broken_seals_roguelike/game
2020-07-17 13:16:22 +02:00
..
addons Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
autoload Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
characters Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
cursors Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
debug Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
fonts Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
modules Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
player Fix damage and heal number positions. 2020-07-16 23:38:45 +02:00
scenes Now the player's visibility area gets pre-generated as an array. 2020-07-17 13:16:22 +02:00
scripts Comment out a few methods in Aura, as they were implementing spell scaling over c++. Also update ESS so auras don't complain if the original caster is no more. 2020-07-16 16:03:43 +02:00
texture_tools Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tilesets Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
ui Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them. 2020-07-17 00:08:55 +02:00
world Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
.gitignore Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
default_bus_layout.tres Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
ess_data.json Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
icon.png Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
icon.png.flags Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
icon.png.import Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
project.godot Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00