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addons
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Added my data_manager addon.
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2022-08-03 16:52:21 +02:00 |
autoload
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
characters
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Udpated the engine and the tools.
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2022-04-08 22:13:38 +02:00 |
core
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Moved the materials and shaders folder.
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2022-02-27 01:44:58 +01:00 |
cursors
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Udpated the engine and the tools.
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2022-04-08 22:13:38 +02:00 |
entity_classes
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Moved the species folder.
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2022-02-27 01:45:48 +01:00 |
fonts
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
icons
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Moved the icons and spell effects folder.
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2022-02-27 01:31:14 +01:00 |
materials
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Moved the materials and shaders folder.
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2022-02-27 01:44:58 +01:00 |
modules
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Moved the species folder.
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2022-02-27 01:45:48 +01:00 |
player
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Updated the engine and modules.
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2022-01-30 19:19:02 +01:00 |
scenes
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Fix typo.
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2022-03-27 21:09:09 +02:00 |
scripts
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Updated the engine and modules.
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2022-01-30 19:19:02 +01:00 |
shaders
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Moved the materials and shaders folder.
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2022-02-27 01:44:58 +01:00 |
spell_effects/enchanter
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Moved the materials and shaders folder.
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2022-02-27 01:44:58 +01:00 |
sprites/entities
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Moved the species folder.
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2022-02-27 01:45:48 +01:00 |
tilesets
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Udpated the engine and the tools.
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2022-04-08 22:13:38 +02:00 |
tools
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Moved free look cam and the texture tools under a new tools directory.
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2022-02-27 01:25:06 +01:00 |
ui
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Renamed the Godot tab to Engine in the about box.
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2022-08-03 15:03:28 +02:00 |
world
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Now the project uses the pandemonium engine. (My heavily modified godot fork.)
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2022-03-26 14:04:56 +01:00 |
.gitignore
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
default_bus_layout.tres
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
ess_data.json
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
icon.png
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
icon.png.flags
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
icon.png.import
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Udpated the engine and the tools.
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2022-04-08 22:13:38 +02:00 |
project.pandemonium
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Now the project uses the pandemonium engine. (My heavily modified godot fork.)
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2022-03-26 14:04:56 +01:00 |