modified godot fork.)
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2022-03-26 14:04:56 +01:00 |
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b833cf58c3
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Moved the species folder.
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2022-02-27 01:45:48 +01:00 |
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171059afd6
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Moved the materials and shaders folder.
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2022-02-27 01:44:58 +01:00 |
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6a99199fad
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Moved the core folder.
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2022-02-27 01:34:59 +01:00 |
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af59b518d6
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Moved the entity classes folder.
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2022-02-27 01:33:07 +01:00 |
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3b43428aee
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Moved the icons and spell effects folder.
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2022-02-27 01:31:14 +01:00 |
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7b6962be59
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Moved free look cam and the texture tools under a new tools directory.
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2022-02-27 01:25:06 +01:00 |
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7953add9a3
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Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually.
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2022-01-30 19:51:23 +01:00 |
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2afc8a27b3
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Updated the engine and modules.
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2022-01-30 19:19:02 +01:00 |
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b5a512032e
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Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch.
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2021-09-06 19:52:06 +02:00 |
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73ae3000b9
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Fix unitframes, and the default ui scale settings.
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2021-02-21 17:31:43 +01:00 |
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2c8a120b8e
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Updated the UI. Also added the things that were missing.
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2021-02-21 00:39:10 +01:00 |
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ccae78e3be
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Update the engine and modules. Also updated most of the project (except for the UI).
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2021-02-21 00:05:04 +01:00 |
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3cf6261c43
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Update properties.
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2021-02-20 23:20:42 +01:00 |
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f647606949
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Remove the planets folder, as it's not used (to make upgrading modules easier).
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2020-08-01 11:22:27 +02:00 |
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42d45cc3e4
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Now the player's target won't get dropped when moving on touchscreens.
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2020-07-17 13:39:48 +02:00 |
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fd86acbcbd
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Tapping on the player to wait will no longer break touch input handling.
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2020-07-17 13:34:46 +02:00 |
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34a1fea69b
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Remove the physics colliders from the tilesets, as the physics system is not used anymore.
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2020-07-17 13:23:50 +02:00 |
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12b503aa2a
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Hide and show only the enemies discovered by the player on level change. (The rest just gets ignored).
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2020-07-17 13:21:45 +02:00 |
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3c8c5c2010
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Now the player's visibility area gets pre-generated as an array.
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2020-07-17 13:16:22 +02:00 |
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255a2cf973
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rename plot_line.
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2020-07-17 12:51:33 +02:00 |
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7254f42161
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Codestyle.
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2020-07-17 12:48:14 +02:00 |
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777f91cfb5
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Add a test only variant for line of sight tests.
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2020-07-17 12:46:58 +02:00 |
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c616fbf56e
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Use Bresenham's line algorithm for visibility, as using the physics system for this is not only an overkill, but it doesn't even works too well.
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2020-07-17 12:43:44 +02:00 |
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68e7e888ce
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Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
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2020-07-17 00:08:55 +02:00 |
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7994312105
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Improved world number placement.
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2020-07-17 00:03:56 +02:00 |
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e4bb293b09
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Fix damage and heal number positions.
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2020-07-16 23:38:45 +02:00 |
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8152886f5d
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Convert 2 particle effects to 2d, and fix adding effects to skeletons.
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2020-07-16 23:33:41 +02:00 |
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cc4f9af56d
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Pinch zoom support.
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2020-07-16 21:19:53 +02:00 |
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