broken_seals_roguelike/game
2022-02-27 01:25:06 +01:00
..
addons Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
autoload Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
characters Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
cursors Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
fonts Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
modules Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00
player Updated the engine and modules. 2022-01-30 19:19:02 +01:00
scenes Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00
scripts Updated the engine and modules. 2022-01-30 19:19:02 +01:00
tilesets Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. 2022-01-30 19:51:23 +01:00
tools Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00
ui Updated the engine and modules. 2022-01-30 19:19:02 +01:00
world Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch. 2021-09-06 19:52:06 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00