broken_seals_roguelike/game
2022-08-03 15:02:06 +02:00
..
addons Udpated the engine and the tools. 2022-04-08 22:13:38 +02:00
autoload Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
characters Udpated the engine and the tools. 2022-04-08 22:13:38 +02:00
core Moved the materials and shaders folder. 2022-02-27 01:44:58 +01:00
cursors Udpated the engine and the tools. 2022-04-08 22:13:38 +02:00
entity_classes Moved the species folder. 2022-02-27 01:45:48 +01:00
fonts
icons Moved the icons and spell effects folder. 2022-02-27 01:31:14 +01:00
materials Moved the materials and shaders folder. 2022-02-27 01:44:58 +01:00
modules Moved the species folder. 2022-02-27 01:45:48 +01:00
player Updated the engine and modules. 2022-01-30 19:19:02 +01:00
scenes Fix typo. 2022-03-27 21:09:09 +02:00
scripts Updated the engine and modules. 2022-01-30 19:19:02 +01:00
shaders Moved the materials and shaders folder. 2022-02-27 01:44:58 +01:00
spell_effects/enchanter Moved the materials and shaders folder. 2022-02-27 01:44:58 +01:00
sprites/entities Moved the species folder. 2022-02-27 01:45:48 +01:00
tilesets Udpated the engine and the tools. 2022-04-08 22:13:38 +02:00
tools Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00
ui Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner. 2022-08-03 15:02:06 +02:00
world Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import Udpated the engine and the tools. 2022-04-08 22:13:38 +02:00
project.pandemonium Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00