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addons
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
autoload
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
characters
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Convert 2 particle effects to 2d, and fix adding effects to skeletons.
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2020-07-16 23:33:41 +02:00 |
cursors
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
debug
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
fonts
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
modules
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Convert 2 particle effects to 2d, and fix adding effects to skeletons.
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2020-07-16 23:33:41 +02:00 |
player
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Fix damage and heal number positions.
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2020-07-16 23:38:45 +02:00 |
scenes
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Hide and show only the enemies discovered by the player on level change. (The rest just gets ignored).
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2020-07-17 13:21:45 +02:00 |
scripts
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Comment out a few methods in Aura, as they were implementing spell scaling over c++. Also update ESS so auras don't complain if the original caster is no more.
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2020-07-16 16:03:43 +02:00 |
texture_tools
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
tilesets
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Implement support for multiple levels.
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2020-07-16 19:36:14 +02:00 |
ui
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Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
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2020-07-17 00:08:55 +02:00 |
world
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
.gitignore
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
default_bus_layout.tres
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
ess_data.json
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
icon.png
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
icon.png.flags
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
icon.png.import
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
project.godot
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Convert 2 particle effects to 2d, and fix adding effects to skeletons.
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2020-07-16 23:33:41 +02:00 |